One, Two, Buckle my Shoe - Item Find Thread - Mar 2021

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Well I just got my 1.07 assassin to LK this morning after a fight with duriel. 30 minutes later or so I found my way to LK. Hour or so worth of runes and rerolls got me a Balrog Skin rack that dropped about 75% of the time.

About 35 total runs in:

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Leveling my trav barb in CS:

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The Scalper
Francisca

Throw Damage: 79 - 145
One Hand Damage: 47 - 97
Quantity: 130
Required Level: 57
Required Strength: 15
Required Dexterity: 70
Fingerprint: 0xcd9d2247
Item Level: 85
Version: Expansion 1.10+
+20% Increased Attack Speed
196% Enhanced Damage
25% Bonus to Attack Rating
5% Life stolen per hit
33% Chance of Open Wounds
+4 to Mana after each Kill
Replenishes quantity
Ethereal


That might have pretty nice damage if upgraded.
 
Inspired by @Luhkoh, I dusted off my hammerdin to do some CS runs. I don't have enigma, and I don't want to bother with teleport charges, so they're a bit slow, but I can do them on /p7 with very few issues. Here are a few drops:

Gargoyle's Bite
Winged Harpoon

Throw Damage: 32 - 224
One Hand Damage: 78 - 102
Quantity: 80
Required Level: 70
Required Strength: 76
Required Dexterity: 145
Fingerprint: 0xd720140d
Item Level: 85
Version: Expansion 1.10+
192% Enhanced Damage
Adds 293 Poison Damage Over 10 Secs (250 Frames)
15% Life stolen per hit
Replenishes quantity
Level 11 Plague Javelin (24/60 Charges)

Spiritual Grand Charm
Grand Charm

Required Level: 42
Fingerprint: 0x70027193
Item Level: 85
Version: Expansion 1.10+
+1 to Shape-Shifting Skills (Druid Only)

Gimmershred
Flying Axe

Throw Damage: 45 - 201
One Hand Damage: 52 - 198
Quantity: 110
Required Level: 70
Required Strength: 88
Required Dexterity: 108
Fingerprint: 0x6c2ce840
Item Level: 94
Version: Expansion 1.10+
+30% Increased Attack Speed
206% Enhanced Damage
Adds 218 - 483 Fire Damage
Adds 29 - 501 Lightning Damage
Adds 176 - 397 Cold Damage Over 4 Secs (100 Frames)
Increased Stack Size


Guardian Angel <-- first non-eth one for me
Templar Coat
Defense: 805
Durability: 59 of 60
Required Level: 45
Required Strength: 118
Fingerprint: 0xbe0d6889
Item Level: 94
Version: Expansion 1.10+
+1 to Paladin Skill Levels
+30% Faster Block Rate
20% Increased Chance of Blocking
+222 to Attack Rating against Demons (Based on Character Level)
+193% Enhanced Defense
+15% to Maximum Poison Resist
+15% to Maximum Cold Resist
+15% to Maximum Lightning Resist
+15% to Maximum Fire Resist
+4 to Light Radius


Aldur's Deception
Shadow Plate

Defense: 769
Durability: 64 of 70
Required Level: 76
Required Strength: 115
Fingerprint: 0x5ad8ca2b
Item Level: 88
Version: Expansion 1.10+
+1 to Elemental Skills (Druid Only)
+1 to Shape-Shifting Skills (Druid Only)
+300 Defense
+20 to Strength
+15 to Dexterity
Lightning Resist +50%
Requirements -50%

Set (2 items): +15 to Vitality
Set (3 items): +15 to Vitality
Set (4 items): +15 to Vitality

There were many more items, but these were the ones most notable to me. Also, I think d2 wants me to make a throw barb.
 
More CS drops (also hit level 90 on my hammerdin):

Spike Thorn
Blade Barrier

Defense: 387
Chance to Block: 0
Durability: 57 of 333
Required Level: 70
Required Strength: 118
Fingerprint: 0x68353590
Item Level: 94
Version: Expansion 1.10+
+30% Faster Hit Recovery
+136% Enhanced Defense
Damage Reduced by 20%
Attacker Takes Damage of (Based on Character Level) 123
+250 Maximum Durability

1 Sockets (0 used)

Aldur's Rhythm
Jagged Star

One Hand Damage: 60 - 93
Durability: 47 of 72
Required Level: 42
Required Strength: 74
Fingerprint: 0x798c982d
Item Level: 88
Version: Expansion 1.10+
+30% Increased Attack Speed
Adds 40 - 62 Damage
+200% Damage to Demons
+150% Damage to Undead
Adds 50 - 75 Lightning Damage
5% Mana stolen per hit
10% Life stolen per hit

Set (2 items): +15 to Strength
Set (3 items): +15 to Strength
Set (4 items): +15 to Strength
3 Sockets (0 used)
 
Gambled this in A4 NM, while playing my untwinked Zon; still an upgrade despite the Sorc skill...if that was +2 Bow skills its a godly fit, but I'll take the other great mods for now.
 

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And another Jah from them Cows(first run today):
(maybe I should participate in RFO? :D )

View attachment 65132
I guess I need to do more cow runs...

Edit:

I also found a very nice twinking belt:

Havoc Harness
Light Belt
Defense: 3
Durability: 9 of 14
Required Level: 50
Fingerprint: 0x521f67e4
Item Level: 88
Version: Expansion 1.10+
+24% Faster Hit Recovery
+20 to Strength
+37 to Life
Lightning Resist +7%
Fire Resist +13%
Poison Resist +15%

Also...

gamesOver.jpg

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First CS run of the day (also got 91* on my hammerdin yesterday):

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Okaaaaay, run number two:

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For those who may have missed it, that's *most* of Enigma in two runs, back to back. I'm doing full clears of CS on /p8, also Eldritch, also checking Act 1 for XP shrines and killing elites/champions while I'm there (which isn't good XP I guess...). On this map, two of the waypoints have at least two shrines nearby, so I get an XP shrine pretty often.

I'm going to go out on a limb and say that I'm probably not going to get any more runes today. :) Time for run #3!

* This is the first character I've gotten past 90, including on bnet. I can't say that I'm aiming for 99 with this character, but it may happen eventually.
 
How long do your CS runs take? My Sorc (no good gear at all, really) took well over 30 minutes; even with constant life tapping for the merc I had to run often. Just doesn’t feel worth it unless I get waaaay better gear.

I’m guessing folks generally do them with really well heeled characters.
 
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How long do your CS runs take? My Sorc (no good gear at all, really) took well over 30 minutes; even with constant life tapping for the merc I had to run often. Just doesn’t feel worth it unless I get waaaay better gear.

I’m guessing folks generally do them with really well heeled characters.
It varies a lot. If I just do CS and rush it, probably around 10 minutes. The River of Flame takes some time since I'm running. On the other hand, my gear is quite good aside from the lack of Enigma. I have 10 combat skillers to boost hammer damage, but only two have a life, for a total of +20. :/ The row of small charms is just plain mf charms and some fire res charms with a little bit of life. There's significant room for improvement in charms, but not so much in armor and weapons.

It is usually more like 30 or 40 minutes since I hit other targets as well (maxed Vigor and ~10 spent in Charge help to move around the map). I've started including Hephasto since he has a good chance for runes and the map I have has the hellforge very close to the waypoint. He can be a bit slow to kill, though, so I may stop hitting him.

As far as I know, a Hammerdin is ideal for CS (partly since there are no magic immunes there), so you might consider doing Meph runs until you can gear a halfway decent Hammerdin. I'm sure I've done CS runs with a sorc before, but I don't remember how hard it was to deal with immunes.

I will add, though, that switching from a fire Iron Wolf to a Desert Guard using Insight has been a *big* help. I had read somewhere that Act 3 mercs are good in CS (using Lawbringer), but it just didn't work very well for me.

No new drops to report...
 
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Very cute, game!

Spellsteel
Bearded Axe

Two Hand Damage: 55 - 129
Durability: 26 of 35
Required Level: 39
Required Strength: 37
Fingerprint: 0xb1e956d2
Item Level: 88
Version: Expansion 1.10+
+10% Faster Cast Rate
165% Enhanced Damage
+100 to Mana
Regenerate Mana 25%
Magic Damage Reduced by 13
Level 12 Firestorm (41/60 Charges)
Level 10 Holy Bolt (96/100 Charges)
Level 3 Decrepify (5/30 Charges)
Level 1 Teleport (7/20 Charges)
Requirements -60%
 
Made my first Infinity!

Code:
Infinity
Thresher
'BerMalBerIst'
Two-Hand Damage: 71 to 943
Durability: 33 of 33
Required Dexterity: 108
Required Strength: 142
Required Level: 63
Polearm Class - Fast Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0x114ec55
+297% Enhanced Damage
30% Better Chance of Getting Magic Items
35% Faster Run/Walk
Prevent Monster Heal
40% Chance of Crushing Blow
Level 12 Conviction Aura When Equipped
50% Chance to cast Level 20 Chain Lightning When You Kill an Enemy
Level 21 Cyclone Armor (30/30 Charges)
+45 to Vitality (Based on Character Level)
-45% to Enemy Lightning Resistance
Ethereal (Cannot be Repaired), Socketed (4: 4 used)


Some other finds as well:

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BM skiller.png
 
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