I feel very differently. D2 game play is what brings me back every time; what keeps me going after the initial spurt is the grail. If I were forced to play on bnet and offline muling became impossible, this game would not have occupied the same brain space as it has all these years. I don't want to imagine participating in something like the upcoming MFO without SPF-style muling.
Played the beta with Remedy over the weekend. Like
@Grisu above, I had some issues targeting specific enemies. Don't know if that's a D2R thing or just how D2 always feels for me as my most-played builds are usually spamming right click AoE and not left click target specific. The amount of times I accidentally clicked on an unneeded / unwanted shrine was easily in the double digits after only three or four hours of play.
Wasn't getting a maxed frame rate on medium settings; sitting in town in ActII I'd be getting ~54 FPS. Not a new thing for me; I'm used to FPSes in the 40's with certain games (MHW, FFXV) thanks to an aging rig (nVidia 970 gtx). And I saw some really bad graphical bugs with a pet-focused Druid. Whenever the wolves would spawn or teleport closer, it'd often result in a horrible disco ball laser light show. Hopefully just a symptom of the beta, not the final game product or the result of an outdated graphics card.
Otherwise, the game felt pretty fine. A little bit of lag and rubberbanding, but overall it was acceptable. Connectivity felt no different than D3's always online format. Doesn't earn a pass from me on the no TCP / IP, though. Still very upset about that.