Guardian #6, Bao-Dur the Trang's Poison/Summon necro
Normal & Nightmare
Like many have, I also made the mistake of maximizing the skellies first and then investing points into Nova and it’s synergies at lvl 30. This made him a regular fishymancer until lvl ~45 where he equipped Trang’s gloves and White wand. Since that moment Nova had no troubles taking out any monsters (except those PI skellies due to not having any –% PR).
Act 1
Rushed him to Outer Cloister and at lvl 69 I began doing Pit runs. Stopped at lvl 80 to continue with questing. Re-equipped him as well, putting full trang’s set for the -% poison res and the other useful mods. Decided to go at /p1 to get to guardian faster even though he could manage /p3 hell creatures rather well.
Act 2
First major NDE in Act 2. Was feeling lazy and couldn’t stand walking through Maggot Lair so i decided to teleport (with Naj’s), one boss pack amp’ed be and then i tele’d into a champ (or boss, i didn’t stick around to see). In a milisecond my life dropped, but was able to somehow hit a juvie and tele the hell out of there. This is a typical example of the carnage a psn/summonancer can do.
Act 3
Nothing really special about this one, was done in half an hour (teleing through the dungeons).
Act 4
Some very exciting moments here. Plain of Despair spawned with gloams, on two occasions I had to go back to town, resurrect my merc and raise the army. First time when a boss pack of gloams spawned near a boss pack of Doom Knights and champ pack of Pit Lords. Second time is a conviction boss pack of Gloams (took that screenie and ran away like a little girl). This is the first time I wished I had some Hexing GCs cause the radius of DV is really small. Chaos Sanctuary was easy, thought Pit Lords would be PI but it turns out they’re just FI.
Act 5
Only one small NDE where I tele’d into Eyeback’s gang but juvies saved me. Crystalline Passage spawned Gloams, melting my meat shield. Ancients were a pushover (decrepify ftw.). ToD also spawned Gloams, this time with a non breakable immunity and a bunchload of them in the actual throne. DV proved it was one of the best crowd control skills. Baal was easy but it took a long time to kill him.
Bao-Dur – LCS
Stats:
Strength: 95
Dexterity: 164 (max block with an eld’ed Homunculus)
Vitality: 221
Energy: Base
Skills:
Max Poison Nova, Poison Explosion, Poison Dagger, Raise Skeleton
1 point in Skeleton Mastery, Clay Golem, Summon resist, all curses (except two)
Equipment:
Helm: Trang’s
Amulet: Rare (1 Necro skills, res and some life)
Weapon: White (+3 Pnova Ghost Wand)
Armor: Trang’s
Shield: Trang’s
Gloves: Trang’s
Belt: Trang’s
Boots: Waterwalks
Ring1: SoJ
Ring2: Raven Frost
Merc – Azrael – Might merc
Helm: Rockstopper
Armor: Shaftstop
Weapon: Eth Bonehew (Hel+Amn)
Finds:
NM HF – Lem (will come handy for a GF barb in plan)
Hell HF – Ko
Pits – Occy, Lo
Coral SC of Sustenance (9 lres, 11 life)
Plains of Despair – Ist
Plans:
He’s going to be my main Pit runner, I like the safety behind the skeletons and the power of Poison Nova coupled with the fact that there aren’t any poison immunes in Pits.
Impressions:
Very safe and very powerful build. Too bad I don’t have any necro skillers atm to make him even more powerful. Only thing is that skeletons are very fragile due to the low point investment, but they can hold their ground in the pits. Of course they can’t kill anything but that’s why there’s Poison Nova. Now he’s due for a change in equipment, gonna miss the ugly vampire.
Normal & Nightmare
Like many have, I also made the mistake of maximizing the skellies first and then investing points into Nova and it’s synergies at lvl 30. This made him a regular fishymancer until lvl ~45 where he equipped Trang’s gloves and White wand. Since that moment Nova had no troubles taking out any monsters (except those PI skellies due to not having any –% PR).
Act 1
Rushed him to Outer Cloister and at lvl 69 I began doing Pit runs. Stopped at lvl 80 to continue with questing. Re-equipped him as well, putting full trang’s set for the -% poison res and the other useful mods. Decided to go at /p1 to get to guardian faster even though he could manage /p3 hell creatures rather well.
Act 2
First major NDE in Act 2. Was feeling lazy and couldn’t stand walking through Maggot Lair so i decided to teleport (with Naj’s), one boss pack amp’ed be and then i tele’d into a champ (or boss, i didn’t stick around to see). In a milisecond my life dropped, but was able to somehow hit a juvie and tele the hell out of there. This is a typical example of the carnage a psn/summonancer can do.
Act 3
Nothing really special about this one, was done in half an hour (teleing through the dungeons).
Act 4
Some very exciting moments here. Plain of Despair spawned with gloams, on two occasions I had to go back to town, resurrect my merc and raise the army. First time when a boss pack of gloams spawned near a boss pack of Doom Knights and champ pack of Pit Lords. Second time is a conviction boss pack of Gloams (took that screenie and ran away like a little girl). This is the first time I wished I had some Hexing GCs cause the radius of DV is really small. Chaos Sanctuary was easy, thought Pit Lords would be PI but it turns out they’re just FI.
Act 5
Only one small NDE where I tele’d into Eyeback’s gang but juvies saved me. Crystalline Passage spawned Gloams, melting my meat shield. Ancients were a pushover (decrepify ftw.). ToD also spawned Gloams, this time with a non breakable immunity and a bunchload of them in the actual throne. DV proved it was one of the best crowd control skills. Baal was easy but it took a long time to kill him.
Bao-Dur – LCS
Stats:
Strength: 95
Dexterity: 164 (max block with an eld’ed Homunculus)
Vitality: 221
Energy: Base
Skills:
Max Poison Nova, Poison Explosion, Poison Dagger, Raise Skeleton
1 point in Skeleton Mastery, Clay Golem, Summon resist, all curses (except two)
Equipment:
Helm: Trang’s
Amulet: Rare (1 Necro skills, res and some life)
Weapon: White (+3 Pnova Ghost Wand)
Armor: Trang’s
Shield: Trang’s
Gloves: Trang’s
Belt: Trang’s
Boots: Waterwalks
Ring1: SoJ
Ring2: Raven Frost
Merc – Azrael – Might merc
Helm: Rockstopper
Armor: Shaftstop
Weapon: Eth Bonehew (Hel+Amn)
Finds:
NM HF – Lem (will come handy for a GF barb in plan)
Hell HF – Ko
Pits – Occy, Lo
Coral SC of Sustenance (9 lres, 11 life)
Plains of Despair – Ist
Plans:
He’s going to be my main Pit runner, I like the safety behind the skeletons and the power of Poison Nova coupled with the fact that there aren’t any poison immunes in Pits.
Impressions:
Very safe and very powerful build. Too bad I don’t have any necro skillers atm to make him even more powerful. Only thing is that skeletons are very fragile due to the low point investment, but they can hold their ground in the pits. Of course they can’t kill anything but that’s why there’s Poison Nova. Now he’s due for a change in equipment, gonna miss the ugly vampire.
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