Setting up player 1 or whatever cows and then killing them for player 7 or 8 drops is looked down upon right?
It's not quite that overpowered: When a monster is killed, the game will evaluate the "player_number_when_spawned" with the result of that small formula, and the
lesser value will be used. In single-player, p7 will have the formula return p4, so if you spawn a monster at p1 and then increase the game to p7 before killing it, the game ends up evaluating p1 with p4, and then picks p1 because it is lower. Thus, if you spawn monsters at p1, you
will have p1 drops, no matter what. If you ask me, increasing the player number before popping a chest is significantly more cheese. (I won't judge if you do it, though.
)
I just wanted to clarify for you that some members look down on lowering player settings for the wave 2 but not all.
Agreed, it's just subjective in the end. There are things that the SPF allows that I wouldn't use myself because I feel they "cross a line", but there are also things not allowed that I don't feel warrant a ban. But I have no issue accepting that we all a different idea of where these lines lie, and hopefully we can continue discussing opinions and ideas without directly attacking the rules, as I think all the game-mechanic discussions I've followed and participated in during my time here are just as integral to the SPF as all the strategy discussions, guides, etc.