- Jun 14, 2019
- 104
- 0
- 0
Hello folks, I'm new here and I have been wanting to inquire about some ideas that I have for better D2.
My ideas are for allowing folks that buy a new expansion, to create another/alternate set of characters in addition to Classic/Expansion. I envision a new expansion, let's call it Diablo II 2020, that keeps almost everything that already exists in D2/LOD. In fact, I'm thinking about content spread out over 4 expansions, but maybe one expansion with three upgrade packs, which you would have to earn the right to purchase by successfully beating the previous games.
First off, I love my gaming time, and don't like being forced to play longer and longer to improve my characters once level 70 has been achieved. Looking at the XP rate reductions starting at level 70, I realized that Blizzard was attempting to keep people from achieving level 99, as that way the players wouldn't all have the vaunted (and uselessly dead end) 99th level characters. If you look at the excel spread sheet that I'll provide, it seems to show (If I have actually done it correctly and error free, which may not be a given, lol) that the experience points (XP) needed to reach the dead end of level 99 is something like 3.5 Billion. That's a high number, but doable if folks were determined and willing to put the time in. What isn't good though, is that when you take into account how much XP you are not getting (for no good reason), by the time you have reached level 88 now, you would already have earned more than enough to have earned level 99 without this arbitrary reduction. And for what, to keep everyone from having 99th level characters? And just what good does it do you to get a character to level 99? Sure, it's a prestige thing, but what good is that character that can never improve, can never get better, can never get more powerful, ever?
So I began, many years ago, to envision a system that didn't dead end at 99. My thinking is that, if we could actually keep all the XP we earned, rather than having it arbitrarily reduced for no good reason, we could all get a sense of closure when achieving the highest level. But wait, what if 99 was NOT the end?
My vision is that we would have, in this hypothetical new blizzard expansion, a few changes, so something like this:
#1-3
Right now, any archer based character is white/female/blond. But what if you wanted to be male and be an archer? Right now, that cannot be done, but the first thing I would do is let folks customize their characters sex and race at the outset. In crude terms, you should be allowed to be black or white, red or yellow, or even purple with pink polka dots if you want (Ok, not really, but you get the idea) so some new work would need to be done to to allow this feature. This would mean that you should get to pick your characters race yourself, and not have it arbitrarily assigned by the game designers. Back in the 1990's, I played a crude little game series on the commodore 64, and there were several titles in that series. IIRC, those games had the following titles.
Pool of Radiance
Curse of the Azure Bonds
Secret of the Silver Blades
Pools of Darkness
Now, I know that these games came out years before Diablo II, but one thing that the programmers learned/knew back then, was that folks wanted to be able to make choices about their character's appearance, and included a way to customize your character appearance right from the start. In D2, in unfavorable comparison, you cannot just change how your character looks, other than by changing your equipment itself. This is bad, but not even being able to select your character's sex is even worse.
Let us fast forward to an act V quest, namely the "Personalization" quest reward you get from Anya. Does anyone even use this quest? And what all does it do, allow you to put your name upon an item, that only really shows up when you toss it on the ground?!?! Really!? I think that being able to alter the appearance of a single item, if only by changing color/tint, and only by a little, each time you use this quest reward, so that to make some really nice looking alternate items would be far and away more enjoyed, and much sought after, than just adding a name. If we had Anya opening up a cube, where we put in the item to be personalized, and ingredients acquired elsewhere, to influence the type of change in a direction of our choosing...
Anyway, to continue this, you would start off at a pre-class selection screen, where you would pick your new characters sex and race. At this point, you would have a generic looking character, at level 0.0. Next, you could elect to play a very short set of challenges, that would take you into combat with some different situations, that teaches you some essential elements of the game, and would allow you to gain .1 levels at a time, and earn Aptitude points and Specialization points (NOT to be confused with attribute and skill points) that have to do with some additional game content, and also with slightly buffing your character's appearance. After earning generic level one, you then proceed to pick a class, which then grants you your character's first 5 Attribute points and 1 Skill point.
Note, my computer is acting a bit wonkey, and so I'll post this right now, and continue shortly.
#4
I would have folks gaining their full XP at 70th level and thereafter, without any useless reductions like currently, as level 99/100 is no longer the end of a characters progression, for those willing to attempt a final quest to be able to keep going...
#5-6
I'm of two minds here, and so need advice. Should the final quest be able to be attempted but once, and the outcome permanent? What I have in mind is that the character, whether successful or not, dies in the quest attempt, but if successful, is ReMorted to live a new life.
#7
This is a big thing, and the benefits of successfully RM your character, perhaps over and over again, cannot be overstated. I'm working on some screen shots, to graphically show exactly what I'm thinking of, and will not cover this until I can show what I'm talking about. I'll just say, what I am envisioning would stand the entire Diablo playing world on end. Not even kidding, note even a little bit.
I cannot leave it at that!!!
You think you know how to play the game, you think you know all there is to know, you think you know the best builds, the best Mercenary items and combinations? Think again!
Or said another way, I'll just use this quote from a movie I love. HERE.
#8
Once folks figure things out, and get some RM characters up and running, they would be able to unlock additional expansion packs/upgrades for purchase, that would further expand and extend a characters life indefinitely.
I'm sorry for the teaser for the main point (#7), but I really need to have the edited screen shots ready to post, before I go there.
Have I got your interest up?
How about a little bit more...?
What if, you didn't have to fire your mercenary to get a different one, but could just 'lay them off' for awhile?
What if, you could tweak some character classes, and rock the world on it's axis by doing nothing more than that?
Up next, Mercenary ideas, class modifications, and some ideas on differentiation of characters by storyline progression.
My ideas are for allowing folks that buy a new expansion, to create another/alternate set of characters in addition to Classic/Expansion. I envision a new expansion, let's call it Diablo II 2020, that keeps almost everything that already exists in D2/LOD. In fact, I'm thinking about content spread out over 4 expansions, but maybe one expansion with three upgrade packs, which you would have to earn the right to purchase by successfully beating the previous games.
First off, I love my gaming time, and don't like being forced to play longer and longer to improve my characters once level 70 has been achieved. Looking at the XP rate reductions starting at level 70, I realized that Blizzard was attempting to keep people from achieving level 99, as that way the players wouldn't all have the vaunted (and uselessly dead end) 99th level characters. If you look at the excel spread sheet that I'll provide, it seems to show (If I have actually done it correctly and error free, which may not be a given, lol) that the experience points (XP) needed to reach the dead end of level 99 is something like 3.5 Billion. That's a high number, but doable if folks were determined and willing to put the time in. What isn't good though, is that when you take into account how much XP you are not getting (for no good reason), by the time you have reached level 88 now, you would already have earned more than enough to have earned level 99 without this arbitrary reduction. And for what, to keep everyone from having 99th level characters? And just what good does it do you to get a character to level 99? Sure, it's a prestige thing, but what good is that character that can never improve, can never get better, can never get more powerful, ever?
So I began, many years ago, to envision a system that didn't dead end at 99. My thinking is that, if we could actually keep all the XP we earned, rather than having it arbitrarily reduced for no good reason, we could all get a sense of closure when achieving the highest level. But wait, what if 99 was NOT the end?
My vision is that we would have, in this hypothetical new blizzard expansion, a few changes, so something like this:
- New expansion (DII 2020) characters would start off below level 1.
- Upon achieving level 1, a player then chooses the class that they wish to play as.
- Upon selecting your class, you gain your first skill point, and 5 attribute points.
- At the upper end, you max out at level 100.
- After getting a new expansion character to level 100, and meeting the additional requirements/prerequisites, you can then choose to attempt to complete a final quest, and upon successful completion, your character is reborn!
- I call such characters ReMorts, as in Re-Mortal, or reborn.
- A ReMort (RM) character starts off just like a brand new character does, with one exception.
- Additional expansions or upgrade packs would continue this additional replayability, with more content.
#1-3
Right now, any archer based character is white/female/blond. But what if you wanted to be male and be an archer? Right now, that cannot be done, but the first thing I would do is let folks customize their characters sex and race at the outset. In crude terms, you should be allowed to be black or white, red or yellow, or even purple with pink polka dots if you want (Ok, not really, but you get the idea) so some new work would need to be done to to allow this feature. This would mean that you should get to pick your characters race yourself, and not have it arbitrarily assigned by the game designers. Back in the 1990's, I played a crude little game series on the commodore 64, and there were several titles in that series. IIRC, those games had the following titles.
Pool of Radiance
Curse of the Azure Bonds
Secret of the Silver Blades
Pools of Darkness
Now, I know that these games came out years before Diablo II, but one thing that the programmers learned/knew back then, was that folks wanted to be able to make choices about their character's appearance, and included a way to customize your character appearance right from the start. In D2, in unfavorable comparison, you cannot just change how your character looks, other than by changing your equipment itself. This is bad, but not even being able to select your character's sex is even worse.
Let us fast forward to an act V quest, namely the "Personalization" quest reward you get from Anya. Does anyone even use this quest? And what all does it do, allow you to put your name upon an item, that only really shows up when you toss it on the ground?!?! Really!? I think that being able to alter the appearance of a single item, if only by changing color/tint, and only by a little, each time you use this quest reward, so that to make some really nice looking alternate items would be far and away more enjoyed, and much sought after, than just adding a name. If we had Anya opening up a cube, where we put in the item to be personalized, and ingredients acquired elsewhere, to influence the type of change in a direction of our choosing...
Anyway, to continue this, you would start off at a pre-class selection screen, where you would pick your new characters sex and race. At this point, you would have a generic looking character, at level 0.0. Next, you could elect to play a very short set of challenges, that would take you into combat with some different situations, that teaches you some essential elements of the game, and would allow you to gain .1 levels at a time, and earn Aptitude points and Specialization points (NOT to be confused with attribute and skill points) that have to do with some additional game content, and also with slightly buffing your character's appearance. After earning generic level one, you then proceed to pick a class, which then grants you your character's first 5 Attribute points and 1 Skill point.
Note, my computer is acting a bit wonkey, and so I'll post this right now, and continue shortly.
#4
I would have folks gaining their full XP at 70th level and thereafter, without any useless reductions like currently, as level 99/100 is no longer the end of a characters progression, for those willing to attempt a final quest to be able to keep going...
#5-6
I'm of two minds here, and so need advice. Should the final quest be able to be attempted but once, and the outcome permanent? What I have in mind is that the character, whether successful or not, dies in the quest attempt, but if successful, is ReMorted to live a new life.
#7
This is a big thing, and the benefits of successfully RM your character, perhaps over and over again, cannot be overstated. I'm working on some screen shots, to graphically show exactly what I'm thinking of, and will not cover this until I can show what I'm talking about. I'll just say, what I am envisioning would stand the entire Diablo playing world on end. Not even kidding, note even a little bit.
I cannot leave it at that!!!
You think you know how to play the game, you think you know all there is to know, you think you know the best builds, the best Mercenary items and combinations? Think again!
Or said another way, I'll just use this quote from a movie I love. HERE.
#8
Once folks figure things out, and get some RM characters up and running, they would be able to unlock additional expansion packs/upgrades for purchase, that would further expand and extend a characters life indefinitely.
I'm sorry for the teaser for the main point (#7), but I really need to have the edited screen shots ready to post, before I go there.
Have I got your interest up?
How about a little bit more...?
What if, you didn't have to fire your mercenary to get a different one, but could just 'lay them off' for awhile?
What if, you could tweak some character classes, and rock the world on it's axis by doing nothing more than that?
Up next, Mercenary ideas, class modifications, and some ideas on differentiation of characters by storyline progression.
Last edited: