Re: How good is this bow for Classic? + Some other questions
ah, builds, my bad for messing up,
depends on what u want with "perfect" :
(elem bow zons don't have a problem since u using elem damage which gets high damage from skills, doesn't need gear to improve damage like phys damage does. so i'm NOT discussing elem damage bow zons below, ONLY phys damage bow zons)
(the same thing applies with magical damage, magic arrow skill bow zons. so i'm NOT discussing magical damage bow zons below, ONLY phys damage bow zons))
two types really for *PHYS* damage dealing bow zons:
1. offensive: max damage but super fragile (dies easy)
2. defensive: doesn't die, but also has a very hard time killing, or even, can't kill !
u can of course do what u want but here's my builds:
1. offensive:
*total/final damage=damage x speed. this is the same as the actual science-physics-engineering equation of power=mass x acceleration. power would be your TOTAL/FINAL damage in game. mass would be your damage (from weapon, dex, skills, gear mods like CB, OW, poison, +skills). acceleration would be your attack speed (from weapon base speed and the gear mod IAS).
in other words:
*more damage, more total/final damage
*more speed, more total/final damage
*more speed AND more damage, EVEN MORE total/final damage
stats: enough str/dex for gear. rest into dex. optional 100-150 into vit for survivibility, but reduces your damage.
skills: 20 into strafe OR MS (multiple shot) OR GA (guided arrow), 20 critcal strike, 20 penetrate, 20 pierce (for strafe at least, not sure if pierce is useful for MS, and pierce is useLESS for guided since it doesn't work anymore with guided), 20 into inner sight.
gear: godly rare gothic or balista. twitch OR boneflesh OR rattle cage OR silks. biggins bonnet (if using death belt + death gloves) OR tarn (if using death belt + death gloves) OR sig hat (if using goldwrap belt + sig gloves). death gloves + death belt OR goldwrap belt + sig hat +sig gloves. goblin toe or sig boots (this would free up hat for biggins bonnet instead of sig hat), godly rare amulet. godly rare rings OR sojs.
2. defense:
stats: enough str/dex for gear. "enough dex for needed damage". rest into vit. u wanna pump vit as much as u can (try not to raise dex too much for damage, if u can help it) but still be able to kill, if possible...
skills: 20 into strafe OR MS (multiple shot) OR GA (guided arrow), stop at "diminishing returns" for critcal strike, optional 20 penetrate, optional 20 pierce, or stop at "diminishing returns" for pierce (for strafe at least, not sure if pierce is useful for MS, and pierce is useLESS for guided since it doesn't work anymore with guided), optional 20 valk or stop at whatever slvl the valk can stay alive in 8 player hell difficulty, optional 20 decoy, stop at "diminishing returns" for the 1-3 "dodge" skills.
gear: godly rares mostly and maybe some uniques as well. OR full iratha + goldskin (or darkglow or whatever armor).