Kartongen’s runeword rant and overambitious three septs.

The best thing I can see about Enlightenment for a Hammerdin is that it would neatly plug the Fire resistance hole left by his Spirit shield. But a Ral in any armor would do that.
I certainly wasn't seeing clearly when I wrote that. :rolleyes: If your Hammerdins are anything like mine, they get Spirit sword and shield at level 25; that's +4 All Skills boosting warmth right there. AND the Ral neatly plugs the Fire resistance hole left by his Spirit shield.

TBC...
 
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Firstly Zyr, I just wanna mention I love all these additions. I have a hectic week right now, so please don't take my short answers are low interest. Super nice things here, but it will take me a week or so to read (and answer) it fully.

You should wish for more items in this thread! Congratulations! :cool:
I guess I should, cause yesterday LK dropped me a cracked +3 skill Matriarch bow. (Screenshot later. Forgot to upload it yesterday.)

Now I just need a deaths web for the druid. And... and maybe a Tyrael's Might for... one of the hirelings. Yeah, that sounds about right. Hear that thread?​


Peace: Plague/Lightning Javazon is THE best build for the armor
Very interested in reading more about why you feel this is best, compared to other skill based builds (fishyzon, magezon etc). But I do agree that it would be amazing for that build, and that it is one of the best (at least).

Leaf is a powerful lever to use with the Warmth oskill
You have a point about Warmth being fairly nice. I feel I may have been a bit overly negative there. If you don't have access to insight it is nice. But insight is cheaper, and a good merc weapon too.
I think my main gripe with it is for a non-sorc, +1 warmth is basically the "only" nice think about the armour (30 fire res and 7 iDR is also nice, but easily beaten), and for a sorc +1 warmth save you 1 hard skillpoint. I just feel like you can match that value elsewhere.
Also, Enlightenment is a Pul in cost, and level 45. It's just a bit high for a pairing with leaf imo. (Unless the below part is true.)

I took the time (about an hour) to shop a +3 Warmth
Hmm... interesting. Will +3 warmth (sorceress only) still apply to others (i.e. non-sorceressess (sorceri?)) if they have access to warmth as an oskill? If so it could be quite huge for it.
Also means magefist is very relevant (for my hammerdin and more), and hexfire is also really nice (more for firedruids) wearing enlightenment.

(will comment on more things as I get the time.)
 
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Pictures were promised...
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zQdG9Hc.jpg
 
Will +3 warmth (sorceress only) still apply to others (i.e. non-sorceressess (sorceri?)) if they have access to warmth as an oskill? If so it could be quite huge for it.
Yes, it will, and yes, it is. In the SPF Mat/Pat/Guardian Build Compilation, one can find several instances of players using the +3 Sorceress only staffmods on Ormus' Robes to boost, for example, oskill Fireball from partial Trang's set and oskill Hydra from Dragonscale. (My personal Grail objective is a +3 Zeal/4 OS War Scepter for Passion, like the one @maxicek used on Ninefingers. I have Passion in a +1 Zeal WS, but I want MOAR! :devilish:)

So, while I initially questioned your choice of a Hammerdin to wear Enlightenment, it now seems to me to be a very sound idea. I'm also thinking Enlightenment might really shine on a Singer Barb, which, like the Hammerdin, is another very mana-thirsty build. I intend to test this; my level 78 Singer currently wears Skin of the Vipermagi and Sigon's belt, boots, and gloves. I can make up the needed 125% FCR with Magefist and a Caster craft belt, but replacing the 34% resist all on the Vipermagi will be fiddly, and it may be weeks or months before I get around to reworking him.

I'm deeply grateful to you for this opportunity to dig deeper into the strengths and weaknesses of the 1.11 rune words. I'm fact-checking myself re Peace now, and will be back...
 
The classy sept amazon will be a magezon.
By sheer coincidence, I have a level 79 Magezon wearing Peace, who has been frustrating me for years. She has been switching between Lycander's Aim and Kuko Shakaku (neither is upgraded; I can't, because I play non-Ladder on battle.net.) In my latest respec (still incomplete; I have a few unspent skill and stat points) I was pleased to be able to give her four Fletcher's GCS, each with +Life (95 total) while maintaining maxed resists. But in order to do that, I had to cram the rest of her backpack full of resistance charms, including a 19@ Annihilus and two Shimmering GCs (14 and 13). That left her with only 220 Mana; too little for a Mage, and with only 6% ML she wasn't leeching enough to be a Vamp. (Her merc has a lvl 15 Insight, but FzA gobbles mana rapidly.)

I replaced Lycander's Aim with a +6 B&C Melody, since you've indicated you'll be using one (and the PRNG graciously supplied the chassis :cool:), bringing both Freezing Arrow and Immolation Arrow to level 40.

banana_may79-peace.jpg

Now, if I were to replace Peace with a ~30@ armor, such as Lionheart or Vipermagi, I could give her two more bow skillers and maintain those levels. But I'd still be craving mana... Oh, wait!
banana_may79-bone.jpg

I borrowed my Venomancer's Bone BP, replaced the resist GCs with skillers, and took Banana Mae into the Hell Black Marsh. This was the most comfortable combination I've ever tried with her. :) I did a full clear of The Hole (level 80), with no difficulties whatsoever.

I returned my Venomancer's shirt, but I'm seriously considering giving Banana Mae her own Bone armor, after I find a Razortail for her (she has only 59% Pierce with Melody, and currently all my Razortail are belong Javazons:whistle:), and after I find a couple more Um runes.

(My partner in D2 and RL points out that Bone might also make a Spearazon very happy, given our highly positive experiences with the CtC Bone Armor on our Necros. I do have a level 82 Passionate Striker/Berserker who could test it, but she informs me she is very reluctant to replace her Iron Pelt (Sol; 27 DR, 11 MDR), even for a test. My Amazons all have minds of their own.)

TBC...
 
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Peace: Plague/Lightning Javazon is THE best build for the armor, and best armor for the build.
I am extremely wary of such categorically absolute statements when I read them, and try not to make them myself. So you are totally justified in wondering...

Very interested in reading more about why you feel this is best, compared to other skill based builds (fishyzon, magezon etc).
All my Zons wear Peace through Nightmare, but once in Hell I allow only Javazons to keep them (mostly. Sometimes I forget. :whistle:), because only Javazons can have shields. Absent a shield, other armors make it much easier to deal with the combination of mana, resistances, FHR, CBF, etc. which make a character not only viable but enjoyable to play.

For a Lightning/Physical Javazon build, Treachery, Lionheart, Stone, Duress, Smoke, Enigma, or Fortitude may well be better than Peace. For a Poison specialist, Bramble absolutely rocks. For a pure Lightning Zon, +15% LSD Ormus' Robes out-damages Peace.

But for the special case of a Zon maxing Plague and Poison Javelin and two Lightning skills, IME and IMNSHO, Peace is BIS. I have four of these: Toxic_Shaka, Praxidice (more here), Dexless (more here), and Elektra_Green, about whom I haven't yet written. Enigma, CoH, and the mythical +2 Arkaine's Valor match the +2 Zon skills on Peace, but none of them offer the +2 Critical Strike staffmod or the CtC level 15 Valkyrie.

Maxing four offensive skills doesn't leave many available for P&M. But Decoy is essential to keep Plague Javelin from being an exercise in masochism. I'll write more about this later... Need sleeeeeeeeeeeeeeeeeeeee
 
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Myth: Gotta be a Bowazon! I tested with a level 86 Zon switching between Harmony Diamond Bow and Passion Blade Bow. With Harmony, Taunt triggered... well, not as frequently as one would hope, but IMO often enough to make it worthwhile. I saw the Taunt animation far less frequently with Passion, but that was no surprise, because, as @onderduiker points out on the Amazon Basin Wiki Chance to Cast page, Taunt will be cast first, and will then be overwritten by Blind or Flee. But a few critters still slowly ambled toward the Zon with the colorful display above their heads.
Really interesting read about these two bows broken down. It will be very interesting to test my slow approach and see how that compares. I get the feeling it should be even better, since you are not relying on the taunt proc - it is just a very nice bonus when it happens.
I am, in a way, somewhat sad that she is in the switcheroo, since that will have to start after the classy sept is finished. Still, that should just give me plenty motivation to finish the classy sept in a timely manner. 😋

I'm deeply grateful to you for this opportunity to dig deeper into the strengths and weaknesses of the 1.11 rune words. I'm fact-checking myself re Peace now, and will be back...
And let me be very clear, I am also deeply grateful to get someone to dig into this with me. Alot of interesting comments have come up here, but noone with the same near obsession as me. There are some very interesting things that has surfaced here - some even hinting that one might find out-of-class use of other armours than treachery. 😊

[...]Alot of interesting notes about using the mana,all res combo on bone[...]
This was a very interesting analysis, weighting armour vs charms. Cause while charms can yield either the mana, all res or skills from two grandcharms (along with two suffixes), they can't yield more than one; At least not to the same degree as peace (skills) and bone (mana and all res) can.

[...]
(My partner in D2 and RL points out that Bone might also make a Spearazon very happy, given our highly positive experiences with the CtC Bone Armor on our Necros. I do have a level 82 Passionate Striker/Berserker who could test it, but she informs me she is very reluctant to replace her Iron Pelt (Sol; 27 DR, 11 MDR), even for a test. My Amazons all have minds of their own.)

TBC...
A spearzon is one of those builds I am just dying to try. I just found other uses for amazon in the 1.11 septs, and was not feeling quite masochistic enough to have an untwinked one as part of this sept. Still, I will keep this in mind for the future.

In a way, I think Bone's ctc bone armour might be too unreliable. You get the mathematical equivilent of 16.5 iDR (16.5 + 7 in total), but in a fairly unreliable fashion. So I think an iron pelt (or better yet: gladiator's bane, maybe even with a Sol) is better, but bone is a decent untwinked alternative (since it should be easier/more reliable to farm).
For someone who has need of more from Bone (mainly the mana), the pseudo iDR it offers can be quite huge though. (And with synergies it can go to 106.5+7.)

I am extremely wary of such categorically absolute statements when I read them, and try not to make them myself. So you are totally justified in wondering...


All my Zons wear Peace through Nightmare, but once in Hell I allow only Javazons to keep them (mostly. Sometimes I forget. :whistle:), because only Javazons can have shields. Absent a shield, other armors make it much easier to deal with the combination of mana, resistances, FHR, CBF, etc. which make a character not only viable but enjoyable to play.

For a Lightning/Physical Javazon build, Treachery, Lionheart, Stone, Duress, Smoke, Enigma, or Fortitude may well be better than Peace. For a Poison specialist, Bramble absolutely rocks. For a pure Lightning Zon, +15% LSD Ormus' Robes out-damages Peace.

But for the special case of a Zon maxing Plague and Poison Javelin and two Lightning skills, IME and IMNSHO, Peace is BIS. I have four of these: Toxic_Shaka, Praxidice (more here), Dexless (more here), and Elektra_Green, about whom I haven't yet written. Enigma, CoH, and the mythical +2 Arkaine's Valor match the +2 Zon skills on Peace, but none of them offer the +2 Critical Strike staffmod or the CtC level 15 Valkyrie.

Maxing four offensive skills doesn't leave many available for P&M. But Decoy is essential to keep Plague Javelin from being an exercise in masochism. I'll write more about this later... Need sleeeeeeeeeeeeeeeeeeeee
Thank you. This was a very detailed, insightful and easy to follow breakdown. I very much appreciate it.

I would be interested to hear your take on Peace for a Fishyzon and a Magezon, since they both also essentially max out 4 skills.

<tangent>
Fishy himself recommended against placing any points in dodge/evade/avoid since the high frame animations (8 frames) drove him nuts. My current Fishyzon is going valkless partially due to that, and partially as a personal challenge to make an amazon without a Valk. (All new players reading this: use Valkyrie. They are insanely good. 😊 )
</tangent>

Unless you account for the possible use of a decent level Valkyrie for only 4 skillpoints invested (D/E/A/V; you should always have a 1 point decoy imo), I guess from your reasoning an Ormus will beat the +2 skills for both those builds aswell?
(Note to self: I should check the stats on the CL Ormus Vahana found. I think it was 15% lightning, but cant recall the cold.)
 
It will be very interesting to test my slow approach and see how that compares. I get the feeling it should be even better, since you are not relying on the taunt proc - it is just a very nice bonus when it happens.
I completely concur. (y)
There are some very interesting things that has surfaced here - some even hinting that one might find out-of-class use of other armours than treachery. 😊
Oh, my; I can easily envision a whole Sept of Peaceful Harmonious Summoners!

I'd play them serially, each taking a turn with Razortail (Pierce = multi-target attack), Carrion Wind (Poison Creeper, for a feisty minion to accompany the Valkyrie), and a stack of Orts and chips to repair the Harmony bow's Revive charges, which are very expensive. All minions except PCreeper would benefit from Harmony's Vigor aura. In addition:

- Assassin's minions would benefit hugely from Cloak of Shadows (so I'd go with a high level Shadow Warrior).

- Barb's minions would benefit from Warcries.

- Druid's additional minions would love either Oak or HoW, and would be safer due to the native skill summons.

- Necro's additional minions would benefit hugely from Curses as well as companions.

- Paladin's minions would rock with Fanaticism, Conviction, or Concentration.

- Sorceress could Enchant Valk and Revives, and Leharas would be glad of the company.

I can also envision a whole Sept of Peacefully Insightful (or perhaps Insightfully Peaceful) two-handed thwackers.

The %Critical Strike on Peace and Insight stack, so a high-%ED elite Insight with +6 CS would give a Peace-wearing character 51% chance of double damage, further boostable by +All Skills. This would obviously be easier for some classes (Barb with weapon Mastery and Combat skills, Paladin with Charge, DTalon Assassin) than others (Necro?!), but might still be easier than finding out-of-class uses for other 1.11 rune word armors. :p

I would be interested to hear your take on Peace for a Fishyzon and a Magezon, since they both also essentially max out 4 skills.
I don't do Fishyzons. My first ever Amazon Guardian maxed Charged and Lightning Strikes, Decoy, and Valkyrie, with a Harmony Bow and single-point Magic Arrow for use against LIs. It worked, albeit slowly on the bow switch, but I really did not like having to switch weapons.

As for the Magezon, I can but repeat:
I have a level 79 Magezon wearing Peace, who has been frustrating me for years.
I guess from your reasoning an Ormus will beat the +2 skills for both those builds aswell?
Oh, there was no reasoning involved at all! I just compared my Lightning Zon's LCS displays with the two armors.

ms_powers86-peace.jpg

ms_powers86-ormus.jpg

Since you asked, I tried the same thing (with a different Ormus') on my Magezon:

banana_mae79-peace.jpg

banana_mae79-ormus.jpg

BTW, FWIW, Nightfish used Vipermagi.

banana_mae79-vipermagi.jpg
 
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[...]- Necro's additional minions would benefit hugely from Curses as well as companions.[...]
Not to mention summon resists making them tanky as hell.
Edit: Nevermind. This skill seems to be locked in to Necro summons sans revive, according to Amazon Basin. 😒 So much for a totally elemental immune Valkyrie (would have needed summon resists level 29).

[...]but I really did not like having to switch weapons.[...]
Oh boy do I feel this pain. I love so many things about fishyzons, but switching weapons mid combat is a huge minus. As is keeping track of 3 different sorts of "ammunition" (javelins, arrows & mana; all replenished in their own way).


Thank you for throwing up some numbers for the Ormus and Peace comparison. It was nice to confirm the hunch that Ormus should be way better if offence is regarded. Still Peace offers a strong Valkyrie for quite few points.
Vipermagi is a really nice balance between offence (+1 skills) and defence (25-35 all res, as well as up to 13 magic DR) imo. A very good addition to the comparison, as it is easy to forget the character needs to be alive to attack. 😊
 
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For another take on Principle's Paladin potential, Tellemena's The Vampire Slayer at the Amazon Basin synergizes the Holy Bolt CtC, and is well worth a look.
I just had time to really read (and not just skim) the links this weekend, and was very intrigued by the vampire slayer build. It seems a bit like what I was sniffing around (thanks to the inspiration of @Miron and @skoolbus), but just put together.

But there was one piece of information in it that both intrigued me and made me tempted to go vampire slayer instead of avenger, and that distraught me since I might have to return to the drawing board in the switcheroo sept.
Vampire slayer guide said:
The Holy Bolt procs from the point that the crossbow bolt hits its target not from the caster.

This completely changes the game for the assassin, where my plan was to heal a tanky merc from behind by continuos holy bolts. That idea is (if this is true) invalid, so I have to find some other out-of-class use for Principle. 😤


Rain: Have and love it on a Fire Druid. I have thoughts...

Bone: Have and love it on a Stabbing Bonemancer and a Venomancer. I have thoughts...
Just a friendly reminder that you left me with these two teasers. ;)
 
...I have to find some other out-of-class use for Principle. 😤
Other than my Wolfbarb suggestion, I can't come up with anything.
Just a friendly reminder that you left me with these two teasers. ;)
Rain (Druid): As I mentioned, I have Rain on a Fire Druid, but the armor gently whispers, "Put me on a Windy!" My partner has a Hurricanine wearing Rain, wielding Windhammer, and equipping Carrion Wind. Fury generates a lot of synergized Twisters. Both friedbananazzzz (Patriarch Twister) and crawlingdeadman (Guardian LoupGarou the Wind Wolf) wrote favorably about the synergized Twisters.

Rain (others): I can't get excited about the CtC unsynergized twisters. The mana is nice for a thirsty caster. I'm thinking the MDR from Mal and the CtC Cyclone Armor might help a Singer Barb avoid suicide. But it might not. As with Enlightenment, I may test, but it won't be soon.

Bone (Necromancer): As mentioned previously, I have Bone on a Stabbing Bonemancer and a Venomancer. Coincidentally, both cast Bone Armor at slvl 18 (a single hard skill point +adders). Due to synergies, the Bonemancer's absorbs 790 damage, the Venomancer's 490. IMO, Bone is BIS armor for a Bonemancer. Both my partner and I are convinced that the CtC BA has saved our Necros many times.

Bone (others): Magezon and Spearazon, as above.

Peace (Amazon): I repeat my contention that Plague/Lightning Javazon is THE best build for the armor, and best armor for the build. I have four such Zons on US East HCNL: Toxic_Shaka, level 88 Guardian; Dexless (more here), level 88 pure Vitality Conqueror; Praxidice (more here), and Elektra_Green, level 86 Conqueror about whom I haven't written yet. Shaka and Dexless have maxed CS and LS; Praxidice and Elektra have maxed CS and LF.

IMO and IME, Decoy is crucial to successful use of Plague Javelin. If I throw it where monsters are, they won't be there when the cloud spreads, and four seconds is a long time to wait for the next chance. Far better to throw Plague Javelin where the monsters are going to be-- i. e., clustering around the Decoy.

But what is the minimum point investment required for a successful Decoy? Shaka has 14 hard points in Decoy, and summons it at level 28. As a consequence, unless I respec her, she'll have to be level 96 before she finishes maxing CS and LS. (With her obscene +skills, she really does fairly well with only 16 hard points each in CS and LS. :cool:) Dexless has 7 hard points in Decoy; Praxidice has 6, and Elektra has 5, and all have all four of their offensive skills maxed. These investments in Decoy are not enough to keep the Valkyrie alive in all circumstances, but they've proven sufficient to make the Decoy itself sufficiently durable to make Plague Javelin very effective. (Decoy Life is partly a function of Zon max life. Shaka: 1396; Dexless: 1836; Praxidice: 1507; Elektra: 1420.)

I would be very interested to learn about any build which can extract more from Peace's potential, or any armor which would be better for this build. But I don't anticipate that I would be convinced. ;)

Peace (others): A Harmony Demon Crossbow gives a Druid in Werewolf form a 6 fpa Fury attack. I've tried this twice now, and it's very, very good. That's a much faster attack than an unshifted Druid or any other class can manage with Harmony. Problems: The Druid with whom I tested has fully synergized Rabies; but the Cold damage and shattering from Harmony rendered Rabies ineffective. Also, a Werewolf can't cast elemental skills (or non-Druid summons). But some combination of Fury with Fire Claws and/or Summons should be effective and fun to play.

I also retested Peace with Harmony on a Destroyer Ranger Paladin with maxed Fanaticism and Conviction, whom I hadn't played in years. After a brief shakedown in NM Lower Kurast and Travincal, I soloed him in a two player game from out the gate in Act IV through Izual, the Hellforge twice, and the CoD and RoF WPs, gaining three levels (from 58 to 61) on the way. It was fun, but my enthusiasm was tempered by the realization that his offense, and the Valkyrie's, were never going to get any better.
 
Rain (Druid): As I mentioned, I have Rain on a Fire Druid, but the armor gently whispers, "Put me on a Windy!" My partner has a Hurricanine wearing Rain, wielding Windhammer, and equipping Carrion Wind. Fury generates a lot of synergized Twisters. Both friedbananazzzz (Patriarch Twister) and crawlingdeadman (Guardian LoupGarou the Wind Wolf) wrote favorably about the synergized Twisters.
I did look into a potential fury wolf with synergized twisters/tornadoes, but I realized that finding a windhammer was not something I should bet on, so I settled for a normal windy. So thanks alot for the links, I will look at them more closely. Will be interesting to see their write-ups.

Rain (others): I can't get excited about the CtC unsynergized twisters. The mana is nice for a thirsty caster. I'm thinking the MDR from Mal and the CtC Cyclone Armor might help a Singer Barb avoid suicide. But it might not. As with Enlightenment, I may test, but it won't be soon.
Haha, that part about singers is such a good point. LE enemies seems to be their Achillies heel.

Bone (Necromancer): As mentioned previously, I have Bone on a Stabbing Bonemancer and a Venomancer. Coincidentally, both cast Bone Armor at slvl 18 (a single hard skill point +adders). Due to synergies, the Bonemancer's absorbs 790 damage, the Venomancer's 490. IMO, Bone is BIS armor for a Bonemancer. Both my partner and I are convinced that the CtC BA has saved our Necros many times.
Oh I completely concur. Started up my untwinked necro - BA is such an incredible skill. Can't wait to find two Um and/or start the RW sept and get it ctc. 🤩
 
so I have to find some other out-of-class use for Principle. 😤
Other than my Wolfbarb suggestion, I can't come up with anything.
The cast origin of the holy bolts really messed my plan up. I can no longer find any out-of-class use worth noting apart from the life bonus. (I mean the fire res is there, but it is just a random Ral.)
Extra sad, cause I had a hard time fielding barbarian and paladin too, but ended up with something I liked quite well. And now I might have to up-end parts of the plan.

@maxicek I think I could really use your experienced assassin take on this, if you have time. (Alternatively you might know other assassin people to @.)
  • How would you field assassins in untwinked/Treachery/Principle? (My original plan was kicker, phoenix striker and blade fury, but very open to other builds (perhaps apart from trapper).)
  • Alternatively, would you utilize some other 1.11 runeword for assassin? (Principle is there now just since the other slots are filled, but may very well have to be re-shuffled.)

I am concidering a dragon claw or whirlwind assassing for principle since the life bonus will be more needed in melee, but that is a very weak motivation for using principle. Would love to find something that utilize it more (but it's not like it gives one alot to work with).
 
...other assassin people...
I suppose I might qualify. :D

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I play HC, and as the spoiler title suggests, I do lose a 'Sin from time to time, but these are the ones I currently have alive on East HCNL. I'll be happy to answer questions about any of them.

...untwinked...

Dancer. Basically, she's a Trapper who diverts 20 skill points from Trap synergies into Dragon Talon. This has been my go-to build for every fresh Ladder start for more than a dozen years, because of the power, the versatility, and the ease of acquiring adequate and appropriate core equipment (Spirit, Insight, Lore and Rhyme) from the Countess in NM.

Adequate end game equipment for this character can all be obtained in NM Act I except boots, which will probably have to be obtained in NM Act V or Hell Act I, and jewelry, which is best crafted or gambled near the end of NM.

Skills: 20 LS, 20 DS, 20 FB, 20 DT; 1 point in each prerequisite; 1 point in each Shadow Discipline except Venom.

I put a point in Blade Fury at level 18, and rely upon it heavily until LS is strong enough AND Mana orb is big enough-- often well into NM. Toward the end of NM, I usueally (but not always) respec to put the points from BF and its prerequisites into Fire Blast. I try for two DT kicks against Normal Duriel, three against Normal Diablo. I then max Lightning Sentry, Death Sentry, and Fire Blast in that order; then I finish maxing DTalon and put additional points in CBS.

Gear (with desirable upgrades):

Armor: "Stealth" (--> "Treachery")
Hat: "Lore" (--> +2 Assassin/ all skills; gambled or monster drop, or Imbued/rerolled Diadem)
Gloves: Blood crafted
Belt: Blood crafted
Boots: Greaves --> Demonhide/Sharkskin/Mesh --> Wyrmhide (rare, magic, or Caster crafted) or Boneweave (rare, magic, or Hit Power crafted*)
Weapon 1: "Spirit" Long Sword (--> "Spirit" Phase Blade, possibly HotO)
Weapon 2: Any CB weapon (Gnasher, Crushflange, "Strength" claw or sword) --> "Black" Flail (or "Strength" Greater Talon or Runic Talon with +Dragon Talon staffmod**)
Shields: "Rhyme" Bone/Grim Shield (--> Heater***)
Amulet: Crafted or gambled rare
Rings: Crafted or gambled rare

* All the authorities say a Kicker needs upped Gore Rider or double upped Goblin Toe. Nice as they are, I have found that any elite boots can work end-game (and no exceptional boots will be good enough even in Hell Act I).

**The only way to obtain +DT on exceptional or elite claws is to follow the Rocdog Rule: Normalize low quality ones, then let Larzuk punch two holes..

...Treachery...
...should work very well with any Assassin build I can imagine.
Principle?
Trapper. Even a topless Trapper's Trap damage can easily exceed a Dancer's.

I am concidering a dragon claw or whirlwind assassing for principle since the life bonus will be more needed in melee
But Lionheart gives an Assassin +110 Life, PLUS a ton of other mods hugely beneficial to a melee character. I'd be inclined to use Principle where it does the least harm, and IMO that's on a Trapper.
 
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Ah, @Zyr, whenever I see you have posted here I hold off peaking until I have proper time to read - as if it were a birthday present I found a few days too early - and boy does it never dissapoint.

[Untwinked:]
Dancer. Basically, she's a Trapper who diverts 20 skill points from Trap synergies into Dragon Talon. This has been my go-to build for every fresh Ladder start for more than a dozen years, because of the power, the versatility, and the ease of acquiring adequate and appropriate core equipment (Spirit, Insight, Lore and Rhyme) from the Countess in NM.
[Very nice and detailed outline of build]
Oh, I looked a little at a dancer, but went kicker last minute when I read the kicker guide. It recommended pure kicker for assassin beginners, since it claimed dancers could be a bit complex unless you knew assassins well. Would you say such warnings are exagerated? I have only played a trapper before. (Well, at least if you count those who have gotten past NM act 2 or so).

Also out of curiosity, just since I have done lightning traps before, how much worse would you say a flame dancer is?
I take it wake of inferno is "useless" (much like inferno itself) due to its bug? And if I look at wake of fire with 40 p synergies, it does about half the damage of a 20 p synergy lightning sentry. (Both at skill level 20, but seems consistent at the two other points I checked.) So my unexperienced take from the numbers is that firetraps are for novelty/style and leveling only.

[Trechery] should work very well with any Assassin build I can imagine.
This could pretty much be the slogan for it. You might not even need the "assassin" part in it. ;)

I guess my question here was more "how do I utilize it most", as in get use for as many parts of it as possible. 'Cause like you said, pretty much any assassin have use for it.

I feel like apart from Phoenix strike, a dancer i also a nice fit for this.
The fade and venom ctc saves quite a bit of skillpoints, which both builds are starved for. The ias and FHR is highly relevant, since they are melee based.

But Lionheart gives an Assassin +110 Life, PLUS a ton of other mods hugely beneficial to a melee character. I'd be inclined to use Principle where it does the least harm, and IMO that's on a Trapper.
Yeah, a Lionheart would be better than a Principle. Arguably, as would a 3 Pruby 1 Ral armour. I agree with you though, maybe the reasonale choice would be to play it safe with the characters who drew the short straw that is Principle.

In a way, I feel trapper is a cop out - just a cookie cutter build with no benefit (or "fit") with the runeword. The design idea I had here was to make use of each any every one of these runewords. Then again, Principle does not give one much to work with.

Since I have one piece of preparation to do before I start the RW sept, and have to finished the classy one before I start this, I think I'm just gonna postpone the decision of wheather I go the reasonable approach (trapper for principle) or the Kartongen's-way-too-stubbornly-holding-on-to-a-design-idea approach (i.e. find some build I can argue get more style-points, and then cry-play my way though with it) until I start the switcheroo sept.


p.s. I understand all these questions might seem as if I am demanding a good use out of Principle. I know there is probably none out of class. My brain is just locked in at this now, and I have to work through it. I hope I don't come across as a "demanding customer" (or whatever you would call it).
I am gaining so much other knowledge though the discussion though. Loving it alot.
 
Ah, @Zyr, whenever I see you have posted here I hold off peaking until I have proper time to read - as if it were a birthday present I found a few days too early - and boy does it never dissapoint.
I'm happy to hear that my excesses of words and pictures don't come across as overwhelming burdens!
Oh, I looked a little at a dancer, but went kicker last minute when I read the kicker guide. It recommended pure kicker for assassin beginners, since it claimed dancers could be a bit complex unless you knew assassins well. Would you say such warnings are exagerated?
I assume the Kicker guide to which you refer is ilkori's. His "pure kicker" skill allocation includes 20 points in Venom, with which I strongly disagree, and 20 points in Death Sentry, which puts the 'Sin well into Dancer territory anyway. I also strongly disagree that a Dancer is more complicated and needs better gear. I can go into great detail if you're interested.

What are you going to do about Dolls in the Act III Sewers / Durance? Kicking them seems ill-advised... Or Gloams / Black Souls / Burning Souls? (They hates Fire, they does!)
Also out of curiosity, just since I have done lightning traps before, how much worse would you say a flame dancer is?
I take it wake of inferno is "useless" (much like inferno itself) due to its bug?
TL;DR: No, WoI is not useless. Long answer: I earnestly entreat you to read all of Playing With Fire, a detailed account of four Guardian Fire Assassins. I would entreat you to do so just as earnestly even if the author were not my partner of 15 years in D2 and RL, because it's really, really good.

Since I have one piece of preparation to do before I start the RW sept, and have to finished the classy one before I start this, I think I'm just gonna postpone the decision of wheather I go the reasonable approach (trapper for principle) or the Kartongen's-way-too-stubbornly-holding-on-to-a-design-idea approach (i.e. find some build I can argue get more style-points, and then cry-play my way though with it) until I start the switcheroo sept.
I think that's a very good idea, because I'm sure that in the course of completing the first Sept you're going to learn tons more about what makes a character fun (or not) for you to play.
 
I can go into great detail if you're interested.
Go into as much detail as you got the energy for. I will certainly read it, for you are yet to produce a wall of text to intimidating for me. :p

What are you going to do about Dolls in the Act III Sewers / Durance? Kicking them seems ill-advised... Or Gloams / Black Souls / Burning Souls? (They hates Fire, they does!)
Ah, I see we have detected a small flaw in my plan. I do suppose some form of trap is needed if I don't want the merc to have all the fun.


Reading through playing with fire now.
 
I have read through playing with fire now. What an amazing guide, both in terms of information but definitely in terms of inspiration and hyping fire traps. I will definitely give a flame dancer a go. 🥷🔥
 
I will definitely give a flame dancer a go. 🥷
It's definitely a more difficult path than a Flashdancer, who has a solid Fire Blast attack synergized by all of her Lightning traps. But, as Dasha_Cayenne demonstrated, it's definitely doable untwinked-- and major style points. :cool:
 
Loving all the Capsicum based name-puns. Chilly Pepper was probably my favourite, name wise.
 
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