- Feb 23, 2006
- 3,180
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Introduction
The commoner was not the most skilled and normally lived a simple quiet life that ended in an uneventful death they say, but lucky for you!!!!! The Dark Wanderer has appeared and caused panic!!! The King has decreed that a commoner such as yourself may prove their worth and be removed from the commoner status and thus become not only a Knight or Lord/Lady, but just maybe a King or Queen to protect the lands they are granted if this threat is ceased. (In our case we will become a Destroyer, Conqueror, and hopefully Guardian!)
Now being a commoner we are only familiar with some weapons and they are heavily restricted on what we may use (List will be below).
Secondly as we grow our King has determined that at certain levels we must equip certain number of allowable modifiers on an item (Magical, Rare, Set, or Unique) in order for the King to feel that he has given us ample reward. (Listed below under Modifiers)
Our King also had one more task as he is not trusty of magic to be able to keep the evil vanquished and he requires killing blows to be dealt by a ranged, throwing, or melee attack to sever the life force. (Magic maybe used such as Static Field to lower health, Glacial Spike to Freeze, but final blow should be dealt by an attack) **Note auras that add elemental damage are fine.
List of allowed weapons (Normal, Exceptional, and Elite versions are usable):
Ranged
All Crossbows
Short Bow
Hunter's Bow
Long Bow
Throwing
Throwing Knives
Throwing Axes
Glaive
Short Spear
1-handed
Cestus (Sin)
Hatchet Hands (Sin)
Short Sword
Falchion
Military Pick
Hand Axe
Club
Spiked Club
War Hammer
Grand Scepter
2-Handed
All Staves
All 2-Handed Axes
Scythe
War Scythe
Voulge
All Spears (except Pike)
Amazon Spears
Bastard Sword
Flamberge
Claymore
Note: Wands and Orbs maybe used on switch to cast a charge spell (Lower Resist for example)
The following levels require a specific number of modifiers equipped upon your character once obtained:
30: 3
35: 4
40: 6
45: 8
50: 10
60: 12
70: 18
Modifiers:
(Prefixes)
Warrior’s or higher (41+ attack rating/damage 31%+)
Any% increased damage to Demons
75%+ increased damage to Undead
80%+ Enhanced Defense
+30% to any Single Resist (if at 60% counts as two!)
+Skill level to all, a class, or a tree
Artisan mod (Magic or better required) 3 or more sockets.
(Suffixes)
+15 to a Stat or better
+30 or more life
+15 or more Max Damage
Mana or Life Leech any%
20% IAS
Examples:
Mercenary:
Any maybe used and have the same weapon restrictions but upon obtaining level 30, all slots must have at least 1 modifier as the King has loaned the mercenary to you (though unfortunately, you must equip them and pay for them to stay around)
Last but not least:
Basic tournament rules:
1. 1.14+ and any forum accepted mods with patches
2. HC only
3. No limit to tries.
4. Single pass or rerunning, players choice (Noted non-SP will lose bragging rights if they are successful against the minions of Hell and Baal)
5. You are heavily restricted to weapons
6. No more than 4 summons allowed at a time, sorry summoners!
7. Atma/GoMule is allowed as extended stash only.
8. No save and exit to save you from an untimely death. (You may of course, but your tournament is forfeit)
9. Any player settings and maybe changed freely
10. Rewards maybe gotten at anytime including going back to a different difficulty.
The commoner was not the most skilled and normally lived a simple quiet life that ended in an uneventful death they say, but lucky for you!!!!! The Dark Wanderer has appeared and caused panic!!! The King has decreed that a commoner such as yourself may prove their worth and be removed from the commoner status and thus become not only a Knight or Lord/Lady, but just maybe a King or Queen to protect the lands they are granted if this threat is ceased. (In our case we will become a Destroyer, Conqueror, and hopefully Guardian!)
Now being a commoner we are only familiar with some weapons and they are heavily restricted on what we may use (List will be below).
Secondly as we grow our King has determined that at certain levels we must equip certain number of allowable modifiers on an item (Magical, Rare, Set, or Unique) in order for the King to feel that he has given us ample reward. (Listed below under Modifiers)
Our King also had one more task as he is not trusty of magic to be able to keep the evil vanquished and he requires killing blows to be dealt by a ranged, throwing, or melee attack to sever the life force. (Magic maybe used such as Static Field to lower health, Glacial Spike to Freeze, but final blow should be dealt by an attack) **Note auras that add elemental damage are fine.
List of allowed weapons (Normal, Exceptional, and Elite versions are usable):
Ranged
All Crossbows
Short Bow
Hunter's Bow
Long Bow
Throwing
Throwing Knives
Throwing Axes
Glaive
Short Spear
1-handed
Cestus (Sin)
Hatchet Hands (Sin)
Short Sword
Falchion
Military Pick
Hand Axe
Club
Spiked Club
War Hammer
Grand Scepter
2-Handed
All Staves
All 2-Handed Axes
Scythe
War Scythe
Voulge
All Spears (except Pike)
Amazon Spears
Bastard Sword
Flamberge
Claymore
Note: Wands and Orbs maybe used on switch to cast a charge spell (Lower Resist for example)
The following levels require a specific number of modifiers equipped upon your character once obtained:
30: 3
35: 4
40: 6
45: 8
50: 10
60: 12
70: 18
Modifiers:
(Prefixes)
Warrior’s or higher (41+ attack rating/damage 31%+)
Any% increased damage to Demons
75%+ increased damage to Undead
80%+ Enhanced Defense
+30% to any Single Resist (if at 60% counts as two!)
+Skill level to all, a class, or a tree
Artisan mod (Magic or better required) 3 or more sockets.
(Suffixes)
+15 to a Stat or better
+30 or more life
+15 or more Max Damage
Mana or Life Leech any%
20% IAS
Examples:
- SteelClash would provide 1 or 2 points based on the Enhanced Defense roll (60-100%)
- The Ward would provide 5 points (1 for each resist and 1 for EnDefense)
- Artisan’s armor of the Colossus will provide 5 points if Ort, Ral, Thul is inserted)
- Arreat's Face provides an unbelievable 10 points
Mercenary:
Any maybe used and have the same weapon restrictions but upon obtaining level 30, all slots must have at least 1 modifier as the King has loaned the mercenary to you (though unfortunately, you must equip them and pay for them to stay around)
Last but not least:
Basic tournament rules:
1. 1.14+ and any forum accepted mods with patches
2. HC only
3. No limit to tries.
4. Single pass or rerunning, players choice (Noted non-SP will lose bragging rights if they are successful against the minions of Hell and Baal)
5. You are heavily restricted to weapons
6. No more than 4 summons allowed at a time, sorry summoners!
7. Atma/GoMule is allowed as extended stash only.
8. No save and exit to save you from an untimely death. (You may of course, but your tournament is forfeit)
9. Any player settings and maybe changed freely
10. Rewards maybe gotten at anytime including going back to a different difficulty.
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