The Runeword Grail

jjscud

Active member
Aug 18, 2004
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The Runeword Grail

Why, Why not?

Ok, really, with 1.13b, runes were made much more common. A "runeword grail" has been tossed around for some time but never as something that could seriously be accomplished. Now I believe it is a possibility and could hold the interest of those that are missing the feeling of finding just one high rune.

On to the formalities.

Self found or traded.
I'm creating a self found table but if someone wants to add a traded table down the road, that's fine. I know many have not kept as close track of traded runes up until now and that this may mean a full restart (at collecting runewords) for some, but I don't think that's unreasonable given the new rune drop rates. (And for the record, I do understand the pain here, my enigma, Infinity, and Beast all include traded runes, most of them minor ones). As for the base items, after some discussion with several people, the goal here is mostly related to the runes so traded base items are acceptable.*

What's in a Runeword Grail?
78 Runewords. That's 24 from 1.09, 24 from 1.10, 23 from 1.10 RWM, and 7 from 1.11. These match what is reported in flavie and I'll include a full list below.

Anything else?
Please include the highest version you use for this. Forum accepted mods (FAM) only.

Beyond that, lets call this open for comments for the moment. If there are any good suggestions (even something most like but I don't) lets get them added quickly so we all get started on the same foot.

I'll have the table up in a minute, please be patient.

Runewords:
Code:
[highlight]1.09 Runewords[/highlight]
Ancients' Pledge	Ral-Ort-Tal
Black			Thul-Io-Nef
Fury			Jah-Gul-Eth
Holy Thunder		Eth-Ral-Ort-Tal
Honor			Amn-El-Ith-Tir-Sol
King's Grace		Amn-Ral-Thul
Leaf			Tir-Ral
Lionheart		Hel-Lum-Fal
Lore			Ort-Sol
Malice			Ith-El-Eth
Melody			Shael-Ko-Nef
Memory			Lum-Io-Sol-Eth
Nadir			Nef-Tir
Radiance		Nef-Sol-Ith
Rhyme			Shael-Eth
Silence			Dol-Eld-Hel-Ist-Tir-Vex
Smoke			Nef-Lum
Stealth			Tal-Eth
Steel			Tir-El
Strength		Amn-Tir
Venom			Tal-Dol-Mal
Wealth			Lem-Ko-Tir
White			Dol-Io
Zephyr			Ort-Eth

[highlight]1.10 Runewords[/highlight]
Chains of Honor		Dol-Um-Ber-Ist
Bramble			Ral-Ohm-Sur-Eth
Breath of the Dying	Vex-Hel-El-Eld-Zod-Eth
Call to Arms		Amn-Ral-Mal-Ist-Ohm
Crescent Moon		Shael-Um-Tir
Delirium		Lem-Ist-Io
Doom			Hel-Ohm-Um-Lo-Cham
Enigma			Jah-Ith-Ber
Stone			Shael-Um-Pul-Lum
Eternity		Amn-Ber-Ist-Sol-Sur
Exile			Vex-Ohm-Ist-Dol
Famine			Fal-Ohm-Ort-Jah
Hand of Justice		Sur-Cham-Amn-Lo
Heart of the Oak	Ko-Vex-Pul-Thul
Kingslayer		Mal-Um-Gul-Fal
Passion			Dol-Ort-Eld-Lem
Gloom			Fal-Um-Pul
Sanctuary		Ko-Ko-Mal
Chaos			Fal-Ohm-Um
Beast			Ber-Tir-Um-Mal-Lum
Duress			Shael-Um-Thul
Prudence		Mal-Tir
Splendor		Eth-Lum
Wind			Sur-El

[highlight]RWM Runewords[/highlight]
Brand			Jah-Lo-Mal-Gul
Death			Hel-El-Vex-Ort-Gul
Destruction		Vex-Lo-Ber-Jah-Ko
Dragon			Sur-Lo-Sol
Dream			Io-Jah-Pul
Edge			Tir-Tal-Amn
Faith			Ohm-Jah-Lem-Eld
Fortitude		El-Sol-Dol-Lo
Grief			Eth-Tir-Lo-Mal-Ral
Harmony			Tir-Ith-Sol-Ko
Ice			Amn-Sheal-Jah-Lo
Infinity		Ber-Mal-Ber-Ist
Insight			Ral-Tir-Tal-Sol
Last Wish		Jah-Mal-Jah-Sur-Jah-Ber
Lawbringer		Amn-Lem-Ko
Oath			Shael-Pul-Mal-Lum
Obedience		Hel-Ko-Thul-Eth-Fal
Phoenix			Vex-Vex-Lo-Jah
Pride			Cham-Sur-Io-Lo
Rift			Hel-Ko-Lem-Gul
Spirit			Tal-Thul-Ort-Amn
Voice of Reason		Lem-Ko-El-Eld
Wrath			Pul-Lum-Ber-Mal

[highlight]1.11 Runewords[/highlight]
Bone			Sol-Um-Um
Enlightenment		Pul-Ral-Sol
Myth			Hel-Amn-Nef
Peace			Shael-Thul-Amn
Principle		Ral-Gul-Eld
Rain			Ort-Mal-Ith
Treachery		Shael-Thul-Lem
 
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Re: The Runeword Grail

Self-found Table:
Code:
[highlight]Player      Version    1.09   1.10   RWM   1.11     Total[/highlight]
---------------------------------------------------------
jjscud        1.13b       0      0     0      0         0

Personally, I'm starting over for the runeword grail. I've never been too concerned about self found runes so I can only be certain that a very few runewords are solely from self found runes.

On second thought, I've had too much for too long, I'm doing a full restart.
 
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Re: The Runeword Grail

I'm a Vex short of being able to make everything but Fury in 1.09, but Fury is pretty much unattainable in SP 1.09 - otherwise I would have suggested a sub-grail for each patch.

I would suggest specifying in which patch runewords were made - so for each user, show patches played and runewords made in that patch - give credit to those who made words pre-1.13.

I'll start off with what I've made so far in 1.09. All runes are self-found, of course, and these are just runewords I've made for use - I haven't made any just for the saking of making a runeword. I'm gonna have a hard time making Venom.

Any restrictions on how you found the runes? HF rushing admitted or not? I ask bceause I plan to add Crescent Moon (which I can make without HF rushing) and Call to Arms (which I will need to HF rush to make) to my list in 1.10s. My runes have come from quest drops (Pul highest), HF drops (Um highest), and Countess (Ist highest) / Mephisto (Um highest) running in 1.09.

Any screenshots encouraged here?

I've made:
Honor (Knout) Amn-El-Ith-Tir-Sol
King's Grace (Tusk Sword) Amn-Ral-Thul
Lionheart (Iron Fleece) Hel-Lum-Fal
Melody (Grand Matron Bow) Shael-Ko-Nef
Rhyme (Heater) Shael-Eth
Smoke (Iron Fleece) Nef-Lum
Strength (Partizan) Amn-Tir

Code:
[highlight]Player      Version    1.09   1.10   RWM   1.11     Total[/highlight]
---------------------------------------------------------
jjscud        1.13b       0      0     0      0         0
RobbyD        1.09        7      0     0      0         7
 
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Re: The Runeword Grail

New goals =)

Code:
[highlight]Player      Version    1.09   1.10   RWM   1.11     Total[/highlight]
---------------------------------------------------------
jjscud        1.13b       0      0     0      0         0
RobbyD        1.09        7      0     0      0         7
Marvel        1.13b       0      0     0      0         0
 
Re: The Runeword Grail

Should I include the runewords that I already have or only the runewords that I'll make after signing in will count
 
Re: The Runeword Grail

Should I include the runewords that I already have or only the runewords that I'll make after signing in will count

Runewords that you already have are fine as long as you have not traded for the runes.

Before two days ago they were much more difficult to complete, ignoring that would be silly imho.



 
Re: The Runeword Grail

Code:
[highlight]Player      Version    1.09   1.10   RWM   1.11     Total[/highlight]
---------------------------------------------------------
jjscud        1.13b       0      0     0      0         0
RobbyD        1.09        7      0     0      0         7
Marvel        1.13b       0      0     0      0         0
mir           1.12       20     10     0      3        33

Should I post the runewords names?
 
Re: The Runeword Grail

OT: what about the 1.07 runewords? Do they still work? Were some removed in 1.09? If not, there are several additions to be made to the list, I think. Armageddon, Authority, The Beast, Beauty, Blood, Bone, Bound by Duty, Broken Promise, Chance, Chaos, Darkness, Daylight, and Deception. There's a full list here.

Argh. Yep. I'm a n00b. Most of the 1.07s were removed in 1.10 or 1.11 or 1.09 or somewhere. Oh well. It's too bad too, because a couple called for a Zod and provided some strange mods: Authority, 3os Helms, Zod Gul Um, +100% Def, +5 Resist All, +1 all skills, +20 Strength. Woo! Totally worth a Zod, methinks. :wink:
 
Re: The Runeword Grail

Code:
[highlight]Player      Version    1.09   1.10   RWM   1.11     Total[/highlight]
---------------------------------------------------------
jjscud        1.13b       0      0     0      0         0
RobbyD        1.09        7      0     0      0         7
Marvel        1.13b       0      0     0      0         0
mir           1.12       20     10     0      3        33
Jcakes	      1.13b	  0	 0     0      0         0

Sounds like fun. How do we want to handle items that have multiple item types (I.E Fortitude Weapon vs. Fortitude Armour) It would be interesting if these sub-types were included somehow, although it is probably difficult to do.

Edit: should we also include vanilla/fam in the table?
 
Re: The Runeword Grail

I'm in on this, however I started again for 1.13b keeping all my 1.12a stashes/gear and characters backed up and seperate.

So once my currently lvl 27 Amazon is a little bit stronger, I will make a post of her finds and begin my attempts at this grail, already she has found more runes than I've seen on any of my previous chars on a single run through. She was finding runes in act 1 normal from regular monsters and that is something I don't recall ever seeing before (not to say it wasn't possible).

Best of luck to everyone here :)

Joosh :thumbup:
 
Re: The Runeword Grail

Good luck to all the grail seekers :D

@jjscud: was it you that posted in the 1.13 thread the list of all the needed runes for the grail? Would be a funny intel for this thread :)
 
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Re: The Runeword Grail

Code:
[highlight]Player      Version    1.09   1.10   RWM   1.11     Total[/highlight]
---------------------------------------------------------
jjscud        1.13b       0      0     0      0         0
RobbyD        1.09        7      0     0      0         7
Marvel        1.13b       0      0     0      0         0
mir           1.12       20     10     0      3        33
Jcakes	      1.13b	  0	 0     0      0         0
TLOD          1.13b       4      0     0      0         4

Add me to the mix, I have began from scratch as well since upgrading the patch. As for the 4 I have made, they are Leaf, Nadir, Stealth and Steel.
 
Re: The Runeword Grail

Code:
[highlight]Player      Version       1.09    1.10    RWM    1.11      Total[/highlight]
-----------------------------------------------------------------
jjscud        1.13b       0/24    0/24   0/23    0/7       0/78
RobbyD        1.09        7/24    0/24   0/23    0/7       7/78
Marvel        1.13b       0/24    0/24   0/23    0/7       0/78
mir           1.12       20/24   10/24   0/23    3/7       33/78
Jcakes	      1.13b	  0/24    0/24   0/23    0/7       0/78
TLOD          1.13b       4/24    0/24   0/23    0/7       4/78
Joosh	      1.13b       0/24    1/24   0/23    0/7       1/78

I stand at a grand total of 1, with my shiny new stealth breast plate, rawr! I'm coming for ya!

Joosh :grin:

EDIT:

Also updated and modified the table to make things easier for those who wish to browse.
 
Re: The Runeword Grail

Code:
[highlight]Player      Version       1.09    1.10    RWM    1.11      Total[/highlight]
-----------------------------------------------------------------
jjscud        1.13b       0/24    0/24   0/23    0/7       0/78
RobbyD        1.09        7/24    0/24   0/23    0/7       7/78
Marvel        1.13b       0/24    0/24   0/23    0/7       0/78
mir           1.12       20/24   10/24   0/23    3/7       33/78
Jcakes	      1.13b	  0/24    0/24   0/23    0/7       0/78
TLOD          1.13b       4/24    0/24   0/23    0/7       4/78
Joosh	      1.13b       0/24    1/24   0/23    0/7       1/78
Solar Ice     1.13b       0/24    0/24   0/23    0/7       0/78
Cool Project. I'll restart in 1.13b with TrenShadow's version Switcher. Backup/keep my 1.11 stuff for Baaling and such.

Good Luck everyone. :)

Edit: messed up/fixed the table
 
Re: The Runeword Grail

All runes needed for the grail as requested above by nulio:
Code:
El	8
Eld	6
Tir	14
Nef	6
Eth	12
Ith	6
Tal	7
Ral	10
Ort	9
Thul	8
Amn	12
Sol	11
Shael	9
Dol	7
Hel	8
Io	6
Lum	8
Ko	11
Fal	6
Lem	8
Pul	7
Um	11
Mal	13
Ist	7
Gul	6
Vex	8
Ohm	7
Lo	10
Sur	7
Ber	9
Jah	12
Cham	3
Zod	1

It is the equivalent of 108609430903235 El runes cubed up. :crazyeyes:

Edit: Question before I add myself to the table:
I have always wondered with regards to the regular grail, if I trade but only count the items I find myself, am I self found?
So in this case if I make an Enigma with self found runes whilst wearing my traded Enigma, does that count as self found still?
 
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Re: The Runeword Grail

Code:
[highlight]Player      Version       1.09    1.10    RWM    1.11      Total[/highlight]
-----------------------------------------------------------------
jjscud        1.13b       0/24    0/24   0/23    0/7       0/78
RobbyD        1.09        7/24    0/24   0/23    0/7       7/78
Marvel        1.13b       0/24    0/24   0/23    0/7       0/78
mir           1.12       20/24   10/24   0/23    3/7      33/78
Jcakes        1.13b       0/24    0/24   0/23    0/7       0/78
TLOD          1.13b       4/24    0/24   0/23    0/7       4/78
Joosh         1.13b       0/24    1/24   0/23    0/7       1/78
Solar Ice     1.13b       0/24    0/24   0/23    0/7       0/78
EmperorMoo    1.13b       0/24    0/24   0/23    0/7       0/78
Well, I already have 8 Els, so that's that sorted out.

I've been wanting to do something like this for ages, but I never got round to it. Also, the better rune drops in 1.13 make this at least slightly possible.
 
Re: The Runeword Grail

Edit: Question before I add myself to the table:
I have always wondered with regards to the regular grail, if I trade but only count the items I find myself, am I self found?
So in this case if I make an Enigma with self found runes whilst wearing my traded Enigma, does that count as self found still?

The "self found grail" rules have always been that you find the grail yourself. There's never been any restriction on trading for other items. I think the same makes sense here so yes, that would still make the runes you find your self, self found.



 
Re: The Runeword Grail

Code:
[highlight]Player      Version       1.09    1.10    RWM    1.11      Total[/highlight]
-----------------------------------------------------------------
jjscud        1.13b       0/24    0/24   0/23    0/7       0/78
RobbyD        1.09        7/24    0/24   0/23    0/7       7/78
Marvel        1.13b       0/24    0/24   0/23    0/7       0/78
mir           1.12       20/24   10/24   0/23    3/7      33/78
Jcakes        1.13b       0/24    0/24   0/23    0/7       0/78
TLOD          1.13b       4/24    0/24   0/23    0/7       4/78
Joosh         1.13b       0/24    1/24   0/23    0/7       1/78
Solar Ice     1.13b       0/24    0/24   0/23    0/7       0/78
EmperorMoo    1.13b       0/24    0/24   0/23    0/7       0/78
Annihilus     1.12        0/24    0/24   0/23    0/7       0/78

Hmm, I guess the BotD my irl friend gave me doesn't count then =(.
 
Re: The Runeword Grail

Hmm, I guess the BotD my irl friend gave me doesn't count then =(.

No, same as Mungo's BotD doesn't count - he was gifted one Cham and why my Infinity wouldn't count because I was gifted one Ber. :) "Self found".



 
Re: The Runeword Grail

I'm in. My determination is ever wavering, and I can never focus on a single project for too long. But I just restarted, too, and I like funky goals. HF rushing and LK weren't for me, but maybe now I can start learning the Diablo II alphabet!

I've got one runeword made so far: Insight. Gogo uber cheese! :p

Code:
[highlight]Player      Version       1.09    1.10    RWM    1.11      Total[/highlight]
-----------------------------------------------------------------
jjscud        1.13b       0/24    0/24   0/23    0/7       0/78
RobbyD        1.09        7/24    0/24   0/23    0/7       7/78
Marvel        1.13b       0/24    0/24   0/23    0/7       0/78
mir           1.12       20/24   10/24   0/23    3/7      33/78
Jcakes        1.13b       0/24    0/24   0/23    0/7       0/78
TLOD          1.13b       4/24    0/24   0/23    0/7       4/78
Joosh         1.13b       0/24    1/24   0/23    0/7       1/78
Solar Ice     1.13b       0/24    0/24   0/23    0/7       0/78
EmperorMoo    1.13b       0/24    0/24   0/23    0/7       0/78
Annihilus     1.12        0/24    0/24   0/23    0/7       0/78
TRM           1.13b       0/24    0/24   1/23    0/7       1/78

How are we going to sort the table? Total RWs completed?

edit: Also, how will vanilla players be scored? Will they be required to make gemmed items that resemble their b.net counterparts? It seems awfully wasteful to just throw away runes to make fake Faiths, Infinities, Last Wishes... I suppose they can be traded away to those that use RWM after they're completed...
 
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