- Sep 12, 2013
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The Sin War: Triune vs Cathedral of Light
https://www.diablowiki.net/Diablo:_The_Sin_War
With the recent MP activity, and murmurings of some potential PvP, and a timely message from @Excalibur, I thought I may give this idea another go. Excalibur and I both would like to get a tournament going that can promote: trading, co-op/MP, and possibly PvP.
The main premise would be to divide up all players into two teams or "cults": Triune vs. Cathedral of Light.
Suggestions/input are VERY welcome, as the parameters are certainly not set in stone. The biggest one for me would be that we play UT, as to allow anyone to join, and to keep everybody under-geared (promoting trading), and under-powered (promoting MP).
I would guess that we need a minimum of 6 or 8 players to join up in order to make PvP work? I don't know what would be the best format? 1v1 - so each player plays against every opponent player? 2v2 - so each team can plan some complementary builds? Free-for-all? or some combination of all of the above?
https://www.diablowiki.net/Diablo:_The_Sin_War
All praises to Diablo - Lord of Terror and survivor of the Dark Exile. When he awakened from his long slumber, my Lord and master spoke to me of secrets that few mortals know. He told me the kingdoms of the High Heavens and the Pits of the Burning Hells engage in an eternal war. He revealed the powers that have brought this discord to the realms of man. My Lord has named the battle for this world and all who exist here the Sin War.
With the recent MP activity, and murmurings of some potential PvP, and a timely message from @Excalibur, I thought I may give this idea another go. Excalibur and I both would like to get a tournament going that can promote: trading, co-op/MP, and possibly PvP.
The main premise would be to divide up all players into two teams or "cults": Triune vs. Cathedral of Light.
- Un-twinked - this would allow ANY player to join, regardless of version/status. You can always play in the tournament, and just keep things separate from your main characters/stashes. Secondly, this would seriously limit the availability of OP items, making "lesser" items more valuable. Members of the same cult can trade/share items.
- MP & P-setting - Rush a Sorc to Mephisto, load her up with MF and farm some gear for your team. Co-Op/MP play allowed within the same cult, and any player setting allowed.
- PvP - there would be a team vs team PvP session after each difficulty (at levels 30/50/70). Team-based point system for each PvP victory.
- Character level limits - Each act must be completed at/below certain clvl. Keeping characters under-leveled would also encourage MP play, and we need to have pre-decided levels agreed upon for dueling. Skipping/re-running areas for items/exp IS allowed (but, no LK or superchest running)
Code:
Normal/NM/Hell:
A1 - clvl 15/39/--
A2 - clvl 20/42/60
A3 - clvl 25/45/--
A4 - clvl 30/50/65
A5 - clvl 35/55/70
Suggestions/input are VERY welcome, as the parameters are certainly not set in stone. The biggest one for me would be that we play UT, as to allow anyone to join, and to keep everybody under-geared (promoting trading), and under-powered (promoting MP).
I would guess that we need a minimum of 6 or 8 players to join up in order to make PvP work? I don't know what would be the best format? 1v1 - so each player plays against every opponent player? 2v2 - so each team can plan some complementary builds? Free-for-all? or some combination of all of the above?
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