- Mar 19, 2020
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Hello SPF! After the typical post-RFL lull while everybody rests their carpal-tunnel, it's time to see if you're ready for the next adventure.
With a couple very item-centric tournaments in various stages of progress right now (Orange You Glad and Blessings of the King) I thought it might be fun to gauge interest in another tournament that focused on completely different metrics.
Credit where it's due; it was originally @PhineasB who presented the idea, and together we refined the potential ruleset to a point where we are both happy and excited about it.
The basic premise is to consider it as "laps" of a three-legged race, and kind of center the idea around that. Two characters bound together, gaining skill and power as you complete laps. It borrows from previous TWD torunaments, (though 2 characters instead of three) so if you've played or read along with one of those you have an idea of what's coming. A basic rule outline would be as follows (I will refine based on potential feedback):
0. Typical tournament stuff. (HC/SC until first death, GoMule allowed, 1.10+, blah blah.)
1. Your team will consist of two characters of your choosing. Both characters must ALWAYS stay within 1 act of each other. For example, if one character is in A1, the other character can complete all the way to then end of A2 but cannot proceed further until the first char hits the 2nd act as well.
2. Characters begin as Single-tree with only 1 skill tree each 'unlocked'
2. a) Upon completion of Normal with BOTH characters, you unlock one further skill tree*, which can be picked at your discretion.
2. b) Upon completion of Nightmare with BOTH characters, you unlock one further skill tree*, which can be picked at your discretion.
*One means ONE. Not one for each character, only one. You can select which character and tree gets to unlock upon completion of the difficulty. This also means that if you choose to continue on after one team member dies, you are restricted to however many trees you had unlocked at the time of his/her death.
[note: this leaves you with either a 3/1 and 2/2 split between your characters, which I think will provide some dynamics to people and create some interesting choices for characters and builds]
3. All charges and ctc items are allowed, even from non-selected trees or oskills. However, all Staffmods or skills granted from items from non-selected trees are BANNED. You may still use staffmods from a selected tree. This means if you want to go 'off-tree' in any way, it must be via charges (or ctc). The exception to this rule is auras granted by items, they are allowed regardless of skill-tree choice.
4. Reruns of areas is allowed (think of it like training). You may keep all gold/items from your runs if you please. There will be a designation in the table for if you want to go Single-Pass or not.
5. If one character dies you have the option of continuing solo or bringing a new character up to join him/her. If you choose the latter, the further character may not progress until the new one is caught up.
You are not obligated to pick the same skill trees or even the same class for the new character. The only thing that carries over is the number of trees unlocked, and when they became unlocked on the old character. eg. If the dead character was a sorceress who gained her 2nd tree upon NM completion, the new character must wait until NM is finished to unlock its second tree.
6. Respecs allowed, but once you pick your unlocked trees you cannot change them. You are free to respec within your selected trees.
7. The characters can share equipment between each other, as well as a shared extended stash. (Bonus style points if you skip extended stash, as always)
8. No further item, mercenary, or stat restrictions.
So what do you think? Any major concerns/questions about the ruleset? Is it something you'd be interested in participating in? Feedback is very welcome and encouraged.
With a couple very item-centric tournaments in various stages of progress right now (Orange You Glad and Blessings of the King) I thought it might be fun to gauge interest in another tournament that focused on completely different metrics.
Credit where it's due; it was originally @PhineasB who presented the idea, and together we refined the potential ruleset to a point where we are both happy and excited about it.
The basic premise is to consider it as "laps" of a three-legged race, and kind of center the idea around that. Two characters bound together, gaining skill and power as you complete laps. It borrows from previous TWD torunaments, (though 2 characters instead of three) so if you've played or read along with one of those you have an idea of what's coming. A basic rule outline would be as follows (I will refine based on potential feedback):
0. Typical tournament stuff. (HC/SC until first death, GoMule allowed, 1.10+, blah blah.)
1. Your team will consist of two characters of your choosing. Both characters must ALWAYS stay within 1 act of each other. For example, if one character is in A1, the other character can complete all the way to then end of A2 but cannot proceed further until the first char hits the 2nd act as well.
2. Characters begin as Single-tree with only 1 skill tree each 'unlocked'
2. a) Upon completion of Normal with BOTH characters, you unlock one further skill tree*, which can be picked at your discretion.
2. b) Upon completion of Nightmare with BOTH characters, you unlock one further skill tree*, which can be picked at your discretion.
*One means ONE. Not one for each character, only one. You can select which character and tree gets to unlock upon completion of the difficulty. This also means that if you choose to continue on after one team member dies, you are restricted to however many trees you had unlocked at the time of his/her death.
[note: this leaves you with either a 3/1 and 2/2 split between your characters, which I think will provide some dynamics to people and create some interesting choices for characters and builds]
3. All charges and ctc items are allowed, even from non-selected trees or oskills. However, all Staffmods or skills granted from items from non-selected trees are BANNED. You may still use staffmods from a selected tree. This means if you want to go 'off-tree' in any way, it must be via charges (or ctc). The exception to this rule is auras granted by items, they are allowed regardless of skill-tree choice.
4. Reruns of areas is allowed (think of it like training). You may keep all gold/items from your runs if you please. There will be a designation in the table for if you want to go Single-Pass or not.
5. If one character dies you have the option of continuing solo or bringing a new character up to join him/her. If you choose the latter, the further character may not progress until the new one is caught up.
You are not obligated to pick the same skill trees or even the same class for the new character. The only thing that carries over is the number of trees unlocked, and when they became unlocked on the old character. eg. If the dead character was a sorceress who gained her 2nd tree upon NM completion, the new character must wait until NM is finished to unlock its second tree.
6. Respecs allowed, but once you pick your unlocked trees you cannot change them. You are free to respec within your selected trees.
7. The characters can share equipment between each other, as well as a shared extended stash. (Bonus style points if you skip extended stash, as always)
8. No further item, mercenary, or stat restrictions.
So what do you think? Any major concerns/questions about the ruleset? Is it something you'd be interested in participating in? Feedback is very welcome and encouraged.
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