- Mar 14, 2020
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As mentioned in the tourney idea thread, I was interested in a break from the standard single pass approach of pumping MF through gambling and shopping and following the merc to maximize drop potential. So I was focused on a rule-set that would reward full-clears, while also providing incentives to maximize the character’s firepower from the start. I landed on a rune-centric tournament, specifically with crafts at the center, without too many restrictions.
Given the interest and helpful feedback to refine the rule-set, I figured I'd go ahead to post it so those interested in starting can do so.
Rules
* * *
Updated February, 10, 2021
Active
Deeds
Given the interest and helpful feedback to refine the rule-set, I figured I'd go ahead to post it so those interested in starting can do so.
Rules
- HC
- SC is permitted, but a SC death disqualifies the character from further participation
- Single pass only, full-clear not required. When you start a new game and are on the move towards the next area you haven’t played, it’s OK to Save and Exit if you get in trouble during the “transport”. Otherwise, only S&E in town or when you are sure no monsters are around.
- This isn't a strict limitation. I will ask anyone interested in participating but wants to be able to rerun areas to note in the table via asterisk if the character will rerun areas. But no rerunning is allowed of targets for runes (Countess, LK, Trav or Cows).
- No class, skill, stat, or merc restrictions; respecs permitted from Akara reward at any time; extended stash via GoMule is okay.
- Gear restricted to crafted items (Blood, Hit Power, Safety, Caster, i.e., needing a rune and showing up orange in inventory screen), with rewards noted below giving some additional flexibility. Restrictions apply to merc also.
- But crafting restriction doesn’t kick in until A2 NM due to limited ingredients.
- But-but items are limited before A2 NM to white/grey items and throwing potions, something using a rune (e.g., item of any type socketed with a rune, upgraded item, Runeword) or reward items (as noted below).
- In A1 Normal only, however, items can be socketed with gems or jewels (so it isn't too much of a slog).
- Rewards: Akara ring, Charsi imbue, Ormus ring, Anya reward item, and Anya personalized item can be used throughout.
- You may return to previous acts and difficulties to redeem rewards, but only at the start of any given Act (to avoid map resets part way through any area).
- No restriction on charms.
- Quest items can be equipped only as needed to complete quest.
- There is no scoring system or prize, but major style points for anyone who finishes with a Vex+ runeword enabled via reward quest
* * *
Updated February, 10, 2021
Active
Rich (BB code):
Forumite Character Class Lvl Progress
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Skiff ColdFever Sorc 77 Guardian
Vang *Spokane Zon 81 Guardian
PhineasB Orange Zon 85 Guardian
OldSoldier GaranDarkslayer Pal 83 Guardian
Norcim Valryka Zon 86 Guardian
Luhkoh Amaresu Sorc 78 Guardian
Pb_pal Elding Pal 81 Guardian
skoolbus Agni Necro 85 Guardian
Grisu Lugh Barb 86 Guardian
Jocular Cranky Barb 71 A5 NM
Vildecor Rowena Sin 53 A2 NM
Dazliare Svetlana *** 49 A1 NM
WoRG Hypergolic Druid 36 A5
Deeds
Rich (BB code):
Forumite Character Class Lvl Progress
-------- --------- ----- --- --------
zemaj OUGNecro Nec 33 A3 N
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