- Jan 22, 2019
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March of the Doomed
Evil has taken the control of the lands. Peace is now a forgotten word, armies have fallen, heroes are dead or have left years ago...
Here or there, small villages survive, with people trying to hide as much as possible to avoid arousing interest of the hordes of demons who reign on the remaining cities.
In those villages, elder dies. And sometimes, babies are born. The latters learn to survive before even put a foot outside of the house. Swordsmen, mages, trapperess, any people with any knowledge of survival take part in the education of the new borns.
Since their birth, they live in fear. They live with the fear. But they want to live. And they are their only hope...
You are one of them. A nobody amongst the many, from one of these small villages, who has been taught how to fight, but doesn't know what is really outside. It is now your choice: will you fight to exist, or hide to survive?
~~~ Rules ~~~
Fighting evil is not without consequences... each victory has a cost.
Lesser Evils are a menace for low tiers skills, whereas Prime Evils menace higher tiers skills as described below:
Roll shall be made as follows, using random.org/integers generator:
For reference, the initial evaluation/review thread.
Good luck!
Evil has taken the control of the lands. Peace is now a forgotten word, armies have fallen, heroes are dead or have left years ago...
Here or there, small villages survive, with people trying to hide as much as possible to avoid arousing interest of the hordes of demons who reign on the remaining cities.
In those villages, elder dies. And sometimes, babies are born. The latters learn to survive before even put a foot outside of the house. Swordsmen, mages, trapperess, any people with any knowledge of survival take part in the education of the new borns.
Since their birth, they live in fear. They live with the fear. But they want to live. And they are their only hope...
You are one of them. A nobody amongst the many, from one of these small villages, who has been taught how to fight, but doesn't know what is really outside. It is now your choice: will you fight to exist, or hide to survive?
~~~ Rules ~~~
1. Basic libertiesThe core mechanic is that each act boss (first) kill leaves you with a damnation, being here a skill lock that you are not allowed to use anymore.
- no gearing limitation, with possible generated limitations (see below)
- skill points can be put freely, with generated limitations (see below)
Fighting evil is not without consequences... each victory has a cost.
- at the end of each act, one new skill is randomly chosen (cannot be identical to a previous one), and forever forbidden to be used actively AND put any point in. See section 2.b. for detailed mechanics.
- rolls are encouraged to be made by another forum member. However, self rolling is accepted in case of limited gaming time/sessions.
- case of an item granted skill: cannot be used actively if the skill is forbidden. You can take advantage of other class skills! Auras granted by item (Insight, Dream, Faith...) are considered passive, hence allowed.
Lesser Evils are a menace for low tiers skills, whereas Prime Evils menace higher tiers skills as described below:
- Andariel damnation roll has to be made on available skills lvl 1-12
- Duriel damnation roll has to be made on available skills lvl 1-12
- Mephisto damnation roll has to be made on available skills lvl 18-30
- Diablo damnation roll has to be made on available skills lvl 18-30
- Baal damnation roll has to be made on available skills lvl 24-30. For him, this can be refused BEFORE ROLL at the cost of a new random non-weapon item location. The item rolled will then be allowed to be used magical only (socketing is still allowed).
- The item roll is 1-9, with:
- 1 being the Amulet
- 2 being Ring1
- 3 being Ring2
- 4 being Offhand (note: this one impacts main and switch locations)
- 5 being Headgear
- 6 being Body armor
- 7 being Gloves
- 8 being Belt
- 9 being Boots
- If a forbidden skill had already skill point in, unlocked skills can still be used normally.
For example, if you had a point in Iron Skin, and Iron Skin is now locked, you can still put points into Natural Resistance.
But if Iron Skin had no point in before being locked, then Natural Resistance is not accessible, as no point can be put in Iron Skin as a prerequisite.
- Cow King must be killed before moving to the next difficulty (i.e. Normal and Nightmare only - so Hell Cows can be rerun in versions prior to D2R)
- The Cow King reward: when you kill the Cow King in each difficulty (Normal and Nightmare only) for the first time, you are rewarded with a Royal Seal.
- A Royal Seal has to be used on a damned skill, at any time (right after earning it, kept for later, or never used).
- Once the skill has been Royal Sealed, it can be used and have skill points put in it at will. It also allows the use of non-damned unlocked skills which have the skill as a prerequisite.
- A Royal Sealed skill is not considered as available for future damnation rolls.
- The seal is usable only once, and cannot be moved later to another skill.
- reset is allowed. But when putting skill points again, locked skills have this specific rule: locked skills lvl 1-12 can be put up to 5 points in (those are still not usable, but that allows some flexibility on synergies/passive skills). Locked skills lvl 18+ cannot be put any point in.
However, it is still forbidden to put any skill point in a skill unlocked by a damned skill: it is therefore important to note the moment of the reset, to be able to know which skills were damned after the reset, for which the general rules from 2.b. still applies.
For example, if you had Increased Stamina locked before respec, you can put up to 5 points in during respec.
But even if you had points in Increased Speed before respec, you are not allowed to point any point in due to Increased Stamina lock. - any playersX setting allowed. Feel free to abuse it for chests or Countess!
- Single or Multi Pass untwinked journey.
- Hardcore mode is preferred. But can be made Softcore, with the rule that the character is out of the tournament on death.
- 3 points per act completed
- 3 bonus points per difficulty completed when SP
- -2 points when deciding to sacrifice an item location to Baal
- 3 bonus points per unused Royal Seal at the end of the journey
Roll shall be made as follows, using random.org/integers generator:
- Count X the number of available skills in the tiers range (for example 15 after the first Andariel kill for the Paladin)
- Roll 1-X, starting 1 on the left of the skill tab A to the right of the skill tab C, tier by tier (for example after the first Andariel kill for a Paladin, 1-5 is the range of the skills lvl 1, 6-10 the range of the skills lvl 6, 11-15 the range of the skills lvl 12)
Skill tab A | Skill tab B | Skill tab C | |
Amazon | Javelin & Spear | Passive & Magic | Bow & Xbow |
Assassin | Martial Arts | Shadow | Traps |
Barbarian | Warcries | Combat Masteries | Combat Skills |
Druid | Elemental | Shape Shifting | Summoning |
Necromancer | Summoning | Poison & Bone | Curses |
Paladin | Defensive | Offensive | Combat skills |
Sorceress | Cold | Fire | Lightning |
For reference, the initial evaluation/review thread.
Good luck!
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