D2R LK Patterns

smips

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Oct 17, 2007
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Hi all,

Has there been any analysis done on LK patterns in D2R? I know "back in the day" we had threads dedicated to mapping the patterns for each/players setting for each patch. Considering the patterns changed for each patch in the past, it's also possible the patterns are different for each platform in D2R (PC vs Xbox vs PS4 vs Switch) as these are technically all different builds.
 
As far as I'm aware, the only time the patterns changed was when they actually changed to rune drop changes such as in 1.13. I don't know that there's been a formal analysis, but there are plenty of people here doing D2R LK runs and posting screenshots, so if something had changed, I suspect it would have shown up by now.
 
All LK drops have been simulated for 1.07-1.14d and when somebody compared for the first D2R release I recall some patterns matching with those of 1.13c-1.14d. That being said the area levels were changed with 2.4 which could potentially affect some chests in the new high level areas.
 
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