@Jamie
Cold Mastery lowers the cold resistance by the listed percentage of the target's cold resistance.
So let's say a target has 150 cold resistance, and you have a level 20 CM, which is -85%:
150*85/100 = 127
150-127 = 23
So all your cold damage will hurt the target as if it has only 23 cold resistance, even though it really has 150. This is how it "breaks" cold immunity, and this is why CM is so powerful.
The more cold resistance a target has, the more you get out of CM. But if a target has 0 (or negative) cold resistance, then CM literally does nothing.
GalaXyHaXz made an awesome 1.08 thread: 1.08 News, Info and Gossip.
So the first example you listed was the way it works in 1.07? I had remember reading something along the lines of how it doesn't reduce it as much as it currently does. So 1.07 CM will take out whatever percentage of the monster cold resistance it has? Such as if a monster is 70%, a 50% CM will drop it down to 35%? So this makes it so CM will never actually take it below 0% Cold Resist, unless I have a CM over 100%? Where in 1.14d it will easily drop enemy cold resistances into the negatives with a decently high CM?
Am I understanding this correctly?
Also, do you know if this means progressing Frozen Orb is much more important than Cold Masterty? In Nightmare act 4 I have a level 7 Frozen Orb (71-76 damage) and a level 3 Cold Mastery (42%). My FO is decent, but it doesn't do a whole lot of damage. Especially to say NM Meph.
I would love to know if progressing Frozen Orb only, Cold Master only for awhile or taking turns with them, will lead to the strongest Frozen Orb to use going forward. I am a little upset I lost the good guides I had to building characters and other parts of 1.07. The reason I am interested in 1.07, is that the item levels aren't an issue. So I could find 08 valor/shako and others doing meph and other bosses, although I believe MF is really bugged in 1.08. I believe you can also find 6 mod rare jewels. I just don't want to miss out on max damage charms and some other crazy things exclusive to 1.07.
My main concern was progressing my Frozne Orb and Cold Mastery to make it as strong as possible going towards the end of A4 NM and into Hell, wuth my level 7 FO (71-76) and level 3 CM(42% Cold Pierce).