Patriarch Aziraphale – Holy Fire Zealot
Level: 88
St – 89 (143)
Dx – 136 (171)
Vt – 295 (366)
En – 15 (29)
HP: 1389
Mana: 296
Resists:
Fire: 95 [with Resist Fire Aura]
Cold: 75
Ltning: 75
Poison: 75
Skills:
Holy Fire: 20 (32)
Holy Shield: 20 (32 on switch)
Resist Fire: 20 (28)
Salvation: 20 (28)
Zeal: 13 (23)
Prerequisites: 1
Zeal:
Damage: 4,196 – 5,657 @ 5.2 attacks per second (4/4/4/4/8)
AR: 10,534 after BA
Defence: 10,555 after Holy Shield (FHR 5 frames)
Equipment:
Weapon 1:
“Sheal” Azurewrath
HoZ socketed with Vermilion Jewel of Fervour
Weapon 2:
“HotO” Flail
HoZ
“Flickering Flame” Great Helm [ +6 Fire Resist Aura, -15 Fire Resist]
“CoH” Dusk Shroud
Lava Gout
Gore Rider
Verdungo’s Hearty Coil
Mara’s Kaleidoscope
BKWB & Raven Frost
Fire Sunder
Merc (Act 2 – Blessed Aim)
Eth Andariel’s Visage
“Treachery” Dusk Shroud
“Infinity” Superior [+12%ED] Thresher [+319% ED, -55%LR]
Random musings:
Not a huge amount to say about this build except it was a killer. At no stage did I drop below /players3, I sailed through most of the game without having to have to think and the two deaths I had were down to stupidity on my behalf (I’ll hold off just a little longer before I use a fat purple! BOTH TIMES!!).
Right from the beginning and whole point of my play was to equip the fastest weapon I could, get to slvl 4 Zeal and pump all my skill points into Holy Fire and its synergies; and it worked perfectly. After Holy Fire was maxed out, I started putting points into Holy Shield, which quickly pumped up my defence. With all that juicy defence, and 75% block, it seemed a shame to have it neutered by running but walking is such a pain. Then I discovered Charge. At first, I just used it to get into melee range quickly, then I had a revelation. By holding down the key assigned to Charge and with careful mouse movement I could zoom around the map with barely a care in the world; until my mana ran out that is.
For the majority of the back half of the game, I used a Shaeled Lightsaber and that worked fantastically. The mana leech on it was a great help when I stopped skating around and needed to top up my mana. I was tempted to go back to the Lightsaber toward the end, even if it was to stop me from having to chug mana potions so frequently, but I stuck with Azurewrath. In an attempt to try something new, I tried using the Treachery/Andy’s Visage on my merc and frankly, I didn’t see all that much of an improvement in his survivability.
And now for my obligatory whinge. Perhaps I’m just getting a bit jaded but I’m starting to get more than a little pissed off with the state of the game toward the end of Hell difficulty. Here is a perfect example. I killed the Ancients on /p3 in well under a minute, then I spent the better part of an hour to get to Baal’s minions, which I killed in maybe three minutes (and that include the time they take to spawn), then I killed Baal (again on /p3) in under a minute. See the problem? It took me an hour, several close calls, a dozen or more fat purples and perhaps half a dozen trips to town to resurrect my merc to get to the Baal’s minions and in under five minutes to finish the games. It seems weird to me that a couple of packs of normal succubi or skeleton archers are as challenging as the early minions. Throw a unique pack with an aura or curse into the mix and Lister is a cakewalk by comparison. I don't know, it seems to trivialise that boss fights for me. Maybe I need a break for a while!
Level: 88
St – 89 (143)
Dx – 136 (171)
Vt – 295 (366)
En – 15 (29)
HP: 1389
Mana: 296
Resists:
Fire: 95 [with Resist Fire Aura]
Cold: 75
Ltning: 75
Poison: 75
Skills:
Holy Fire: 20 (32)
Holy Shield: 20 (32 on switch)
Resist Fire: 20 (28)
Salvation: 20 (28)
Zeal: 13 (23)
Prerequisites: 1
Zeal:
Damage: 4,196 – 5,657 @ 5.2 attacks per second (4/4/4/4/8)
AR: 10,534 after BA
Defence: 10,555 after Holy Shield (FHR 5 frames)
Equipment:
Weapon 1:
“Sheal” Azurewrath
HoZ socketed with Vermilion Jewel of Fervour
Weapon 2:
“HotO” Flail
HoZ
“Flickering Flame” Great Helm [ +6 Fire Resist Aura, -15 Fire Resist]
“CoH” Dusk Shroud
Lava Gout
Gore Rider
Verdungo’s Hearty Coil
Mara’s Kaleidoscope
BKWB & Raven Frost
Fire Sunder
Merc (Act 2 – Blessed Aim)
Eth Andariel’s Visage
“Treachery” Dusk Shroud
“Infinity” Superior [+12%ED] Thresher [+319% ED, -55%LR]
Random musings:
Not a huge amount to say about this build except it was a killer. At no stage did I drop below /players3, I sailed through most of the game without having to have to think and the two deaths I had were down to stupidity on my behalf (I’ll hold off just a little longer before I use a fat purple! BOTH TIMES!!).
Right from the beginning and whole point of my play was to equip the fastest weapon I could, get to slvl 4 Zeal and pump all my skill points into Holy Fire and its synergies; and it worked perfectly. After Holy Fire was maxed out, I started putting points into Holy Shield, which quickly pumped up my defence. With all that juicy defence, and 75% block, it seemed a shame to have it neutered by running but walking is such a pain. Then I discovered Charge. At first, I just used it to get into melee range quickly, then I had a revelation. By holding down the key assigned to Charge and with careful mouse movement I could zoom around the map with barely a care in the world; until my mana ran out that is.
For the majority of the back half of the game, I used a Shaeled Lightsaber and that worked fantastically. The mana leech on it was a great help when I stopped skating around and needed to top up my mana. I was tempted to go back to the Lightsaber toward the end, even if it was to stop me from having to chug mana potions so frequently, but I stuck with Azurewrath. In an attempt to try something new, I tried using the Treachery/Andy’s Visage on my merc and frankly, I didn’t see all that much of an improvement in his survivability.
And now for my obligatory whinge. Perhaps I’m just getting a bit jaded but I’m starting to get more than a little pissed off with the state of the game toward the end of Hell difficulty. Here is a perfect example. I killed the Ancients on /p3 in well under a minute, then I spent the better part of an hour to get to Baal’s minions, which I killed in maybe three minutes (and that include the time they take to spawn), then I killed Baal (again on /p3) in under a minute. See the problem? It took me an hour, several close calls, a dozen or more fat purples and perhaps half a dozen trips to town to resurrect my merc to get to the Baal’s minions and in under five minutes to finish the games. It seems weird to me that a couple of packs of normal succubi or skeleton archers are as challenging as the early minions. Throw a unique pack with an aura or curse into the mix and Lister is a cakewalk by comparison. I don't know, it seems to trivialise that boss fights for me. Maybe I need a break for a while!