- Sep 27, 2022
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Everyone knows that. I wasn't addressing just the last post, but the whole conversation, specially the part about movement patterns influencing rune drops, though .
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I was responding to LouB's comment above though Apparently, I did not actually hit reply.Everyone knows that. I wasn't addressing just the last post, but the whole conversation, specially the part about movement patterns influencing rune drops, though .
He did use a seed. It does lead me to wonder if seeds are more than just the map, but the actual seed of drops.I wouldn't get too obsessed about movement patterns because of the Mal drop from the MrLLamaSC example. Using a seed via command line, like the one he use as an example, change a lot how a map generate the treasure for what I have read. Because he used a seed, right?
I got curious about about @Arparrabiosa question about monsters spawning inside the huts being path dependent. my current map can be run in either direction so I decided to try it each way and see if there were any differences.
First the monsters spawning inside a hut didn't seem that dependant of path. However, the percentage of times monster were present does seem to be dependant on the game. If I've had a number of runs where they are more prevelant and then I totally quit the game and restart the frequency is completely different.
I tried to influence monster spawning using different movement patterns as @coju suggested, to no avail. I ended up ditching a totally fine but crowded LK map and rolled a quieter one.I'd also be interested in hearing what other folks have to say about this. In my experience it's not about path but instead it's about your map seed overall - but that might be because a good LK layout has huts so close to the WP that all monsters should already be loaded/spawned when you port into the map.
I've rerolled amazing hut layout LK maps simply because monsters always spawned in a hut and were significantly slowing down my runs and pissing me off in general.
I'd also be interested in hearing what other folks have to say about this. In my experience it's not about path but instead it's about your map seed overall - but that might be because a good LK layout has huts so close to the WP that all monsters should already be loaded/spawned when you port into the map.
I've rerolled amazing hut layout LK maps simply because monsters always spawned in a hut and were significantly slowing down my runs and pissing me off in general.
I also assume nothing pierces monster block?
Thx, which one have you tried, The flickering flame maybe ?Sounds like an interesting idea… I’ve made some of the “ladder only” runewords in offline SP but not “Plague” specifically.
thx for the answer ; also, maybe i can put some more effort into searching a better base via weapon rack. I guess it's not as hard to get +3 LS and other useful staffmods, than finding magical +5 LS + other staffmods@gregth I think that's a super awesome idea actually. Compare to a +5 LS magic claw with 2 sockets, depending on what your ias is, the sockets in the claws can be used for a wide variety of things like ias, mf, or resists. You still get 20 ias with plague, plus cleansing. imo cleansing is about the only thing that matters on it. You're not getting hit tons on a trapper so imo the lower resist is kinda worthless.
Overall I'd say it'd be a good utility item on a dual claw trapper. Get another +5 magic claw with 2 sockets and you'll be set. I kinda want to try it out on my trapper, I basically am only sacrificing some MF on my offhand claw to snatch cleansing which is pretty nifty.
I used a hoto for a long time which is great but you need to use burst of speed for sure with it otherwise you need like 90 ias to reach 9 frame trap laying speed.thx for the answer ; also, maybe i can put some more effort into searching a better base via weapon rack. I guess it's not as hard to get +3 LS and other useful staffmods, than finding magical +5 LS + other staffmods
i really want to try it so I hope i can find a cham someday 'soon' since I've recently started farming Travincal seriously.
but then I still need a +5LS magic claws ...
Would a combo Plague + spirit be decent in the midtime ?