I feel so crappy. It wasn't even an impossible boss pack. I must have miss-casted BO.Well that sucked.
omg you're right. Now I see why I thought I was fine. I successfully tanked at least one second of hits without taking much dmg and then lost everything in a small amount of time.Watched the replay, BO was fine.
Not planning on rebuilding the char... ever, but I'll play again at some point with something else to work on the grail maybe. so no need for items. Thanks, though.Wow, sad video. Frenzytaurs (IIRC) have ITD, or negate most of the character defense, so the armour shrine wouldn't do anything. That, and the Fanatiscism aura would boost their damage and attack speed to make them even more dangerous.
I've had a Frenzytaur unique that has hit almost every strike, and done around 1k damage per hit, but that was a single Frenzytaur... It looks like: just being surrounded by the Fanaticism pack, and taking too many consequetive hits - you can see that in a fraction of a second, while pausing frame by frame, you lose around 1000 hps between frames. OUCH! Very unfortunate teleport that put you nearly in the middle of them, and a quick surround. Were you in stun/hit-lock?
Sorry to hear about the deeds. Fitting music though. How are you? If you want to rebuild, or some extra items, I'd like to send them through. Deedz always suck, but especially a high level like that. Thankyou for the streaming and effort you've put in. We appreciate it!
Thanks. Id/when I play some D2 again it will probably be a javazon looking for the cow set + runesOh crap, that really sucks man. Sorry to hear that happened That was a nasty boss pack.
I love watching your streams so if you ever decide to do it again I'll be watching!
glad you didrip sclumpus
didn't watch your stream much due to timezone (EU), but enjoyed the bits and pieces that I did.
This would be so easy with a novamancer to tackle...I love the cow area! I wish Blizzard didn't nerf it but I understand why they did. Actually, I think they should have left it exactly as it was, but instead each cow spawn with a random, unbreakable immunity. Bosses would have 3 unbreakable immunities. This would encourage the party-play Blizzard was trying to emphasize at the time and prevent characters from just laying waste to the place without much effort.