- Oct 2, 2010
- 895
- 369
- 63
Originally posted by Nano on December 28, 2016
Ascent to 99, Izuna Reaches the Vertical Limit
It all started with a rather innocuous question by Kitteh in the first untwinked 99 thread.
"Would anybody be interested in another go of this in the future?"
Why yes, let the madness begin.
Journey
Level 1
Questing was straight forward. Progress through the acts as quickly as possible on players 1 and power level at Pindle as needed. Izuna went straight to lightning traps instead of Wake of Fire to save a respec for the future. The staple early runeword combination of stealth, spirit, and rhyme were strong enough for this stage of the journey, but something much more would be needed to continue on.
12 Hours in
Level 75
Knowing that the major inflection point of this journey would come at the transition from item grind to full-out level grind, I had to make preparations for collecting the key pieces of equipment that would allow me to get to said inflection point. These key pieces would be found in the famed superchests of Lower Kurast in the form of runes. Additionally, the accompanying crafting materials were also of interest. Without an extended stash, I'd have to craft jewelry as the materials came in, however, crafting +2 class skills amulets were not a possibility until I was a much higher level. This was really the only part of the journey where it hurt not to have extended stash. Lower Kurast would have to wait a bit longer.
Aside from leveling up, a few convenient items for Lower Kurast were also on the shopping list. Insight and Harmony item bases were scavenged from the Pits while Naj's staff was collected from Pindle. Malah's wand of lower resist gave Izuna just enough damage to take on p8 Pindle comfortably.
37 Hours in
Level 92
Of course the key pieces were the high runes that would allow me to obtain Enigma, Infinity, Call to Arms, and Heart of the Oak. Enigma was first priority, as it would provide me with greater mobility to search for the remaining runes.
86 Hours in
Quite a few Pit stops were needed to find those item bases for our runewords, especially the Infinity base. In the end, I relented and asked Larzuk to socket that ethereal colossus voulge.
125 Hours in
Level 94
The remainder of level 94 was spent testing Chaos Sanctuary runs, in an almost desparate manner to keep the Ancients Quest for level 98. It turns out I could not make CS runs worthwhile, as I had difficulty sniping boss packs in the CS in a timely manner. This is where the auto-aim mechanic of lightning sentry is detrimental. I bit the bullet and completed Ancients at the dawn of level 95 in order to move on to Baal runs.
136 Hours in (part 2 of post)
Level 95
The next two levels were completed rather quickly, in hindsight anyways. Between streamlining the Baal running process and the apparent progress in the experience bar, I was eager to get to the next level. An ethereal Death's Web drop by Baal was an extremely nice find in this stretch.
175 Hours in
Level 97
The Baal runs turned into a grind, with the novelty long gone by now. The occasional find motivated me to press forward, culminating with two unique Sacred Armor drops of the green variety. Shortly after, the 2016 Summer MFO began, and it would only make sense for an item drought to coincide. Wonderful. I did reach 98 as a consolation prize.
Looking back on it all, I have to say that level 97 was the true test of whether or not I would make it to 99. As difficult as level 98 would be, I'd have to say I underestimated level 97 the most. My time spent at level 97 is approximately half that of level 98, so it is certainly not to be taken lightly. The moment I dinged 98, I thought to myself, I have come too far to not see this through to the end.
239 Hours in
Level 98
The main tactic against Nihlathak was to win the corpse explosion slugfest. Izuna is very tanky with her 4k life pool; CE was not a concern unless cursed or under conviction. The biggest threat were those working as intended Tomb Vipers, with the crazy high DPS output made even deadlier if Nihlathak was cursed or assisting with might or fanaticism. The next collide issue meant teleporting into the poison clouds with a mercenary to be extremely deadly, and Izuna did suffer an early death due to that.
There were an abundance of S/U drops and a fair amount of high runes in this stretch, not because Nihlathak & Co. were great droppers, but just from the sheer number of runs (~12k) being done.
1756 out of 11802 total runs were completed with an experience shrine, or ~15%, which is 1 point lower than my initial theorycraft of 16%. I blame cursed Nihlathak! If I subtracted out the extra runs done to compensate for death, the total would be ~11400.
Level 99
360 Hours - Completed
Equipment
Shako 'Sol'
Enigma Light Plate
HoTo 40%
Spirit Monarch 34/112
CTA 6/5/2
Spirit Monarch 35/108
+2 Trap/10 FCR/19 Str/28 FR Amulet
20 IAS/15 Str/11 CR/27 LR Rare Glove
Arachnid Mesh
Aldur's Advance
BK Ring
Raven Frost
Mercenary:
Infinity CV
Fortitude
Andariel's Visage
Readout
Item Finds
Medieval Mart Grail Pages (Thanks to Death_Dealer)
Normal Uniques
Exceptional Uniques
Elite Uniques
Class Specific Uniques
Set Items
Runes
Overall Stats
Most of the missing grailers are the usual TC3 and TC87 suspects. Grail at -34 upon reaching 99.
Highlights:
3x 40/15 Gheeds, all GF greater than 150%
Eth Death's Web
Eth Templar's Might
Numerous high runes
RJoF
Lowlights:
Not finding Tal's ammy before 99.
Cathan's rings
Run Totals
Closure
Izuna is taking a rest, but she will definitely be back for more adventures in the future. Moo?
Thanks to everyone in the untwinked 99er thread for all the support and motivation to press forward. Special thanks to @Kitteh for the 99 reboot, @Pb_pal for the competition, @T72on1 and @PhineasB for running with us from the start, and all remaining runners! Also, big thanks to the SPF, past and present, for the wealth of D2 knowledge to make this run possible.
Ascent to 99, Izuna Reaches the Vertical Limit
It all started with a rather innocuous question by Kitteh in the first untwinked 99 thread.
"Would anybody be interested in another go of this in the future?"
Why yes, let the madness begin.
Journey
Level 1
Questing was straight forward. Progress through the acts as quickly as possible on players 1 and power level at Pindle as needed. Izuna went straight to lightning traps instead of Wake of Fire to save a respec for the future. The staple early runeword combination of stealth, spirit, and rhyme were strong enough for this stage of the journey, but something much more would be needed to continue on.
12 Hours in
Level 75
Knowing that the major inflection point of this journey would come at the transition from item grind to full-out level grind, I had to make preparations for collecting the key pieces of equipment that would allow me to get to said inflection point. These key pieces would be found in the famed superchests of Lower Kurast in the form of runes. Additionally, the accompanying crafting materials were also of interest. Without an extended stash, I'd have to craft jewelry as the materials came in, however, crafting +2 class skills amulets were not a possibility until I was a much higher level. This was really the only part of the journey where it hurt not to have extended stash. Lower Kurast would have to wait a bit longer.
Aside from leveling up, a few convenient items for Lower Kurast were also on the shopping list. Insight and Harmony item bases were scavenged from the Pits while Naj's staff was collected from Pindle. Malah's wand of lower resist gave Izuna just enough damage to take on p8 Pindle comfortably.
37 Hours in
Level 92
Of course the key pieces were the high runes that would allow me to obtain Enigma, Infinity, Call to Arms, and Heart of the Oak. Enigma was first priority, as it would provide me with greater mobility to search for the remaining runes.
86 Hours in
Quite a few Pit stops were needed to find those item bases for our runewords, especially the Infinity base. In the end, I relented and asked Larzuk to socket that ethereal colossus voulge.
125 Hours in
Level 94
The remainder of level 94 was spent testing Chaos Sanctuary runs, in an almost desparate manner to keep the Ancients Quest for level 98. It turns out I could not make CS runs worthwhile, as I had difficulty sniping boss packs in the CS in a timely manner. This is where the auto-aim mechanic of lightning sentry is detrimental. I bit the bullet and completed Ancients at the dawn of level 95 in order to move on to Baal runs.
136 Hours in (part 2 of post)
Level 95
The next two levels were completed rather quickly, in hindsight anyways. Between streamlining the Baal running process and the apparent progress in the experience bar, I was eager to get to the next level. An ethereal Death's Web drop by Baal was an extremely nice find in this stretch.
175 Hours in
Level 97
The Baal runs turned into a grind, with the novelty long gone by now. The occasional find motivated me to press forward, culminating with two unique Sacred Armor drops of the green variety. Shortly after, the 2016 Summer MFO began, and it would only make sense for an item drought to coincide. Wonderful. I did reach 98 as a consolation prize.
Looking back on it all, I have to say that level 97 was the true test of whether or not I would make it to 99. As difficult as level 98 would be, I'd have to say I underestimated level 97 the most. My time spent at level 97 is approximately half that of level 98, so it is certainly not to be taken lightly. The moment I dinged 98, I thought to myself, I have come too far to not see this through to the end.
239 Hours in
Level 98
The main tactic against Nihlathak was to win the corpse explosion slugfest. Izuna is very tanky with her 4k life pool; CE was not a concern unless cursed or under conviction. The biggest threat were those working as intended Tomb Vipers, with the crazy high DPS output made even deadlier if Nihlathak was cursed or assisting with might or fanaticism. The next collide issue meant teleporting into the poison clouds with a mercenary to be extremely deadly, and Izuna did suffer an early death due to that.
There were an abundance of S/U drops and a fair amount of high runes in this stretch, not because Nihlathak & Co. were great droppers, but just from the sheer number of runs (~12k) being done.
1756 out of 11802 total runs were completed with an experience shrine, or ~15%, which is 1 point lower than my initial theorycraft of 16%. I blame cursed Nihlathak! If I subtracted out the extra runs done to compensate for death, the total would be ~11400.
Level 99
360 Hours - Completed
Equipment
Shako 'Sol'
Enigma Light Plate
HoTo 40%
Spirit Monarch 34/112
CTA 6/5/2
Spirit Monarch 35/108
+2 Trap/10 FCR/19 Str/28 FR Amulet
20 IAS/15 Str/11 CR/27 LR Rare Glove
Arachnid Mesh
Aldur's Advance
BK Ring
Raven Frost
Mercenary:
Infinity CV
Fortitude
Andariel's Visage
Readout
Code:
Name: Izuna
Class: Assassin
Experience: 3520485254
Level: 99
Naked/Gear
Strength: 47/157
Dexterity: 20/58
Vitality: 498/522
Energy: 25/27
HP: 1740/2283
Mana: 172/582
Stamina: 815/1045
Defense: 5/1532
AR: 100000064/100000434
Fire: 166/126/66
Cold: 126/86/26
Lightning: 132/92/32
Poison: 105/65/5
MF: 189 Block: 10
GF: 191
FR/W: 85
FHR: 67
IAS: 20
FCR: 104
Fire Blast: 20/38
Shock Web: 20/38
Blade Sentinel: 0/0
Charged Bolt Sentry: 20/38
Wake of Fire: 0/0
Blade Fury: 0/0
Lightning Sentry: 20/38
Wake of Inferno: 0/0
Death Sentry: 20/38
Blade Shield: 0/0
Claw Mastery: 1/12
Psychic Hammer: 1/12
Burst of Speed: 1/12
Weapon Block: 0/0
Cloak of Shadows: 1/12
Fade: 1/12
Shadow Warrior: 0/0
Mind Blast: 1/12
Venom: 0/0
Shadow Master: 0/0
Tiger Strike: 0/0
Dragon Talon: 0/0
Fists of Fire: 0/0
Dragon Claw: 0/0
Cobra Strike: 0/0
Claws of Thunder: 0/0
Dragon Tail: 0/0
Blades of Ice: 0/0
Dragon Flight: 0/0
Phoenix Strike: 0/0
Lizard's Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xa98a6011
Item Level: 80
Version: Expansion 1.10+
+20 to Life
+4 to Mana
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x5e414b49
Item Level: 80
Version: Expansion 1.10+
+20 to Life
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x275625f6
Item Level: 80
Version: Expansion 1.10+
+20 to Life
Static Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x1c49406f
Item Level: 80
Version: Expansion 1.10+
Adds 1 - 10 Lightning Damage
+20 to Life
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xa69122ef
Item Level: 88
Version: Expansion 1.10+
+20 to Life
Serpent's Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x5e80f098
Item Level: 86
Version: Expansion 1.10+
+39 to Life
+59 to Mana
Entrapping Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0xb8310eed
Item Level: 80
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+6 to Life
Stout Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x4a6cd51c
Item Level: 88
Version: Expansion 1.10+
+1 Defense
+20 to Life
Snake's Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x53c41aae
Item Level: 85
Version: Expansion 1.10+
+19 to Life
+11 to Mana
Sapphire Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xcd5b4d6a
Item Level: 88
Version: Expansion 1.10+
+18 to Life
Cold Resist +10%
Plague Talisman
Amulet
Required Level: 72
Fingerprint: 0x8c4d43db
Item Level: 90
Version: Expansion 1.10+
+2 to Trap Skills (Assassin Only)
+10% Faster Cast Rate
+19 to Strength
+20 to Mana
Regenerate Mana 9%
Fire Resist +28%
Damage Reduced by 1
Enigma
Light Plate
JahIthBer
Defense: 872
Durability: 60 of 60
Required Level: 65
Required Strength: 41
Fingerprint: 0x31d20f1e
Item Level: 80
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+770 Defense
+74 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
99% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune
Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life
Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana
Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%
Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0xf50277b6
Item Level: 99
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+49 to Life (Based on Character Level)
+50 Maximum Stamina
Raven Frost
Ring
Required Level: 45
Fingerprint: 0x5670f9ce
Item Level: 85
Version: Expansion 1.10+
+180 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen
Harlequin Crest
Shako
Defense: 130
Durability: 12 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x76093f42
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+148 to Life (Based on Character Level)
+148 to Mana (Based on Character Level)
Damage Reduced by 10%
Damage Reduced by 7
50% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Sol Rune
Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7
Aldur's Advance
Battle Boots
Defense: 40
Durability: 16 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0x919b2672
Item Level: 95
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +50%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity
Arachnid Mesh
Spiderweb Sash
Defense: 136
Durability: 10 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0xda66d58e
Item Level: 95
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+116% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)
Skull Finger
Demonhide Gloves
Defense: 61
Durability: 12 of 12
Required Level: 51
Required Strength: 20
Fingerprint: 0x59e5ee18
Item Level: 80
Version: Expansion 1.10+
+20% Increased Attack Speed
+72% Enhanced Defense
+15 to Strength
Cold Resist +11%
Lightning Resist +27%
Level 4 Fire Arrow (30/30 Charges)
Garnet Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xcd63f69c
Item Level: 80
Version: Expansion 1.10+
+18 to Life
Fire Resist +8%
Ruby Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x29b257b6
Item Level: 80
Version: Expansion 1.10+
+18 to Life
Fire Resist +10%
Serpent's Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0x3ce9e97a
Item Level: 86
Version: Expansion 1.10+
+18 to Life
+16 to Mana
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xb1f6a647
Item Level: 85
Version: Expansion 1.10+
+20 to Life
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xb469d1d8
Item Level: 80
Version: Expansion 1.10+
+20 to Life
Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0x934ad4
Item Level: 95
Version: Expansion 1.10+
158% Extra Gold from Monsters
Reduces all Vendor Prices 15%
40% Better Chance of Getting Magic Items
Entrapping Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0x7f1073a3
Item Level: 88
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
33% Extra Gold from Monsters
Entrapping Grand Charm of Flame
Grand Charm
Required Level: 42
Fingerprint: 0x8cd8af6d
Item Level: 80
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
Adds 1 - 2 Fire Damage
Entrapping Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0x3a163f3
Item Level: 80
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+12% Faster Hit Recovery
Entrapping Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0xef8056c5
Item Level: 88
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+6 to Dexterity
Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 55
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0x36a1b27f
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
269% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+6 to Battle Command
+5 to Battle Orders
+2 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune
Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%
Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist
Spirit
Monarch
TalThulOrtAmn
Defense: 134
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x2e1b0c56
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+108 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+7 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune
Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%
Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%
Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%
Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x21a1d3eb
Item Level: 85
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +40
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune
Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity
Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist
Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense
Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%
Spirit
Monarch
TalThulOrtAmn
Defense: 145
Chance to Block: 0
Durability: 84 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xa4383a19
Item Level: 86
Version: Expansion 1.10+
+2 to All Skills
+34% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+112 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+5 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune
Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%
Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%
Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%
Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
Mercenary:
Name: Fazel
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 114110994
Level: 98
Dead?: false
Naked/Gear
Strength: 209/239
Dexterity: 169/169
HP: 2287/2398
Defense: 1671/5308
AR: 2066/2066
Fire: 158/118/58
Cold: 188/148/88
Lightning: 188/148/88
Poison: 258/218/158
Andariel's Visage
Demonhead
Defense: 364
Durability: 20 of 20
Required Level: 83
Required Strength: 102
Fingerprint: 0x7fd12e9c
Item Level: 94
Version: Expansion 1.10+
15% Chance to cast level 15 Poison Nova when struck
+2 to All Skills
+35% Increased Attack Speed
10% Life stolen per hit
+135% Enhanced Defense
+30 to Strength
+10% to Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
Level 3 Venom (20/20 Charges)
1 Sockets (1 used)
Socketed: Jewel of Fervor
Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xa7554cb7
Item Level: 88
Version: Expansion 1.10+
+15% Increased Attack Speed
Fortitude
Lacquered Plate
ElSolDolLo
Defense: 3273
Durability: 28 of 28
Required Level: 62
Required Strength: 198
Fingerprint: 0x44472e6d
Item Level: 88
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+111 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +26
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune
El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius
Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7
Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7
Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist
Infinity
Colossus Voulge
BerMalBerIst
Two Hand Damage: 102 - 1012
Durability: 26 of 26
Required Level: 63
Required Strength: 200
Required Dexterity: 45
Fingerprint: 0x278c7bdb
Item Level: 85
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
310% Enhanced Damage
-50% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+49 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune
Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%
Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%
Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Item Finds
Medieval Mart Grail Pages (Thanks to Death_Dealer)
Normal Uniques
Exceptional Uniques
Elite Uniques
Class Specific Uniques
Set Items
Runes
Overall Stats
Most of the missing grailers are the usual TC3 and TC87 suspects. Grail at -34 upon reaching 99.
Highlights:
3x 40/15 Gheeds, all GF greater than 150%
Eth Death's Web
Eth Templar's Might
Numerous high runes
RJoF
Lowlights:
Not finding Tal's ammy before 99.
Cathan's rings
Run Totals
Code:
Pindle 1774
Pits 602
LK 6236
CS 178
Baal 1675
Nihlathak 11802
Exp. Shrines 1756
Closure
Izuna is taking a rest, but she will definitely be back for more adventures in the future. Moo?
Thanks to everyone in the untwinked 99er thread for all the support and motivation to press forward. Special thanks to @Kitteh for the 99 reboot, @Pb_pal for the competition, @T72on1 and @PhineasB for running with us from the start, and all remaining runners! Also, big thanks to the SPF, past and present, for the wealth of D2 knowledge to make this run possible.