- Feb 24, 2004
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Preface
I've decided since I had to do a restart that I would play HC only. I also happen to like drinking. One could argue that these two activities do not mesh well. On the spur of the moment I decided that, what the hell, I would still play HC D2 while drinking. The obvious solution was to create characters that I would not feel bad about losing. So I decided I would randomize their skills. I also decided they would aim to wear only set/unique items, quest only on /players8 (with exceptions below), and that I would swap characters after each waypoint achieved. (Edit: slight change, see rule 2)
My drink of choice is Jager Bombs. Jagermeister, I have discovered, is one of the very few liquors my body can handle without wanting to...reverse flow. Straight-up Jager doesn't taste the best, add some Red Bull and it's delicious!
Rules
1. Playthrough will only occur while I am drinking.*
2. Character order will be determined randomly. After that, all characters alive must stay within one act of each other.
3. All skill points gained through level-ups will be placed randomly. Skill points earned through quest rewards and items are free to be placed/saved as I wish.*
3. Set/Unique items must be used for each item slot as they are found. I may use a 2-handed item instead of a 1-hander + shield. The mercenary's item slots are included in this requirement.
4. No runewords allowed.
5. All seven characters will have a shared item stash pool. However, there will be no sharing of items across characters. (i.e. If I happen to find a Rixot's Keen, I cannot use this item across multiple characters).
6. No S&E to avoid death.
7. Playthrough will be modified /players8*:
* These rules will likely be far more relaxed in the future. Current thought is to allow free placement of all skillpoints upon reaching Hell difficulty, and lowering the /p8 requirement to /p3 for Hell.
Current Standings - Listed By Play Order
Skills
Gear
So far all stat point placement has been Strength to 40 to equip Ring Mail (I know it's only 36 req, but I like putting points in 5 point blocks early game). Druid and Sorceress get 3os Large Axes, Amazon keeps Javelin and gets a bow to get use out of them while she can, the rest equip 2os Scepters with 3os Large Shields. Topazes get put in helms/body armor (of course!). Weapons get sapphire/emerald/ruby (scepters skip out on the ruby). Those with shields are obviously putting diamonds in them.
Zero set/uniques found thus far, no surprise. Standout find:
Shopped boots found by the barbarian Caddock. His rare ring was a close second, but the stats are kinda meh. Not much competition for standout item thus far!
Random Thoughts
I find it strange how Werewolf comes packaged with 20% IAS at level 1, yet it is still slower than attacking while in caster form.
Alcohol Consumed This Session
10 fl. oz. of Jagermeister
***************************************************
That's all for this first post. I hope to be able to provide some entertainment in the coming weeks with each character's progress. This session I started drinking as soon as I rolled the first character, and didn't really feel the effects of the alcohol until I started the sorceress (fifth character).
Perhaps you'd like to make a friendly wager? What area of the game do you believe will be the spot for me to lose my first character? Speaking for myself, I think I can take all seven to Act I Hell (probably). Closest guess gets super kudos!
I've decided since I had to do a restart that I would play HC only. I also happen to like drinking. One could argue that these two activities do not mesh well. On the spur of the moment I decided that, what the hell, I would still play HC D2 while drinking. The obvious solution was to create characters that I would not feel bad about losing. So I decided I would randomize their skills. I also decided they would aim to wear only set/unique items, quest only on /players8 (with exceptions below), and that I would swap characters after each waypoint achieved. (Edit: slight change, see rule 2)
My drink of choice is Jager Bombs. Jagermeister, I have discovered, is one of the very few liquors my body can handle without wanting to...reverse flow. Straight-up Jager doesn't taste the best, add some Red Bull and it's delicious!
Rules
1. Playthrough will only occur while I am drinking.*
2. Character order will be determined randomly. After that, all characters alive must stay within one act of each other.
3. All skill points gained through level-ups will be placed randomly. Skill points earned through quest rewards and items are free to be placed/saved as I wish.*
3. Set/Unique items must be used for each item slot as they are found. I may use a 2-handed item instead of a 1-hander + shield. The mercenary's item slots are included in this requirement.
4. No runewords allowed.
5. All seven characters will have a shared item stash pool. However, there will be no sharing of items across characters. (i.e. If I happen to find a Rixot's Keen, I cannot use this item across multiple characters).
6. No S&E to avoid death.
7. Playthrough will be modified /players8*:
-It is OK to kill enemies in areas already cleared in a previous session while traveling to new areas
-Certain extremely dangerous areas will be reduced to /players1:
1. NM Travincal - Council only due to FE Bremm Sparkfist. The entirety of Travincal save the council chambers will be cleared in a prior playthrough.
2. NM Ancients - again, to prevent deaths due to NM FE bug still existing.
* These rules will likely be far more relaxed in the future. Current thought is to allow free placement of all skillpoints upon reaching Hell difficulty, and lowering the /p8 requirement to /p3 for Hell.
Current Standings - Listed By Play Order
Code:
Name Class Level Location
Gavin Pal 28 Kurast Docks
Arlana Ass 21 Lut Gholein
Blaine Nec 20 Lut Gholein
Malia Ama 20 Lut Gholein
Jamilah Sorc 21 Lut Gholein
Caddock Barb 20 Lut Gholein
Aethelwulf Druid 20 Cold Plains
Skills
Code:
Prayer 3
Resist Fire 1
Resist Cold 2
Resist Lightning 1
Defiance 1
Might 3
Holy Fire 3
Thorns 2
Holy Freeze 1
Sacrifice 3
Holy Bolt 4
Zeal 1
Vengeance 1
Conversion 1
Saved: 2 (DoE/Rad)
Code:
Tiger Strike 3
Dragon Talon 2
Fists of Fire 2
Dragon Claw 2
Claw Mastery 1
Psychic Hammer 3
Fire Blast 2
Shock Web 1
Blade Sentinel 3
Charged Bolt Sentry 1
Saved 1 (DoE)
Code:
Skeleton Mastery 4
Raise Skeleton 4
Clay Golem 1
Teeth 3
Bone Armor 2
Poison Dagger 1
Amplify Damage 2
Dim Vision 1
Iron Maiden 1
Saved 1 (DoE)
Code:
Jab 2
Poison Javelin 2
Lightning Bolt 2
Plague Javelin 1
Inner Sight 2
Critical Strike 3
Magic Arrow 2
Fire Arrow 4
Multishot 1
Saved 1 (DoE)
Code:
Ice Bolt 1
Frozen Armor 4
Frost Nova 1
Charged Bolt 3
Static Field 1
Fire Bolt 4
Warmth 4
Inferno 2
Saved 1 (DoE)
Code:
Howl 1
Find Potion 1
Taunt 1
Shout 1
Find Item 1
Sword Mastery 3
Mace Mastery 1
Polearm Mastery 2
Spear Mastery 2
Bash 4
Leap 1
Double Swing 1
Saved 1 (DoE)
Code:
Firestorm 2
Molten Boulder 2
Arctic Blast 2
Werewolf 2
Lycanthropy 2
Raven 3
Poison Creeper 2
Oak Sage 1
Summon Spirit Wolf 2
Carrion Vine 1
Saved 1 (DoE)
Gear
So far all stat point placement has been Strength to 40 to equip Ring Mail (I know it's only 36 req, but I like putting points in 5 point blocks early game). Druid and Sorceress get 3os Large Axes, Amazon keeps Javelin and gets a bow to get use out of them while she can, the rest equip 2os Scepters with 3os Large Shields. Topazes get put in helms/body armor (of course!). Weapons get sapphire/emerald/ruby (scepters skip out on the ruby). Those with shields are obviously putting diamonds in them.
Zero set/uniques found thus far, no surprise. Standout find:
Code:
Tangerine Boots of Charged Bolt
Boots
Defense: 2
Durability: 12 of 12
Required Level: 4
Fingerprint: 0xbb5fb727
Item Level: 10
Version: Expansion 1.10+
10% Chance to cast level 3 Charged Bolt when struck
Lightning Resist +9%
Random Thoughts
I find it strange how Werewolf comes packaged with 20% IAS at level 1, yet it is still slower than attacking while in caster form.
Alcohol Consumed This Session
10 fl. oz. of Jagermeister
***************************************************
That's all for this first post. I hope to be able to provide some entertainment in the coming weeks with each character's progress. This session I started drinking as soon as I rolled the first character, and didn't really feel the effects of the alcohol until I started the sorceress (fifth character).
Perhaps you'd like to make a friendly wager? What area of the game do you believe will be the spot for me to lose my first character? Speaking for myself, I think I can take all seven to Act I Hell (probably). Closest guess gets super kudos!
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