And so it was, that later,
As the miller told his tale,
That her face, at first just ghostly,
Turned a whiter shade of pale.
Patriarch WhiterShade(of)Pale, Novamancer
Level: 88
St – 91 (165)
Dx – 35 (77)
Vt – 379 (406)
En – 25 (52)
HP: 1303 (+665 in Bone Armour)
Mana: 435
Damage:
Poison Nova: 8564 – 8838
Resists:
Fire: 75
Cold: 75
Ltning: 75
Poison: 59
Skills:
Bone:
Poison Dagger: 20 (39)
Poison Explosion 20 (39)
Poison Nova 20 (39)
Bone Prison: 20 (39)
Bone Wall: 4 (24)
Bone Spear: 1 (20)
Teeth: 1 (20)
Bone Armour: 1 (20)
Corpse Exp: 1 (20)
Curses:
Amp. Dam, Dim Vision, Iron Maiden, Weaken, Terror & Decrep., Life Tap, Lower Resist: 1 (19)
Summoning:
Clay Golem, Golem Mastery & Summon Resist: 1 (14)
Equipment:
Weapon 1:
Death’s Web w/ +5, -4 Facet
Trang-Oul’s Wing w/ +5, -4 Facet
Weapon 2:
“White” Grim Wand
Pdiamond Homunculus
“Um” Harlequin Crest
“CoH” Dusk Shroud
Trang-Oul’s Claws
Silkweave
Trang-Oul’s Girth
Mara’s Kaleidoscope
BKWB x 2
Necro Torch (3, 20, 19)
Merc (Act 1 – Cold Arrow)
Rockstopper
The Spirit Shroud
“Insight” Reflex Bow (+3 Bow Skills)
Random musings:
Let me start by saying that, like the Torch, the Sunder charm is OP too. There is not a lot to say about this build other than to say it was a walk in the park; even easier than my Bonemancer. That being said, he was killed twice while the bonemancer didn’t die at all, but the deaths were completely avoidable if I have been paying attention. The first one I was too busy picking up loot to notice I was poisoned and the second one was that I failed to notice that I was locked in a bone prison with the monster with the inevitable outcome. The only real pain with this build was having to use Poison Dagger until the nova became available.
I tried various combinations of curses and the bone prison, but in the end, the safest route was to simply put everything to sleep with the Dim Vision curse, walk into the pack and drop a nova or two and move on to the next pack. Anything that was not affected by this curse I’d put in a prison and drop a nova or two. With bosses, I’d just drop them in a prison, give them a Lower Resist curse, and drop a nova every two seconds until they were dead. It was just that simple, if a little slow. At no stage did I have the players setting any lower than three and the ease of play was ridiculous; with more clever use of the prison and LR I could have easily run him at /P5 or higher.
Bone Prison was a bit of a two-edged sword. Out in the open, it wasn’t too bad, but in indoor areas having to wait for ten seconds plus for the prison to break of its own accord, with it blocking your way forward the whole time. I spent a considerable time just sitting there twiddling my thumbs. I noticed that if you walked away while the prison was still up, it was still up (and seemed to become indestructible) when you came back later.
I put the White wand and the homunculus on swap to give my Bone Armour a boost (but I forgot to use it most of the time) and for the Bone Spear so that I could break doors, walls and stuff (but Trang-Oul’s Fire Wall worked better). So much for that.
I am on the horns of an enema (thank you Kelly Bundy, I love that line!!!) about what to do for my druid. I want to try the fire Druid, but the change to next hit makes a windy Druid look nice and tasty. Decisions, decisions.
As the miller told his tale,
That her face, at first just ghostly,
Turned a whiter shade of pale.
Patriarch WhiterShade(of)Pale, Novamancer
Level: 88
St – 91 (165)
Dx – 35 (77)
Vt – 379 (406)
En – 25 (52)
HP: 1303 (+665 in Bone Armour)
Mana: 435
Damage:
Poison Nova: 8564 – 8838
Resists:
Fire: 75
Cold: 75
Ltning: 75
Poison: 59
Skills:
Bone:
Poison Dagger: 20 (39)
Poison Explosion 20 (39)
Poison Nova 20 (39)
Bone Prison: 20 (39)
Bone Wall: 4 (24)
Bone Spear: 1 (20)
Teeth: 1 (20)
Bone Armour: 1 (20)
Corpse Exp: 1 (20)
Curses:
Amp. Dam, Dim Vision, Iron Maiden, Weaken, Terror & Decrep., Life Tap, Lower Resist: 1 (19)
Summoning:
Clay Golem, Golem Mastery & Summon Resist: 1 (14)
Equipment:
Weapon 1:
Death’s Web w/ +5, -4 Facet
Trang-Oul’s Wing w/ +5, -4 Facet
Weapon 2:
“White” Grim Wand
Pdiamond Homunculus
“Um” Harlequin Crest
“CoH” Dusk Shroud
Trang-Oul’s Claws
Silkweave
Trang-Oul’s Girth
Mara’s Kaleidoscope
BKWB x 2
Necro Torch (3, 20, 19)
Merc (Act 1 – Cold Arrow)
Rockstopper
The Spirit Shroud
“Insight” Reflex Bow (+3 Bow Skills)
Random musings:
Let me start by saying that, like the Torch, the Sunder charm is OP too. There is not a lot to say about this build other than to say it was a walk in the park; even easier than my Bonemancer. That being said, he was killed twice while the bonemancer didn’t die at all, but the deaths were completely avoidable if I have been paying attention. The first one I was too busy picking up loot to notice I was poisoned and the second one was that I failed to notice that I was locked in a bone prison with the monster with the inevitable outcome. The only real pain with this build was having to use Poison Dagger until the nova became available.
I tried various combinations of curses and the bone prison, but in the end, the safest route was to simply put everything to sleep with the Dim Vision curse, walk into the pack and drop a nova or two and move on to the next pack. Anything that was not affected by this curse I’d put in a prison and drop a nova or two. With bosses, I’d just drop them in a prison, give them a Lower Resist curse, and drop a nova every two seconds until they were dead. It was just that simple, if a little slow. At no stage did I have the players setting any lower than three and the ease of play was ridiculous; with more clever use of the prison and LR I could have easily run him at /P5 or higher.
Bone Prison was a bit of a two-edged sword. Out in the open, it wasn’t too bad, but in indoor areas having to wait for ten seconds plus for the prison to break of its own accord, with it blocking your way forward the whole time. I spent a considerable time just sitting there twiddling my thumbs. I noticed that if you walked away while the prison was still up, it was still up (and seemed to become indestructible) when you came back later.
I put the White wand and the homunculus on swap to give my Bone Armour a boost (but I forgot to use it most of the time) and for the Bone Spear so that I could break doors, walls and stuff (but Trang-Oul’s Fire Wall worked better). So much for that.
I am on the horns of an enema (thank you Kelly Bundy, I love that line!!!) about what to do for my druid. I want to try the fire Druid, but the change to next hit makes a windy Druid look nice and tasty. Decisions, decisions.