When looking at what Daz (thanks!) rolled up for me, I immediately thought about Odin from the original Dungeons & Dragons supplement VII, Gods, Demi-gods, and Heroes.
Odin uses a spear, and everything around him cowers in fear. His spear, Gungnir, provides a blessing to any that touch it. Spears, Grim Ward (for fear), Battle Orders (for the blessing, I guess?) seem to fit well.
So, Odin used his starter Hatchet long enough to scrape up enough coins to buy a Light Crossbow, then plinked away in the Blood Moor until I could get a Trident. He's gambled for some Heavy Boots and Leather Gloves, but just very basic rares with some random 5% resistance and +STR and +DEX.
A Jewel of Envy dropped in the Underground Passage, and that immediately went into a 2os Hard Leather. I pumped STR to 77 and DEX to 35 in order to prepare for at least Fuscina and Spetum, and Yaris are only a bit above that at 101 STR. Stygian Pikes will cost a total of 215 stat points, and Ghost Spears 235. Although the high DEX requirement might not be completely wasted, I think the stat cost is too high and in the wrong direction, costing easily close to 150 hit points thanks to Battle Orders if those 20 extra stats were put into VIT. Of course, I doubt I'll even make it that far.
A few points into Find Item and Spear Mastery, a point in Bash (useful against Blood Raven and Coldcrow!) so far. Nothing really interesting so far, decided to take a break before venturing into the Dark Wood.
I've been thinking about mercs a bit, and Blessed Aim/Holy Freeze seem to be top contenders. The common weapon type seems like a big boon, I just can't decide if the boost to attack, or the safety net would be better. Grim Wards will help on the safety department a bit, but all the +AR in the world isn't worth anything after deeds. I've got some time to decide, anyway.
Odin, level 14 pokey-guy, Dark Wood up next.