- Jul 8, 2004
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Quick disclaimer: I'm NOT advocating for this runeword to be enabled in SP with a mod, this is more to stretch our brain muscles and provide some posting variety.
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As some folks know, there are a number of items listed in D2's data that were never enabled as droppable/buildable items.
One of them is the Plague runeword.
If this item DID exist in D2, what role would it serve?
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As some folks know, there are a number of items listed in D2's data that were never enabled as droppable/buildable items.
One of them is the Plague runeword.
Code:
Plague
Axes
Cham + Fal + Um
20% Chance to cast level 12 Lower Resist when struck.
25% Chance to cast level 15 Poison Nova on striking.
Level 13-17 Cleansing Aura When Equipped. (varies)
+1-2 to All Skills. (varies)
+260-380% Damage to Demons (varies)
-23% to Enemy Poison Resistance.
37% Deadly Strike (Based on Character Level) [+3% DeadlyStrike/Lvl]
25% Chance of Open Wounds.
Freezes Target +3.
+10 Strength.
If this item DID exist in D2, what role would it serve?
- The cleansing aura and lack of unconditional enhanced damage would seem to point to a utility weapon on switch to quickly remove amp damage
- It's not as good as Death's Web (max stats of +2 skills, -50% enemy poison res) for pure poison damage for necromancers, especially when you factor in the added +2 Poison and Bone tree affix and the fact that necs can cast LR and PN themselves. Plague javelin zons would still be better off with Death's Web on switch, but for Rabies druids? Hmm, the lack of attack speed wouldn't be great as a main weapon, but as a switch weapon, it would be interesting as a source of LR that you could "cast" while still in werewolf form.
- It has some tasty damage mods with deadly strike, open wounds, and freeze target, but again, the lack of unconditional enhanced damage and big damage to demons would still seem to limit it to certain areas of the game.