Following the last weekend's Diablo 2 Resurrected alpha test, David Brevik shared his thoughts on the remaster.
David didn't actually have an alpha key to test with which is a shame but when asked if he's pleased with how the community has responded to the remaster and whether he feels validated that they are remastering a 20-year-old game, he said:
"I don't know if I feel validated over anything. I do feel proud of the Blizzard North team. The fact that Blizzard is updating Diablo 2 and not making gameplay changes is quite an honor for a 20+ year old game. It is amazing how warm the reception from the community has been."
David also thinks that new content is unlikely apart from maybe some new runewords or a new character class. His involvement won't ever happen either he says:
"There is almost no chance I will work for Blizzard again, it pains me to say. I think for new content, they are focused on D4, so new D2:R content seems unlikely unless it was something small like a new character class or new runewords or something like that."
I think even a new character class would be enough to get the community super excited to be honest but it would be a lot of work.
Finally, on the subject of separate space for charms in the inventory, which has been one of the requests from players, he clarifies why they take up large chunks of space in your inventory and why they never added extra slot spaces.
"Well, a few things: 1) We didn't think of it. 2) The whole idea behind the design was space vs. power. That was the tradeoff. That was the point. I like how it balances that. In the end, there are few items you want to pick up anyhow. Plus I'm a big anti-inventory-space designer."
It's always great to hear what the original creators of Diablo 2 are thinking and I'm sure David will jump into the test at some point.
Update: You can read our final thoughts in the Diablo 2 Resurrected Alpha here.
David didn't actually have an alpha key to test with which is a shame but when asked if he's pleased with how the community has responded to the remaster and whether he feels validated that they are remastering a 20-year-old game, he said:
"I don't know if I feel validated over anything. I do feel proud of the Blizzard North team. The fact that Blizzard is updating Diablo 2 and not making gameplay changes is quite an honor for a 20+ year old game. It is amazing how warm the reception from the community has been."
David also thinks that new content is unlikely apart from maybe some new runewords or a new character class. His involvement won't ever happen either he says:
"There is almost no chance I will work for Blizzard again, it pains me to say. I think for new content, they are focused on D4, so new D2:R content seems unlikely unless it was something small like a new character class or new runewords or something like that."
I think even a new character class would be enough to get the community super excited to be honest but it would be a lot of work.
Finally, on the subject of separate space for charms in the inventory, which has been one of the requests from players, he clarifies why they take up large chunks of space in your inventory and why they never added extra slot spaces.
"Well, a few things: 1) We didn't think of it. 2) The whole idea behind the design was space vs. power. That was the tradeoff. That was the point. I like how it balances that. In the end, there are few items you want to pick up anyhow. Plus I'm a big anti-inventory-space designer."
It's always great to hear what the original creators of Diablo 2 are thinking and I'm sure David will jump into the test at some point.
Update: You can read our final thoughts in the Diablo 2 Resurrected Alpha here.
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