Guardian #14, Joosh the Fury Wolf
Wish I haven't said that.
Normal&Nightmare
Just like with any other twinked character, this ball of furr easily clawed it's way to Hell. There was a big annoyance in Act 3 Nightmare though. I was looking for Spider Cavern, explored the Spider Forest and Great Marsh but in the end I found the entrance in Flayer Jungle.
Hell
Unfortunately this character isn't as powerful as Fana Zealot, he could do fine on p1 but I wanted to play him on p8 just like I played with the paladin. Entered Hell with CtA+Lidless for the life boost, but in Maggot Lair I encountered this source of aggravation. That's when I decided I'll put Naj's Puzzler on switch and speed up the game because it was really slow going. I had numerous NDEs, 3 times I had to S&E because a pack of monsters surounded me and life was just dripping. I had huge luck with ancients, while I was killing Madawc, Talic was busy with my merc.
Joosh – LCS
Stats:
Strength: 81
Dexterity: 20
Vitality: 399
Energy: 20
Skills:
Max Fury, Lycanthropy, Werewolf, How
15 in Summon Bear
Equipment:
Helm: Um'ed Guillaume's
Amulet: Highlord's
Weapon: EBotD BA
Shield: Lance Guard (PDiamond)
Armor: CoH Dush Shroud
Gloves: LoH
Belt: SoE
Boots: Gore Riders
Ring1: Ravenfrost
Ring2: BKWB
Switch: Naj's Puzzler
Inventory:
Grand Charms (6) - +488 to AR, +40 to Max Damage, +114 to Life, 12 FHR
Small Charms (6) - +78 AR, +8 to Max Damage, 5 FHR, 11 Lres, 11 Cres, 3 Dex
Merc – Mizan – Might merc
Helm: Rockstopper
Armor: EShaftstop
Weapon: EReaper's
Finds:
Hell HF – Pul
Shokogusha's GC of Dexterity (6 Dex) - Catacombs Lvl 3
Plans:
I can't believe how Blizzard managed to screw up druids so badly, they have absolutely no practical use in PvM. I expected a wolf would be less powerful than a Fana Zealot but I also expected more survivability, and that didn't happen. Don't get me wrong, the idea was great and I think druids have the best story but Blizzard should've made them more powerful. At least I got my first sept completed, so I guess they're good for something afterall.
maybe I'll make a Fury Druid with HoW to compare the two.
Wish I haven't said that.
Normal&Nightmare
Just like with any other twinked character, this ball of furr easily clawed it's way to Hell. There was a big annoyance in Act 3 Nightmare though. I was looking for Spider Cavern, explored the Spider Forest and Great Marsh but in the end I found the entrance in Flayer Jungle.
Hell
Unfortunately this character isn't as powerful as Fana Zealot, he could do fine on p1 but I wanted to play him on p8 just like I played with the paladin. Entered Hell with CtA+Lidless for the life boost, but in Maggot Lair I encountered this source of aggravation. That's when I decided I'll put Naj's Puzzler on switch and speed up the game because it was really slow going. I had numerous NDEs, 3 times I had to S&E because a pack of monsters surounded me and life was just dripping. I had huge luck with ancients, while I was killing Madawc, Talic was busy with my merc.
Joosh – LCS
Stats:
Strength: 81
Dexterity: 20
Vitality: 399
Energy: 20
Skills:
Max Fury, Lycanthropy, Werewolf, How
15 in Summon Bear
Equipment:
Helm: Um'ed Guillaume's
Amulet: Highlord's
Weapon: EBotD BA
Shield: Lance Guard (PDiamond)
Armor: CoH Dush Shroud
Gloves: LoH
Belt: SoE
Boots: Gore Riders
Ring1: Ravenfrost
Ring2: BKWB
Switch: Naj's Puzzler
Inventory:
Grand Charms (6) - +488 to AR, +40 to Max Damage, +114 to Life, 12 FHR
Small Charms (6) - +78 AR, +8 to Max Damage, 5 FHR, 11 Lres, 11 Cres, 3 Dex
Code:
Guillaume's Face
Winged Helm
Defense: 217
Durability: 38 of 40
Required Level: 47
Required Strength: 115
Fingerprint: 0x67fcaffe
Item Level: 86
Version: Expansion 1.10+
+30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
All Resistances +15
1 Sockets (1 used)
Socketed: Um Rune
Breath of the Dying
Berserker Axe
VexHelElEldZodEth
One Hand Damage: 163 - 481
Durability: 14 of 14
Required Level: 69
Required Strength: 103
Required Dexterity: 40
Fingerprint: 0xfd1aebad
Item Level: 88
Version: Expansion 1.10+
50% Chance to cast level 20 Poison Nova when you Kill an Enemy
Indestructible
+60% Increased Attack Speed
354% Enhanced Damage
-25% Target Defense
+50 to Attack Rating
+200% Damage to Undead
+50 to Attack Rating against Undead
7% Mana stolen per hit
15% Life stolen per hit
Prevent Monster Heal
All Stats +30
+1 to Light Radius
Requirements -20%
Ethereal
6 Sockets (6 used)
Socketed: Vex Rune
Socketed: Hel Rune
Socketed: El Rune
Socketed: Eld Rune
Socketed: Zod Rune
Socketed: Eth Rune
Chains of Honor
Dusk Shroud
DolUmBerIst
Defense: 793
Durability: 17 of 20
Required Level: 63
Required Strength: 77
Fingerprint: 0x97d1d11e
Item Level: 86
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+70% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune
Lance Guard
Barbed Shield
Defense: 151
Chance to Block: 0
Durability: 52 of 55
Required Level: 35
Required Strength: 65
Fingerprint: 0x4b5e87e7
Item Level: 49
Version: Expansion 1.10+
+30% Faster Hit Recovery
20% Deadly Strike
+92% Enhanced Defense
+50 to Life
All Resistances +19
Attacker Takes Damage of 47
15% Damage Taken Goes To Mana
1 Sockets (1 used)
Socketed: Perfect Diamond
Raven Frost
Ring
Required Level: 45
Fingerprint: 0xaec86634
Item Level: 87
Version: Expansion 1.10+
+250 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen
Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0xf905f281
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+43 to Life (Based on Character Level)
+50 Maximum Stamina
Helm: Rockstopper
Armor: EShaftstop
Weapon: EReaper's
Finds:
Hell HF – Pul
Shokogusha's GC of Dexterity (6 Dex) - Catacombs Lvl 3
Plans:
I can't believe how Blizzard managed to screw up druids so badly, they have absolutely no practical use in PvM. I expected a wolf would be less powerful than a Fana Zealot but I also expected more survivability, and that didn't happen. Don't get me wrong, the idea was great and I think druids have the best story but Blizzard should've made them more powerful. At least I got my first sept completed, so I guess they're good for something afterall.