ZOMG GUARDIAN #3, and Guardian #1 of the super unique themed sept (not sure how far I'll actually get into this)
BTW, either Pindleskin or Nihlathak are next in line for completion. So far it looks like my first 3 of that sept will be some of the scarier monsters (Coldcrow is parked at Ancients so she can milk the most exp out of them after a couple hundred pit runs)
This guardian was twinked, and ran with our most recently finished mp group (my first mp experience with these jerkwads!)
Well, I'll try to remember what happened in the game. There were many many many many deeds, all belonging to coju, and most of which occurred to single stragglers we forgot about in the blood moor in varying difficulties.
But before we make fun of him some more, we'll go back to the beginning, and the motivation behind this character.
Motivation:
Party friendly build that doesn't have to do anything, is ranged, and an run a whacky target. I always thought that FoH would be a fun build, but have read over and over again how lame and slow it is. I figured this would be the perfect opportunity to try it out!
I decided that I would try and use this char to run something like the Mausoleum, which I believe I had some success with (okay so my mf was low - but it was fun!)
Normal
Nightmare
Hell
Stats
Gear
Charms (clearly didn't put a lot of effort into this )
Mercenary:
I loved this MP experience, and will try to find time to join the new one, but school-time again means I'll be very busy in 3rd year chem.
During this mp group many of us started several chars for when we didn't have enough people around to want to progress further. In my case, I had pindleskin and Coldcrow, which leads to these bonus pictures not necessarily relating to Bremm:
Big D kills Big P.
Me being stupid during the pindlethon with my beloved Shuckle
I think someone else took this, and I'm still missing it from my grail at grail -60
Bremm fist-pumping in victory
Hahahahah
Everyone agrees his name is perfect, right? Fist of the heavens - Bremm Sparkfist? No?
I'm sure I forgot plenty but this still took awhile, so
*runs away*
----
Edit 1:
My current goals are to 99 Shuckle when I have the time, which will be about another 10K AT runs for 98, and then who knows what I'll do after that for 99.
Yeah, the BO roll sucked on CtA, but we had a barb of course I usually didn't even have the CtA on me unless I was running solo. The next one I made was 6BO/2BC, so I'm happy enough with that for now
Also, no one seemed to notice something strange about the Baal pic (Hell spoiler)
BTW, either Pindleskin or Nihlathak are next in line for completion. So far it looks like my first 3 of that sept will be some of the scarier monsters (Coldcrow is parked at Ancients so she can milk the most exp out of them after a couple hundred pit runs)
This guardian was twinked, and ran with our most recently finished mp group (my first mp experience with these jerkwads!)
Well, I'll try to remember what happened in the game. There were many many many many deeds, all belonging to coju, and most of which occurred to single stragglers we forgot about in the blood moor in varying difficulties.
But before we make fun of him some more, we'll go back to the beginning, and the motivation behind this character.
Motivation:
Party friendly build that doesn't have to do anything, is ranged, and an run a whacky target. I always thought that FoH would be a fun build, but have read over and over again how lame and slow it is. I figured this would be the perfect opportunity to try it out!
I decided that I would try and use this char to run something like the Mausoleum, which I believe I had some success with (okay so my mf was low - but it was fun!)
Normal
For the first half of normal, I used holy bolt only, and on everything; bosses, players, minions, demons, animals, walls, rocks, not enough mana. You name it. I remember somewhere in the durance of hate level 2 I managed to actually kill a undead doll. Wowie.
And then I had conviction. . . and FoH! Suddenly I became everyone's best friend, and it seemed like all the boys started liking me. Awkward.
So from there on I still felt mostly weak, but I was able to do something other than holy bolt, which was a blast
And then I had conviction. . . and FoH! Suddenly I became everyone's best friend, and it seemed like all the boys started liking me. Awkward.
So from there on I still felt mostly weak, but I was able to do something other than holy bolt, which was a blast
. . .
I don't remember much about NM except that my forge drop was lame. When we got to hell things became a lot more fun! Lots of zods, though, but no more than we found in normal afaik.
. . .
I don't remember much about NM except that my forge drop was lame. When we got to hell things became a lot more fun! Lots of zods, though, but no more than we found in normal afaik.
. . .
As soon as we made it to the Mausoleum in hell I did a little bit of running on the side to try it out, respec'd a tad and tried out some new, exciting hotkeys. I'll post a video at some point
In the catacombs I remember closing the door on coju (?) with a fanat bosspack on his side. I swear it was an accident
<.<
>.>
Yes. An accident.
Act 2
I can barely believe I'm going to say this, but Act 2 Hell was a blast with all the undeads and fire/cold/phys immunes. It was awesome with a FoH pally, and often just one or two bolts would be enough to send dozens of holy bolts clearing a room of enemies, and I could throw on redemption for some nasty body clearance, too. I even ran a few areas like the stony tomb a few times, and enjoyed it.
I remember giving AT a few attempts as well, and I considered invaders to be the most annoying enemies in there.
Act 3
Hmm, I'm pretty sure we got either Solar or Pyro to bring in a further char to let us skip to meph
We were just too excited to finish, I think. The most exciting and silly part for me was this drop. I can't believe it did. I mean, what are the chances?
(and then I realized that I respec'd and therefore didn't have the str to re-equip it - right before Meph)
Oh, and coju died after joining our session half-way through, taking a tp to a random area, and running into a random mob of faithfuls, which iirc was not a bosspack. Good times.
Act 4
I don't remember much about Act 4, but I assume I enjoyed clearing the doom knights with FoH
My forge drop was a Mal. Yay!
Act 5
Pretty sure we did everything but nihl, and skipped him partially out of fear (on my part, at least) and to get to finish in time for the MFO and avenge coju.
Baal takes a beating from my wrath while Pyro and Jason watch.
In the catacombs I remember closing the door on coju (?) with a fanat bosspack on his side. I swear it was an accident
<.<
>.>
Yes. An accident.
Act 2
I can barely believe I'm going to say this, but Act 2 Hell was a blast with all the undeads and fire/cold/phys immunes. It was awesome with a FoH pally, and often just one or two bolts would be enough to send dozens of holy bolts clearing a room of enemies, and I could throw on redemption for some nasty body clearance, too. I even ran a few areas like the stony tomb a few times, and enjoyed it.
I remember giving AT a few attempts as well, and I considered invaders to be the most annoying enemies in there.
Act 3
Hmm, I'm pretty sure we got either Solar or Pyro to bring in a further char to let us skip to meph
We were just too excited to finish, I think. The most exciting and silly part for me was this drop. I can't believe it did. I mean, what are the chances?
(and then I realized that I respec'd and therefore didn't have the str to re-equip it - right before Meph)
Oh, and coju died after joining our session half-way through, taking a tp to a random area, and running into a random mob of faithfuls, which iirc was not a bosspack. Good times.
Act 4
I don't remember much about Act 4, but I assume I enjoyed clearing the doom knights with FoH
My forge drop was a Mal. Yay!
Act 5
Pretty sure we did everything but nihl, and skipped him partially out of fear (on my part, at least) and to get to finish in time for the MFO and avenge coju.
Baal takes a beating from my wrath while Pyro and Jason watch.
Stats
Name: BremmSparkfist
Class: Paladin
Experience: 990167769
Level: 84
Naked/Gear
Strength: 88/108
Dexterity: 100/130
Vitality: 312/332
Energy: 15/36
HP: 1142/1196
Mana: 139/173
Stamina: 459/475
Defense: 25/1270
AR: 485/14385
Fire: 142/102/42
Cold: 158/118/58
Lightning: 215/175/115
Poison: 142/102/42
MF: 19 Block: 56
GF: 25
FR/W: 45
FHR: 8
IAS: 20
FCR: 75
Sacrifice: 1/7
Smite: 1/7
Holy Bolt: 20/26
Zeal: 1/7
Charge: 1/7
Vengeance: 1/7
Blessed Hammer: 1/7
Conversion: 1/7
Holy Shield: 1/7
Fist of the Heavens: 20/26
Might: 1/9
Holy Fire: 1/9
Thorns: 1/9
Blessed Aim: 1/9
Concentration: 1/9
Holy Freeze: 1/9
Holy Shock: 19/27
Sanctuary: 1/9
Fanaticism: 1/9
Conviction: 15/23
Prayer: 1/5
Resist Fire: 0/0
Defiance: 1/5
Resist Cold: 0/0
Cleansing: 1/5
Resist Lightning: 0/0
Vigor: 1/5
Meditation: 0/0
Redemption: 1/5
Salvation: 0/0
Class: Paladin
Experience: 990167769
Level: 84
Naked/Gear
Strength: 88/108
Dexterity: 100/130
Vitality: 312/332
Energy: 15/36
HP: 1142/1196
Mana: 139/173
Stamina: 459/475
Defense: 25/1270
AR: 485/14385
Fire: 142/102/42
Cold: 158/118/58
Lightning: 215/175/115
Poison: 142/102/42
MF: 19 Block: 56
GF: 25
FR/W: 45
FHR: 8
IAS: 20
FCR: 75
Sacrifice: 1/7
Smite: 1/7
Holy Bolt: 20/26
Zeal: 1/7
Charge: 1/7
Vengeance: 1/7
Blessed Hammer: 1/7
Conversion: 1/7
Holy Shield: 1/7
Fist of the Heavens: 20/26
Might: 1/9
Holy Fire: 1/9
Thorns: 1/9
Blessed Aim: 1/9
Concentration: 1/9
Holy Freeze: 1/9
Holy Shock: 19/27
Sanctuary: 1/9
Fanaticism: 1/9
Conviction: 15/23
Prayer: 1/5
Resist Fire: 0/0
Defiance: 1/5
Resist Cold: 0/0
Cleansing: 1/5
Resist Lightning: 0/0
Vigor: 1/5
Meditation: 0/0
Redemption: 1/5
Salvation: 0/0
Gear
Storm Spiral
Ring
Required Level: 16
Fingerprint: 0xcf8316cb
Item Level: 26
Version: Expansion 1.10+
+10% Faster Cast Rate
+2 to Minimum Damage
+38 to Attack Rating
+5 to Dexterity
+4 to Mana
Lightning Resist +9%
Natalya's Soul
Mesh Boots
Defense: 123
Durability: 66 of 116
Required Level: 25
Required Strength: 65
Fingerprint: 0x904bea1d
Item Level: 88
Version: Expansion 1.10+
+40% Faster Run/Walk
+79 Defense
Heal Stamina Plus (Based on Character Level) +21%
Cold Resist +16%
Lightning Resist +17%
+50 Maximum Durability
Frostburn
Gauntlets
Defense: 47
Durability: 24 of 24
Required Level: 29
Required Strength: 60
Fingerprint: 0x28b3f1c8
Item Level: 88
Version: Expansion 1.10+
5% Enhanced Damage
Adds 1 - 6 Cold Damage Over 2 Secs (50 Frames)
+12% Enhanced Defense
+30 Defense
Increase Maximum Mana 40%
Viper Turn
Ring
Required Level: 13
Fingerprint: 0xadf00acf
Item Level: 30
Version: Expansion 1.10+
+10% Faster Cast Rate
+12 to Attack Rating
+3 to Energy
Lightning Resist +28%
Poison Length Reduced by 25%
Viper Talisman
Amulet
Required Level: 30
Fingerprint: 0x272883aa
Item Level: 59
Version: Expansion 1.10+
+2 to Offensive Aura Skills (Paladin Only)
+5 to Dexterity
+18 to Energy
All Resistances +15
Lightning Resist +9%
Magic Damage Reduced by 3
Tal Rasha's Fine-Spun Cloth
Mesh Belt
Defense: 35
Durability: 16 of 16
Required Level: 53
Required Strength: 38
Fingerprint: 0xe0b25b35
Item Level: 59
Version: Expansion 1.10+
+20 to Dexterity
+30 to Mana
37% Damage Taken Goes To Mana
11% Better Chance of Getting Magic Items
Requirements -20%
Set (2 items): +60 Defense
Set (3 items): +10% Faster Cast Rate
Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 24 of 24
Required Level: 29
Required Strength: 43
Fingerprint: 0xad4de530
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
+30% Faster Cast Rate
+120% Enhanced Defense
All Resistances +28
Magic Damage Reduced by 9
Griffon's Eye <---- Gifted from Krupa <3
Diadem
Defense: 245
Durability: 20 of 20
Required Level: 76
Fingerprint: 0x91be6856
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 47 Chain Lightning when you Die
+1 to All Skills
+25% Faster Cast Rate
Adds 1 - 74 Lightning Damage
-24% to Enemy Lightning Resistance
+14% to Lightning Skill Damage
+195 Defense
1 Sockets (1 used)
Socketed: Rainbow Facet
Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xb2fde448
Item Level: 85
Version: Expansion 1.10+
100% Chance to cast level 47 Chain Lightning when you Die
Adds 1 - 74 Lightning Damage
-5% to Enemy Lightning Resistance
+4% to Lightning Skill Damage
Spirit
Superior Heraldic Shield
TalThulOrtAmn
Defense: 28
Chance to Block: 0
Durability: 40 of 40
Required Level: 25
Required Strength: 40
Fingerprint: 0xad67f3df
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+30% Faster Cast Rate
+55% Faster Hit Recovery
+6% Enhanced Defense
+250 Defense vs. Missile
+22 to Vitality
+104 to Mana
Cold Resist +35%
All Resistances +9
Lightning Resist +35%
Poison Resist +35%
+6 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune
Crescent Moon
Crystal Sword
ShaelUmTir
One Hand Damage: 14 - 42
Durability: 20 of 20
Required Level: 47
Required Strength: 43
Fingerprint: 0xb5bf2515
Item Level: 32
Version: Expansion 1.10+
10% Chance to cast level 17 Chain Lightning on striking
7% Chance to cast level 13 Static Field on striking
+20% Increased Attack Speed
185% Enhanced Damage
Ignore Target's Defense
-35% to Enemy Lightning Resistance
25% Chance of Open Wounds
+9 Magic Absorb
+2 to Mana after each Kill
Level 18 Summon Spirit Wolf (30/30 Charges)
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Um Rune
Socketed: Tir Rune
BremmSparkfist's Herald of Zakarum
Gilded Shield
Defense: 481
Chance to Block: 52
Durability: 50 of 50
Required Level: 42
Required Strength: 89
Fingerprint: 0xaeb09a9f
Item Level: 59
Version: Expansion 1.10+
+2 to Combat Skills (Paladin Only)
+2 to Paladin Skill Levels
+30% Faster Block Rate
30% Increased Chance of Blocking
20% Bonus to Attack Rating
+185% Enhanced Defense
+20 to Strength
+20 to Vitality
All Resistances +69
1 Sockets (1 used)
Socketed: Perfect Diamond
Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 55
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0x4276ade
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
268% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+6 to Battle Command
+1 to Battle Orders
+3 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune
Ring
Required Level: 16
Fingerprint: 0xcf8316cb
Item Level: 26
Version: Expansion 1.10+
+10% Faster Cast Rate
+2 to Minimum Damage
+38 to Attack Rating
+5 to Dexterity
+4 to Mana
Lightning Resist +9%
Natalya's Soul
Mesh Boots
Defense: 123
Durability: 66 of 116
Required Level: 25
Required Strength: 65
Fingerprint: 0x904bea1d
Item Level: 88
Version: Expansion 1.10+
+40% Faster Run/Walk
+79 Defense
Heal Stamina Plus (Based on Character Level) +21%
Cold Resist +16%
Lightning Resist +17%
+50 Maximum Durability
Frostburn
Gauntlets
Defense: 47
Durability: 24 of 24
Required Level: 29
Required Strength: 60
Fingerprint: 0x28b3f1c8
Item Level: 88
Version: Expansion 1.10+
5% Enhanced Damage
Adds 1 - 6 Cold Damage Over 2 Secs (50 Frames)
+12% Enhanced Defense
+30 Defense
Increase Maximum Mana 40%
Viper Turn
Ring
Required Level: 13
Fingerprint: 0xadf00acf
Item Level: 30
Version: Expansion 1.10+
+10% Faster Cast Rate
+12 to Attack Rating
+3 to Energy
Lightning Resist +28%
Poison Length Reduced by 25%
Viper Talisman
Amulet
Required Level: 30
Fingerprint: 0x272883aa
Item Level: 59
Version: Expansion 1.10+
+2 to Offensive Aura Skills (Paladin Only)
+5 to Dexterity
+18 to Energy
All Resistances +15
Lightning Resist +9%
Magic Damage Reduced by 3
Tal Rasha's Fine-Spun Cloth
Mesh Belt
Defense: 35
Durability: 16 of 16
Required Level: 53
Required Strength: 38
Fingerprint: 0xe0b25b35
Item Level: 59
Version: Expansion 1.10+
+20 to Dexterity
+30 to Mana
37% Damage Taken Goes To Mana
11% Better Chance of Getting Magic Items
Requirements -20%
Set (2 items): +60 Defense
Set (3 items): +10% Faster Cast Rate
Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 24 of 24
Required Level: 29
Required Strength: 43
Fingerprint: 0xad4de530
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
+30% Faster Cast Rate
+120% Enhanced Defense
All Resistances +28
Magic Damage Reduced by 9
Griffon's Eye <---- Gifted from Krupa <3
Diadem
Defense: 245
Durability: 20 of 20
Required Level: 76
Fingerprint: 0x91be6856
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 47 Chain Lightning when you Die
+1 to All Skills
+25% Faster Cast Rate
Adds 1 - 74 Lightning Damage
-24% to Enemy Lightning Resistance
+14% to Lightning Skill Damage
+195 Defense
1 Sockets (1 used)
Socketed: Rainbow Facet
Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xb2fde448
Item Level: 85
Version: Expansion 1.10+
100% Chance to cast level 47 Chain Lightning when you Die
Adds 1 - 74 Lightning Damage
-5% to Enemy Lightning Resistance
+4% to Lightning Skill Damage
Spirit
Superior Heraldic Shield
TalThulOrtAmn
Defense: 28
Chance to Block: 0
Durability: 40 of 40
Required Level: 25
Required Strength: 40
Fingerprint: 0xad67f3df
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+30% Faster Cast Rate
+55% Faster Hit Recovery
+6% Enhanced Defense
+250 Defense vs. Missile
+22 to Vitality
+104 to Mana
Cold Resist +35%
All Resistances +9
Lightning Resist +35%
Poison Resist +35%
+6 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune
Crescent Moon
Crystal Sword
ShaelUmTir
One Hand Damage: 14 - 42
Durability: 20 of 20
Required Level: 47
Required Strength: 43
Fingerprint: 0xb5bf2515
Item Level: 32
Version: Expansion 1.10+
10% Chance to cast level 17 Chain Lightning on striking
7% Chance to cast level 13 Static Field on striking
+20% Increased Attack Speed
185% Enhanced Damage
Ignore Target's Defense
-35% to Enemy Lightning Resistance
25% Chance of Open Wounds
+9 Magic Absorb
+2 to Mana after each Kill
Level 18 Summon Spirit Wolf (30/30 Charges)
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Um Rune
Socketed: Tir Rune
BremmSparkfist's Herald of Zakarum
Gilded Shield
Defense: 481
Chance to Block: 52
Durability: 50 of 50
Required Level: 42
Required Strength: 89
Fingerprint: 0xaeb09a9f
Item Level: 59
Version: Expansion 1.10+
+2 to Combat Skills (Paladin Only)
+2 to Paladin Skill Levels
+30% Faster Block Rate
30% Increased Chance of Blocking
20% Bonus to Attack Rating
+185% Enhanced Defense
+20 to Strength
+20 to Vitality
All Resistances +69
1 Sockets (1 used)
Socketed: Perfect Diamond
Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 55
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0x4276ade
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
268% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+6 to Battle Command
+1 to Battle Orders
+3 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune
Charms (clearly didn't put a lot of effort into this )
Captain's Grand Charm of Quality
Grand Charm
Required Level: 42
Fingerprint: 0x98870b7f
Item Level: 85
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+2 to Maximum Damage
Captain's Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0x3d57b83d
Item Level: 88
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
25% Extra Gold from Monsters
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xc9ce5302
Item Level: 85
Version: Expansion 1.10+
+18 to Life
Rugged Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xf1d33b71
Item Level: 85
Version: Expansion 1.10+
+18 to Life
+9 Maximum Stamina
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xffaec80c
Item Level: 80
Version: Expansion 1.10+
+18 to Life
Rugged Small Charm of Fortune
Small Charm
Required Level: 18
Fingerprint: 0x5d8ee882
Item Level: 45
Version: Expansion 1.10+
+7 Maximum Stamina
4% Better Chance of Getting Magic Items
Lucky Large Charm of Balance
Large Charm
Required Level: 14
Fingerprint: 0x3768cadf
Item Level: 85
Version: Expansion 1.10+
+8% Faster Hit Recovery
4% Better Chance of Getting Magic Items
Ocher Large Charm of Inertia
Large Charm
Required Level: 18
Fingerprint: 0xea5fbf04
Item Level: 85
Version: Expansion 1.10+
+5% Faster Run/Walk
Lightning Resist +10%
Grand Charm
Required Level: 42
Fingerprint: 0x98870b7f
Item Level: 85
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+2 to Maximum Damage
Captain's Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0x3d57b83d
Item Level: 88
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
25% Extra Gold from Monsters
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xc9ce5302
Item Level: 85
Version: Expansion 1.10+
+18 to Life
Rugged Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xf1d33b71
Item Level: 85
Version: Expansion 1.10+
+18 to Life
+9 Maximum Stamina
Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xffaec80c
Item Level: 80
Version: Expansion 1.10+
+18 to Life
Rugged Small Charm of Fortune
Small Charm
Required Level: 18
Fingerprint: 0x5d8ee882
Item Level: 45
Version: Expansion 1.10+
+7 Maximum Stamina
4% Better Chance of Getting Magic Items
Lucky Large Charm of Balance
Large Charm
Required Level: 14
Fingerprint: 0x3768cadf
Item Level: 85
Version: Expansion 1.10+
+8% Faster Hit Recovery
4% Better Chance of Getting Magic Items
Ocher Large Charm of Inertia
Large Charm
Required Level: 18
Fingerprint: 0xea5fbf04
Item Level: 85
Version: Expansion 1.10+
+5% Faster Run/Walk
Lightning Resist +10%
Mercenary:
Name: Neeraj
Race: Desert Mercenary
Type: Comb-Normal
Experience: 65986208
Level: 84
Dead?: false
Naked/Gear
Strength: 188/193
Dexterity: 152/157
HP: 1790/1790
Defense: 1317/1980
AR: 1961/398083
Fire: 151/111/51
Cold: 181/141/81
Lightning: 151/111/51
Poison: 151/111/51
Stealskull
Casque
Defense: 227
Durability: 13 of 24
Required Level: 35
Required Strength: 59
Fingerprint: 0x4e1bf97
Item Level: 87
Version: Expansion 1.10+
+10% Increased Attack Speed
+10% Faster Hit Recovery
5% Mana stolen per hit
5% Life stolen per hit
+211% Enhanced Defense
45% Better Chance of Getting Magic Items
Treachery
Wire Fleece
ShaelThulLem
Defense: 436
Durability: 31 of 32
Required Level: 53
Required Strength: 111
Fingerprint: 0xae995841
Item Level: 88
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune
Insight
Thresher
RalTirTalSol
Two Hand Damage: 51 - 499
Durability: 46 of 65
Required Level: 53
Required Strength: 152
Required Dexterity: 118
Fingerprint: 0x3514c8e4
Item Level: 85
Version: Expansion 1.10+
Level 13 Meditation Aura When Equipped
+35% Faster Cast Rate
254% Enhanced Damage
+9 to Minimum Damage
202% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+4 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune
Race: Desert Mercenary
Type: Comb-Normal
Experience: 65986208
Level: 84
Dead?: false
Naked/Gear
Strength: 188/193
Dexterity: 152/157
HP: 1790/1790
Defense: 1317/1980
AR: 1961/398083
Fire: 151/111/51
Cold: 181/141/81
Lightning: 151/111/51
Poison: 151/111/51
Stealskull
Casque
Defense: 227
Durability: 13 of 24
Required Level: 35
Required Strength: 59
Fingerprint: 0x4e1bf97
Item Level: 87
Version: Expansion 1.10+
+10% Increased Attack Speed
+10% Faster Hit Recovery
5% Mana stolen per hit
5% Life stolen per hit
+211% Enhanced Defense
45% Better Chance of Getting Magic Items
Treachery
Wire Fleece
ShaelThulLem
Defense: 436
Durability: 31 of 32
Required Level: 53
Required Strength: 111
Fingerprint: 0xae995841
Item Level: 88
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune
Insight
Thresher
RalTirTalSol
Two Hand Damage: 51 - 499
Durability: 46 of 65
Required Level: 53
Required Strength: 152
Required Dexterity: 118
Fingerprint: 0x3514c8e4
Item Level: 85
Version: Expansion 1.10+
Level 13 Meditation Aura When Equipped
+35% Faster Cast Rate
254% Enhanced Damage
+9 to Minimum Damage
202% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+4 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune
I loved this MP experience, and will try to find time to join the new one, but school-time again means I'll be very busy in 3rd year chem.
During this mp group many of us started several chars for when we didn't have enough people around to want to progress further. In my case, I had pindleskin and Coldcrow, which leads to these bonus pictures not necessarily relating to Bremm:
Big D kills Big P.
Me being stupid during the pindlethon with my beloved Shuckle
I think someone else took this, and I'm still missing it from my grail at grail -60
Bremm fist-pumping in victory
Hahahahah
Everyone agrees his name is perfect, right? Fist of the heavens - Bremm Sparkfist? No?
I'm sure I forgot plenty but this still took awhile, so
*runs away*
----
Edit 1:
My current goals are to 99 Shuckle when I have the time, which will be about another 10K AT runs for 98, and then who knows what I'll do after that for 99.
Yeah, the BO roll sucked on CtA, but we had a barb of course I usually didn't even have the CtA on me unless I was running solo. The next one I made was 6BO/2BC, so I'm happy enough with that for now
Also, no one seemed to notice something strange about the Baal pic (Hell spoiler)
Last edited: