- Jan 24, 2008
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Guardian (er, um) Conqueror Hector
Who’s this Hector? . . you say . . .
Hector is the hardcore untwinked 1.13 Concentrate Barbarian that I created to participate in Kesteg’s untwinked quest for level 99 challenge/thread. (He’s a Conqueror not a Guardian because Ancients are being reserved for level 98 as I’m still pretending I’m going to get him to level 99 someday). I opted to create a hardcore character as I find leveling for the sake of leveling uninteresting unless, . . . it’s done hardcore. (Insert the usual elitist hardcore reasoning here). I opted to create a Barbarian mostly because they seemed underrepresented in the challenge and also because they seemed good for survivability (both in general and at my endgame target: Nihlathak). Concentrate was chosen for much the same reasons: survivability and usefulness vs. Nihlathak. Plus, Concentrate seemed to be something that could be effective on a budget . . .
So, how’d it work out?
Stats:
Skills:
Equipment:
Mercenary:
Gaming Experience:
Final Thoughts:
Who’s this Hector? . . you say . . .
Hector is the hardcore untwinked 1.13 Concentrate Barbarian that I created to participate in Kesteg’s untwinked quest for level 99 challenge/thread. (He’s a Conqueror not a Guardian because Ancients are being reserved for level 98 as I’m still pretending I’m going to get him to level 99 someday). I opted to create a hardcore character as I find leveling for the sake of leveling uninteresting unless, . . . it’s done hardcore. (Insert the usual elitist hardcore reasoning here). I opted to create a Barbarian mostly because they seemed underrepresented in the challenge and also because they seemed good for survivability (both in general and at my endgame target: Nihlathak). Concentrate was chosen for much the same reasons: survivability and usefulness vs. Nihlathak. Plus, Concentrate seemed to be something that could be effective on a budget . . .
So, how’d it work out?
Stats:
Conqueror Hector
The Untwinked HC Concentrate Barbarian
LCS Screenshot
Strength: 158
Dexterity: 136
Vitality: 324
Energy: 10
Life: 1862, 4077 w/BO
Mana: 142, 310 w/BO
Defense: 3,414, 12,290 w/Shout, 20,028 w/Shout and Concentrate
Attack Rating: 6,259
Faster Run Walk: 52
Faster Hit Recovery: 30 (6 frames)
Increased Attack Speed: 52 (9 frames, Final Breakpoint for a Phase Blade)
Life Leech: 25% (Plus 5% Chance to Cast Life Tap)
Mana Leech: Nope
Damage Reduced By %: 42
Damage Reduced By #: 44
Magic Damage Reduced By: 46
Magic Find: 31
Gold Find: 148
Resists in Hell:
Fire: 75 +15% Fire Absorb
Cold: 75 +20% Cold Absorb
Lightning: 75
Poison: 75
The Untwinked HC Concentrate Barbarian
LCS Screenshot
Strength: 158
Dexterity: 136
Vitality: 324
Energy: 10
Life: 1862, 4077 w/BO
Mana: 142, 310 w/BO
Defense: 3,414, 12,290 w/Shout, 20,028 w/Shout and Concentrate
Attack Rating: 6,259
Faster Run Walk: 52
Faster Hit Recovery: 30 (6 frames)
Increased Attack Speed: 52 (9 frames, Final Breakpoint for a Phase Blade)
Life Leech: 25% (Plus 5% Chance to Cast Life Tap)
Mana Leech: Nope
Damage Reduced By %: 42
Damage Reduced By #: 44
Magic Damage Reduced By: 46
Magic Find: 31
Gold Find: 148
Resists in Hell:
Fire: 75 +15% Fire Absorb
Cold: 75 +20% Cold Absorb
Lightning: 75
Poison: 75
Skills:
Combat Skills:
Bash 1/5
Stun 1/5
Concentrate 20/24
Berserk 1/5
Leap 1/5
Leap Attack 1/5
Combat Masteries:
Sword Mastery 20/22
Increased Stamina 1/3
Increased Speed 1/3
Iron Skin 1/3
Natural Resistance 7/9
Warcries:
Howl 1/3
Shout 20/22
Battle Orders 20/22
Battle Command 1/3
Find Potion 1/3
Find Item 1/3
5 Skill Points Unspent . . .
Bash 1/5
Stun 1/5
Concentrate 20/24
Berserk 1/5
Leap 1/5
Leap Attack 1/5
Combat Masteries:
Sword Mastery 20/22
Increased Stamina 1/3
Increased Speed 1/3
Iron Skin 1/3
Natural Resistance 7/9
Warcries:
Howl 1/3
Shout 20/22
Battle Orders 20/22
Battle Command 1/3
Find Potion 1/3
Find Item 1/3
5 Skill Points Unspent . . .
Equipment:
Weapon:
Grief Phase Blade
Shield:
Gerke's Sanctuary Pavise
Helm:
Arreat's Face Slayer Guard
Armor:
Shaftstop Boneweave
Gloves:
Dracul's Grasp Vampirebone Gloves
Belt:
String of Ears Demonhide Sash <--- Forgot the Screenshot
Boots:
Gore Rider War Boots
Amulet:
Prismatic Amulet of Life Everlasting
Ring:
Raven Frost
Ring:
Dwarf Star
Switch:
Echoing Throwing Spear x2
Charms:
Grief Phase Blade
Grief
Phase Blade
'EthTirLoMalRal'
One-Hand Damage: 31 to 35
Required Dexterity: 136
Required Strength: 25
Required Level: 59
Sword Class - Fastest Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xf491e48c
Adds 5-30 fire damage
+12 Life after each Kill
37% Increased Attack Speed
Adds +389 Damage
Ignore Target Defense
-25% Target Defense
Prevent Monster Heal
+2 to Mana After Each Kill
20% Deadly Strike
35% Chance to cast Level 15 Venom on striking
1% Damage to Demons (Based on Character Level)
-25% to Enemy Poison Resistance
Socketed (5: 5 used)
Phase Blade
'EthTirLoMalRal'
One-Hand Damage: 31 to 35
Required Dexterity: 136
Required Strength: 25
Required Level: 59
Sword Class - Fastest Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xf491e48c
Adds 5-30 fire damage
+12 Life after each Kill
37% Increased Attack Speed
Adds +389 Damage
Ignore Target Defense
-25% Target Defense
Prevent Monster Heal
+2 to Mana After Each Kill
20% Deadly Strike
35% Chance to cast Level 15 Venom on striking
1% Damage to Demons (Based on Character Level)
-25% to Enemy Poison Resistance
Socketed (5: 5 used)
Shield:
Gerke's Sanctuary Pavise
Gerke's Sanctuary
Pavise
'Um'
Defense: 263
Chance to Block: 74%
Smite Damage: 10 to 17
Durability: 155 of 172
Required Strength: 133
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 55
Fingerprint: 0x1416a032
+234% Enhanced Defense
+30% Increased Chance of Blocking
Damage Reduced by 13
Magic Damage Reduced by 17
All Resistances +49
+100 Maximum Durability
Replenish Life +15
Socketed (1: 1 used)
Pavise
'Um'
Defense: 263
Chance to Block: 74%
Smite Damage: 10 to 17
Durability: 155 of 172
Required Strength: 133
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 55
Fingerprint: 0x1416a032
+234% Enhanced Defense
+30% Increased Chance of Blocking
Damage Reduced by 13
Magic Damage Reduced by 17
All Resistances +49
+100 Maximum Durability
Replenish Life +15
Socketed (1: 1 used)
Helm:
Arreat's Face Slayer Guard
Arreat's Face
Slayer Guard
'Sol'
Defense: 349
Durability: 42 of 55
(Barbarian Only)
Required Strength: 118
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x88b056c0
+20 to Strength
+20 to Dexterity
+189% Enhanced Defense
Damage Reduced by 7
All Resistances +30
3% Life stolen per hit
+2 to Barbarian Skill Levels
30% Faster Hit Recovery
20% Bonus to Attack Rating
+2 to Combat Skills (Barbarian Only)
Socketed (1: 1 used)
Slayer Guard
'Sol'
Defense: 349
Durability: 42 of 55
(Barbarian Only)
Required Strength: 118
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x88b056c0
+20 to Strength
+20 to Dexterity
+189% Enhanced Defense
Damage Reduced by 7
All Resistances +30
3% Life stolen per hit
+2 to Barbarian Skill Levels
30% Faster Hit Recovery
20% Bonus to Attack Rating
+2 to Combat Skills (Barbarian Only)
Socketed (1: 1 used)
Armor:
Shaftstop Boneweave
Shaftstop
Boneweave
Defense: 1224
Durability: 30 of 45
Required Strength: 158
Required Level: 54
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x78681200
+60 to Life
+207% Enhanced Defense
+250 Defense vs. Missile
Damage Reduced by 30%
Fire Resist +27%
Required Level +7
15% Increased Attack Speed
Socketed (1: 1 used)
Boneweave
Defense: 1224
Durability: 30 of 45
Required Strength: 158
Required Level: 54
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x78681200
+60 to Life
+207% Enhanced Defense
+250 Defense vs. Missile
Damage Reduced by 30%
Fire Resist +27%
Required Level +7
15% Increased Attack Speed
Socketed (1: 1 used)
Gloves:
Dracul's Grasp Vampirebone Gloves
Dracul's Grasp
Vampirebone Gloves
Defense: 135
Durability: 5 of 14
Required Strength: 50
Required Level: 76
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xd999e96c
+11 to Strength
+106% Enhanced Defense
10% Life stolen per hit
+8 Life after each Kill
25% Chance of Open Wounds
5% Chance to cast Level 10 Life Tap on striking
Vampirebone Gloves
Defense: 135
Durability: 5 of 14
Required Strength: 50
Required Level: 76
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xd999e96c
+11 to Strength
+106% Enhanced Defense
10% Life stolen per hit
+8 Life after each Kill
25% Chance of Open Wounds
5% Chance to cast Level 10 Life Tap on striking
Belt:
String of Ears Demonhide Sash <--- Forgot the Screenshot
String of Ears
Demonhide Sash
Defense: 112
Durability: 17 of 22
Required Strength: 20
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x154c12a5
+179% Enhanced Defense
+15 Defense
Magic Damage Reduced by 14
Damage Reduced by 12%
8% Life stolen per hit
+10 Maximum Durability
Demonhide Sash
Defense: 112
Durability: 17 of 22
Required Strength: 20
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x154c12a5
+179% Enhanced Defense
+15 Defense
Magic Damage Reduced by 14
Damage Reduced by 12%
8% Life stolen per hit
+10 Maximum Durability
Boots:
Gore Rider War Boots
Gore Rider
War Boots
Defense: 148
Durability: 33 of 34
Kick Damage: 39 to 80
Required Strength: 94
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x884b90a2
+20 to Maximum Stamina
+175% Enhanced Defense
+10 Maximum Durability
Requirements -25%
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow
15% Deadly Strike
War Boots
Defense: 148
Durability: 33 of 34
Kick Damage: 39 to 80
Required Strength: 94
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x884b90a2
+20 to Maximum Stamina
+175% Enhanced Defense
+10 Maximum Durability
Requirements -25%
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow
15% Deadly Strike
Amulet:
Prismatic Amulet of Life Everlasting
Prismatic Amulet of Life Everlasting
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 89
Fingerprint: 0xb8925212
Damage Reduced by 24
All Resistances +20
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 89
Fingerprint: 0xb8925212
Damage Reduced by 24
All Resistances +20
Ring:
Raven Frost
Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0xc57ac885
+17 to Dexterity
+40 to Mana
+249 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0xc57ac885
+17 to Dexterity
+40 to Mana
+249 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen
Ring:
Dwarf Star
Dwarf Star
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xb2c9f26b
+40 to Life
+40 to Maximum Stamina
Heal Stamina Plus 15%
Magic Damage Reduced by 15
100% Extra Gold from Monsters
15% Fire Absorb
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xb2c9f26b
+40 to Life
+40 to Maximum Stamina
Heal Stamina Plus 15%
Magic Damage Reduced by 15
100% Extra Gold from Monsters
15% Fire Absorb
Switch:
Echoing Throwing Spear x2
Echoing Throwing Spear
Throw Damage: 12 to 30
One-Hand Damage: 5 to 15
Quantity: 80
Required Dexterity: 65
Required Level: 45
Javelin Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 95
Fingerprint: 0x85131544
+3 to Warcry Skills (Barbarian Only)
Echoing Throwing Spear
Throw Damage: 12 to 30
One-Hand Damage: 5 to 15
Quantity: 80
Required Dexterity: 65
Required Level: 45
Javelin Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 95
Fingerprint: 0x17344a6a
+3 to Warcry Skills (Barbarian Only)
Throw Damage: 12 to 30
One-Hand Damage: 5 to 15
Quantity: 80
Required Dexterity: 65
Required Level: 45
Javelin Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 95
Fingerprint: 0x85131544
+3 to Warcry Skills (Barbarian Only)
Echoing Throwing Spear
Throw Damage: 12 to 30
One-Hand Damage: 5 to 15
Quantity: 80
Required Dexterity: 65
Required Level: 45
Javelin Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 95
Fingerprint: 0x17344a6a
+3 to Warcry Skills (Barbarian Only)
Charms:
Gheed's Fortune
Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 94
Fingerprint: 0x81ea39fb
148% Extra Gold from Monsters
31% Better Chance of Getting Magic Items
Reduces All Vendor Prices 14%
Sharp Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0xb6d86617
+40 to Life
+62 to Attack Rating
+9 to Maximum Damage
Fine Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x3eefd74c
+31 to Life
+10 to Attack Rating
+3 to Maximum Damage
Iron Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0xdcbd2c93
+33 to Life
+47 to Attack Rating
Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xf3a3dc4a
+35 to Life
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x887d8ac9
+18 to Life
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0xfd838b58
+19 to Life
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xf7ef1339
+20 to Life
Amber Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x791e811e
+17 to Life
Lightning Resist +11%
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0xf2a9fd6e
+17 to Life
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xdbcacc3
+17 to Life
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 95
Fingerprint: 0xe069db35
+20 to Life
Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 94
Fingerprint: 0x81ea39fb
148% Extra Gold from Monsters
31% Better Chance of Getting Magic Items
Reduces All Vendor Prices 14%
Sharp Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0xb6d86617
+40 to Life
+62 to Attack Rating
+9 to Maximum Damage
Fine Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x3eefd74c
+31 to Life
+10 to Attack Rating
+3 to Maximum Damage
Iron Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0xdcbd2c93
+33 to Life
+47 to Attack Rating
Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xf3a3dc4a
+35 to Life
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x887d8ac9
+18 to Life
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0xfd838b58
+19 to Life
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xf7ef1339
+20 to Life
Amber Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x791e811e
+17 to Life
Lightning Resist +11%
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0xf2a9fd6e
+17 to Life
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xdbcacc3
+17 to Life
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 95
Fingerprint: 0xe069db35
+20 to Life
Mercenary:
Chalan, Might Desert Mercenary. Chalan doesn’t do Players 8 Nihlathak very well but is pretty strong everywhere else (and the Might Aura is nice).
Weapon:
Eth Insight Cryptic Axe
Helm:
Guillaume's Face Winged Helm
Armor:
Ebug Eth Treachery Dusk Shroud
Weapon:
Eth Insight Cryptic Axe
Insight
Cryptic Axe
'RalTirTalSol'
Two-Hand Damage: 171 to 744
Durability: 33 of 33
Required Dexterity: 93
Required Strength: 155
Required Level: 59
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xa908888f
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
+231% Enhanced Damage
+9 to Minimum Damage
Adds 5-30 fire damage
+75 poison damage over 5 seconds
23% Better Chance of Getting Magic Items
+3 to Critical Strike
35% Faster Cast Rate
231% Bonus to Attack Rating
+2 to Mana After Each Kill
Level 12 Meditation Aura When Equipped
Ethereal (Cannot be Repaired), Socketed (4: 4 used)
Cryptic Axe
'RalTirTalSol'
Two-Hand Damage: 171 to 744
Durability: 33 of 33
Required Dexterity: 93
Required Strength: 155
Required Level: 59
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xa908888f
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
+231% Enhanced Damage
+9 to Minimum Damage
Adds 5-30 fire damage
+75 poison damage over 5 seconds
23% Better Chance of Getting Magic Items
+3 to Critical Strike
35% Faster Cast Rate
231% Bonus to Attack Rating
+2 to Mana After Each Kill
Level 12 Meditation Aura When Equipped
Ethereal (Cannot be Repaired), Socketed (4: 4 used)
Helm:
Guillaume's Face Winged Helm
Guillaume's Face
Winged Helm
Defense: 217
Durability: 33 of 40
Required Strength: 115
Required Level: 34
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x692fd493
+15 to Strength
+120% Enhanced Defense
30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
Winged Helm
Defense: 217
Durability: 33 of 40
Required Strength: 115
Required Level: 34
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x692fd493
+15 to Strength
+120% Enhanced Defense
30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
Armor:
Ebug Eth Treachery Dusk Shroud
Treachery
Dusk Shroud
'ShaelThulLem'
Defense: 922
Durability: 11 of 11
Required Strength: 67
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x9e5a9aaa
Cold Resist +30%
50% Extra Gold from Monsters
+2 to Assassin Skill Levels
45% Increased Attack Speed
20% Faster Hit Recovery
25% Chance to cast Level 15 Venom on striking
5% Chance to cast Level 15 Fade when struck
Ethereal (Cannot be Repaired), Socketed (3: 3 used)
Dusk Shroud
'ShaelThulLem'
Defense: 922
Durability: 11 of 11
Required Strength: 67
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x9e5a9aaa
Cold Resist +30%
50% Extra Gold from Monsters
+2 to Assassin Skill Levels
45% Increased Attack Speed
20% Faster Hit Recovery
25% Chance to cast Level 15 Venom on striking
5% Chance to cast Level 15 Fade when struck
Ethereal (Cannot be Repaired), Socketed (3: 3 used)
Gaming Experience:
In two words: ‘Pretty nice’. Hector was my first ‘freestyle’ single player hardcore character in years and that turned out to be pretty fun. I had suspected that regular hardcore play might not be as engaging as it had been before I started playing in SPF tournaments but it’s still fun. No small part of the fun was surely that I’m a sucker for restarting and I approached Hector as though I’d decided to restart to hardcore only SP play and Hector was going to be my opening character.
To that end, getting the most MF possible (as soon as possible) was Hector’s premier priority. Early gear for Hector and the Mercenary was anything that had MF . . . but it didn’t pay off right away. Hector and his Rouge Mercenary scored a grand total of zero set/uniques in Normal Act 1. Normal Act 2 however, went much better . . . once I started running Beetleburst as he was right off the Far Oasis Waypoint. Beetleburst dropped an eth Dimoak’s Hew Bardiche which made Hector’s Desert Mercenary very effective (good thing too, because Hector sure wasn’t killing much with his Steel Broadsword).
The eth Dimoak’s Hew Bardiche / Desert Mercenary continued to do all the killing until Normal Act 5 when the Dimoak’s Hew Bardiche got upgraded to a Lochaber Axe. So then the eth Dimoak’s Hew Lochaber Axe / Desert Mercenary continued to do all the killing until NM Act 1 when a Partizan Insight was made (and yes, the mercenary continued to do all the killing). NM Andariel dropped nothing of interest on her opening drop but I decided to try her again (mostly to see how long a run would take) and she dropped this. The Shaftstop of course became my endgame armor and the Hexfire meant that Hector could do some of the killing . . . for a time. Sadly neither Hector nor his mercenary would get another weapon upgrade throughout the rest of Nightmare.
As a result, I was rather concerned about entering Hell with nothing but a Hexfire Shamshir and a Partizan Insight . . . but experience in NM was becoming scarce and so it seemed time to press on. The players setting was dropped for the first time and Hector discarded some MF gear for the safety of his Shaftstop and Gerke’s Sanctuary and ventured into Hell. At players 3, Hector with his Hexfire, was useless as a melee fighter so he became a Warcries shouting support character . . . the only problem was that he was supporting a mercenary who wasn’t much stronger . . . Still, Hector managed to creep to The Pits and locate a good map (one that had lots of chokepoints). Sporting about 300 MF (when the mercenary killed . . . and the mercenary always killed) Hector proceeded to creep through The Pits from clvl 77 to clvl 83 when suddenly a golden phase blade dropped! It turned out to be a Lightsabre, usually something that would really annoy me (as I can’t get an Azurewrath to in SP for anything), but in this case it was really exciting. The Lightsabre was a huge upgrade from the Hexfire and Hector was suddenly as or more capable than the mercenary who too got an upgrade in the form of a Thresher Insight. Suddenly The Pits became much much easier. Hector continued to run The Pits (now at players 5) to clvl 88 by which time he’d found and cubed an eth Colossus Vouge, eth Cryptic Axe, and eth Giant Thresher to four sockets greatly upgrading his mercenary’s damage (the Colussus Vouge came out to the most damage per second). Hector too got an upgrade in damage as an eth Colossus Blade dropped and cubed to four sockets enabling Hector’s creation of Oath.
Hector then had an easy time questing through Hell and found some good stuff too. A Gheed’s dropped from Big D (important because it helped me gamble more amulets more often) and an Arreat’s Face dropped in the Arreat Plateau (how cool is that). After questing up to (but of course not including) the Ancients, Hector returned to MF Mephisto. A thousand set/uniques and two character levels later, Hector had everything he wanted from Mephisto (Dracul’s Grasp was the last thing to drop). Oh, I almost forgot, a Lo Rune dropped from the special chest behind Mephisto. A Lo Rune? Yes, a Lo Rune. The only high rune that could really be a game changer for Hector . . . Amazing. Three socket quest rewards and a respec (to optimize strength and dexterity only) and Hector was ready to do or die (literally).
As you may recall, long ago before the many readouts and much rambling I stated that Hector’s prime purpose was to battle Nihlathak . . . my most feared super unique / boss. I opted to start out cautious engaging Nihlathak at players 1 . . . and to my surprise everything worked well . . . perhaps too well . . . Could it be a trap?! I did a dozen more runs at players 1 to find out . . . nothing seemed dangerous (to Hector at least, Chalan was dead, dead, dead, left dead). Okay, let’s try players 3. A dozen runs later . . . nothing seemed dangerous. Okay, let’s try players 5. A dozen runs later . . . nothing seemed too dangerous. Okay, let’s try players 7! A dozen runs later . . . nothing seemed too very dangerous. Dare I try players 8? . . I never use players 8 . . . never . . . mostly because I’m never trying to level so players 7 is plenty good . . . hmm . . . hmm . . . ‘/players 8’ . . . ‘Now for wrath! Now for ruin! And the red dawn! Death! Death! Death! . . . and guess what, it was Nihlathak’s death, not Hector’s. Hector went from clvl 90.5 to 91.5 at Nihlathak at players 8 and everything went well (he may yet die there but it seems it will take a perfect storm of monsters mods and some mistakes for it to happen). I stopped running Nihlathak when I bothered to do some math and realized that The Pit was still better for experience . . . Hector has been running The Pits without incident ever since . . .
To that end, getting the most MF possible (as soon as possible) was Hector’s premier priority. Early gear for Hector and the Mercenary was anything that had MF . . . but it didn’t pay off right away. Hector and his Rouge Mercenary scored a grand total of zero set/uniques in Normal Act 1. Normal Act 2 however, went much better . . . once I started running Beetleburst as he was right off the Far Oasis Waypoint. Beetleburst dropped an eth Dimoak’s Hew Bardiche which made Hector’s Desert Mercenary very effective (good thing too, because Hector sure wasn’t killing much with his Steel Broadsword).
The eth Dimoak’s Hew Bardiche / Desert Mercenary continued to do all the killing until Normal Act 5 when the Dimoak’s Hew Bardiche got upgraded to a Lochaber Axe. So then the eth Dimoak’s Hew Lochaber Axe / Desert Mercenary continued to do all the killing until NM Act 1 when a Partizan Insight was made (and yes, the mercenary continued to do all the killing). NM Andariel dropped nothing of interest on her opening drop but I decided to try her again (mostly to see how long a run would take) and she dropped this. The Shaftstop of course became my endgame armor and the Hexfire meant that Hector could do some of the killing . . . for a time. Sadly neither Hector nor his mercenary would get another weapon upgrade throughout the rest of Nightmare.
As a result, I was rather concerned about entering Hell with nothing but a Hexfire Shamshir and a Partizan Insight . . . but experience in NM was becoming scarce and so it seemed time to press on. The players setting was dropped for the first time and Hector discarded some MF gear for the safety of his Shaftstop and Gerke’s Sanctuary and ventured into Hell. At players 3, Hector with his Hexfire, was useless as a melee fighter so he became a Warcries shouting support character . . . the only problem was that he was supporting a mercenary who wasn’t much stronger . . . Still, Hector managed to creep to The Pits and locate a good map (one that had lots of chokepoints). Sporting about 300 MF (when the mercenary killed . . . and the mercenary always killed) Hector proceeded to creep through The Pits from clvl 77 to clvl 83 when suddenly a golden phase blade dropped! It turned out to be a Lightsabre, usually something that would really annoy me (as I can’t get an Azurewrath to in SP for anything), but in this case it was really exciting. The Lightsabre was a huge upgrade from the Hexfire and Hector was suddenly as or more capable than the mercenary who too got an upgrade in the form of a Thresher Insight. Suddenly The Pits became much much easier. Hector continued to run The Pits (now at players 5) to clvl 88 by which time he’d found and cubed an eth Colossus Vouge, eth Cryptic Axe, and eth Giant Thresher to four sockets greatly upgrading his mercenary’s damage (the Colussus Vouge came out to the most damage per second). Hector too got an upgrade in damage as an eth Colossus Blade dropped and cubed to four sockets enabling Hector’s creation of Oath.
Hector then had an easy time questing through Hell and found some good stuff too. A Gheed’s dropped from Big D (important because it helped me gamble more amulets more often) and an Arreat’s Face dropped in the Arreat Plateau (how cool is that). After questing up to (but of course not including) the Ancients, Hector returned to MF Mephisto. A thousand set/uniques and two character levels later, Hector had everything he wanted from Mephisto (Dracul’s Grasp was the last thing to drop). Oh, I almost forgot, a Lo Rune dropped from the special chest behind Mephisto. A Lo Rune? Yes, a Lo Rune. The only high rune that could really be a game changer for Hector . . . Amazing. Three socket quest rewards and a respec (to optimize strength and dexterity only) and Hector was ready to do or die (literally).
As you may recall, long ago before the many readouts and much rambling I stated that Hector’s prime purpose was to battle Nihlathak . . . my most feared super unique / boss. I opted to start out cautious engaging Nihlathak at players 1 . . . and to my surprise everything worked well . . . perhaps too well . . . Could it be a trap?! I did a dozen more runs at players 1 to find out . . . nothing seemed dangerous (to Hector at least, Chalan was dead, dead, dead, left dead). Okay, let’s try players 3. A dozen runs later . . . nothing seemed dangerous. Okay, let’s try players 5. A dozen runs later . . . nothing seemed too dangerous. Okay, let’s try players 7! A dozen runs later . . . nothing seemed too very dangerous. Dare I try players 8? . . I never use players 8 . . . never . . . mostly because I’m never trying to level so players 7 is plenty good . . . hmm . . . hmm . . . ‘/players 8’ . . . ‘Now for wrath! Now for ruin! And the red dawn! Death! Death! Death! . . . and guess what, it was Nihlathak’s death, not Hector’s. Hector went from clvl 90.5 to 91.5 at Nihlathak at players 8 and everything went well (he may yet die there but it seems it will take a perfect storm of monsters mods and some mistakes for it to happen). I stopped running Nihlathak when I bothered to do some math and realized that The Pit was still better for experience . . . Hector has been running The Pits without incident ever since . . .
Final Thoughts:
Um, let’s go for something that sounds wise . . . ‘Don’t find everything that you want, it really decreases motivation’ . . .
Hector has presently found everything that I’d hoped to find right down to the Grief Phase Blade and the gambled Prismatic Amulet of Life Everlasting (okay, I’d wanted Chronomatic but +20 resist all is pretty darn close). So now what?! I’m running The Pits and Nihlathak so there’s some chance that something amazing could drop . . . but with only 31 MF . . . it’s not a good chance.
I’ve leveled past my previous hardcore clvl record . . . a clvl 92 1.12 Bone Necro on Bnet (that either leveled solo or with a friend’s Auradin) . . . so really it’s a very oranges vs orangutans comparison. I am enjoying chasing loomy’s hardcore paladin (so don’t stop :badteeth: and let’s see a write up when you reach your endgame gear :thumbsup: )!
Will Hector reach clvl 99 (or even clvl 94). Stay tuned!
Thanks for reading :thumbup: ! And as always, comments, questions, concerns, could’a-should’a-woulda’s all welcome! Oh, and if you have the recipe for a mercenary that laughs at players 8 Nihlathak (and associated monsters) . . . that would be interesting too . . . I’ve been thinking maybe an Act 3 Cold Mercenary with Lawbringer / Stormshield / some source of integer damage reduction might be interesting . . . but I haven’t gotten around to doing any testing . . . yet . . .
Thanks again! Cheers!
Hector has presently found everything that I’d hoped to find right down to the Grief Phase Blade and the gambled Prismatic Amulet of Life Everlasting (okay, I’d wanted Chronomatic but +20 resist all is pretty darn close). So now what?! I’m running The Pits and Nihlathak so there’s some chance that something amazing could drop . . . but with only 31 MF . . . it’s not a good chance.
I’ve leveled past my previous hardcore clvl record . . . a clvl 92 1.12 Bone Necro on Bnet (that either leveled solo or with a friend’s Auradin) . . . so really it’s a very oranges vs orangutans comparison. I am enjoying chasing loomy’s hardcore paladin (so don’t stop :badteeth: and let’s see a write up when you reach your endgame gear :thumbsup: )!
Will Hector reach clvl 99 (or even clvl 94). Stay tuned!
Thanks for reading :thumbup: ! And as always, comments, questions, concerns, could’a-should’a-woulda’s all welcome! Oh, and if you have the recipe for a mercenary that laughs at players 8 Nihlathak (and associated monsters) . . . that would be interesting too . . . I’ve been thinking maybe an Act 3 Cold Mercenary with Lawbringer / Stormshield / some source of integer damage reduction might be interesting . . . but I haven’t gotten around to doing any testing . . . yet . . .
Thanks again! Cheers!