- Jan 22, 2019
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Welcome everyone to my (hopefully) first ever hosted tournament...but first, let's see if there's any interest from the community and get some feedback to see if it is launchable...or laughable ;-)
This idea went because I really like @Vang 's Random Tournaments. I am planning a start early 2022. What I need to cover the most is the class balance, if anyone sees a specific issue somewhere, any comment is welcome!
It will generate/require interactions between the participants quite often, which I liked in the Random Tournament 2020, and well it doesn't put a step too much into the Random Tournaments' territory so it could find its place in 2022, before the next edition of this gem.
Looking forward for your comments!
Updates:
> [V2] Birth damnation added, see 2.b.
> [V2] Precision added on reset, see 4.
> [V2.1] Random roll is now encouraged to be made by another player, see 2.a.
> [V2.2] Birth damnation removed, see 2.b.
Detailed mechanics and rulings are the following ones:
1. Basic liberties
Lesser Evils are a menace for low tiers skills, whereas Prime Evils menace higher tiers skills as described below:
Roll shall be made as follows, using our usual random.org/integers generator:
This idea went because I really like @Vang 's Random Tournaments. I am planning a start early 2022. What I need to cover the most is the class balance, if anyone sees a specific issue somewhere, any comment is welcome!
It will generate/require interactions between the participants quite often, which I liked in the Random Tournament 2020, and well it doesn't put a step too much into the Random Tournaments' territory so it could find its place in 2022, before the next edition of this gem.
Looking forward for your comments!
Updates:
> [V2] Birth damnation added, see 2.b.
> [V2] Precision added on reset, see 4.
> [V2.1] Random roll is now encouraged to be made by another player, see 2.a.
> [V2.2] Birth damnation removed, see 2.b.
The core mechanic is that each act boss (first) kill leaves you with a damnation, being here a skill lock that you are not allowed to use anymore.
Detailed mechanics and rulings are the following ones:
1. Basic liberties
- no gearing limitation, with possible generated limitations (see below)
- skill points can be put freely, with generated limitations (see below)
- at the end of each act, one new skill is randomly chosen (cannot be identical to a previous one), and forever forbidden to be used AND put any point in. See section 2.b. for detailed mechanics.
- rolls are encouraged to be made by another forum member. However, self rolling is accepted in case of limited gaming time/sessions.
- case of an item granted skill: cannot be used if the skill is forbidden. You can take advantage of other class skills!
Lesser Evils are a menace for low tiers skills, whereas Prime Evils menace higher tiers skills as described below:
- Andariel damnation roll has to be made on available skills lvl 1-12
- Duriel damnation roll has to be made on available skills lvl 1-12
- Mephisto damnation roll has to be made on available skills lvl 18-30
- Diablo damnation roll has to be made on available skills lvl 18-30
- Baal damnation roll has to be made on available skills lvl 24-30. For him, this can be refused BEFORE ROLL at the cost of a random non-weapon item location. The item rolled will then be allowed to be used magical only (socketing is still allowed).
- If a forbidden skill had already skill point in, unlocked skills can still be used normally.
For example, if you had a point in Iron Skin, and Iron Skin is now locked, you can still put points into Natural Resistance.
But if Iron Skin had no point in before being locked, then Natural Resistance is not accessible, as no point can be put in Iron Skin as a prerequisite.
- Cow King must be killed before moving to the next difficulty (i.e. Normal and Nightmare only - so Hell Cows can be rerun in versions prior to D2R)
- The Cow King reward: when you kill the Cow King in each difficulty (Normal and Nightmare only) for the first time, you are rewarded with a Royal Seal. This one allows you to protect a skill from damnation, and can be used at any time, on any forbidden skill. This skill can then be used as a normal skill, and have skill points spent in it at will. The seal is usable only once, and cannot be moved later to another skill.
- reset is allowed. But when putting skill points again, locked skills have this specific rule: locked skills lvl 1-12 can be put up to 5 points in (those are still not usable, but that allows some flexibility on synergies/passive skills). Locked skills lvl 18+ cannot be put any point in. However, it is still forbidden to put any skill point in a skill unlocked by a damned skill.
For example, if you had Increased Stamina locked before respec, you can put up to 5 points in during respec.
But even if you had points in Increased Speed before respec, you are not allowed to point any point in due to Increased Stamina lock. - any playersX setting allowed. Feel free to abuse it for chests or Countess!
- Single or Multi Pass untwinked journey.
- Hardcore mode is preferred. But can be made Softcore, with the rule that the character is out of the tournament on death.
- 3 points per act completed
- 3 bonus points per difficulty completed when SP
- -2 points when deciding to sacrifice an item location to Baal
- 3 bonus points per unused Royal Seal at the end of the journey
Roll shall be made as follows, using our usual random.org/integers generator:
- Count X the number of available skills in the tiers range (for example 15 after the first Andariel kill for the Paladin)
- Roll 1-X, starting 1 on the left of the skill tab A to the right of the skill tab C, tier by tier (for example after the first Andariel kill for a Paladin, 1-5 is the range of the skills lvl 1, 6-10 the range of the skills lvl 6, 11-15 the range of the skills lvl 12)
Skill tab A | Skill tab B | Skill tab C | |
Amazon | Javelin & Spear | Passive & Magic | Bow & Xbow |
Assassin | Martial Arts | Shadow | Traps |
Barbarian | Warcries | Combat Masteries | Combat Skills |
Druid | Elemental | Shape Shifting | Summoning |
Necromancer | Summoning | Poison & Bone | Curses |
Paladin | Defensive | Offensive | Combat skills |
Sorceress | Cold | Fire | Lightning |
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