- Mar 14, 2020
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Originally posted July 2016 by Nano in Untwinked Level 99 Progress Thread, Revenge of the 99ers
@Pb_pal - Win the race? I don't know, it's going to take months for me.
I did find the 3 shrines + well with the preferred Halls of Pain map, although Halls of Vaught isn't the best. In the Halls of Vaught screenie, the 3rd shrine is slightly off to the side, so it's costing me almost a second to check it. Convenient well for the occasional heal. 4k life & CoS is enough to run comfortably- the tomb vipers are blinded, and I have enough life to tank multiple CE's, even amp'ed. Your 2k life is a little scary, but at least nature's peace prevents CE there.
As far as shrine effectiveness goes, I tried to quantify the long terms benefits. I only have a small sample size of 203 runs, but 33 (about 16%) of those runs ended with a successful exp. shrine kill, meaning it didn't get cursed off by Nihla or the witches. It's rare but sometimes I can get past the witches and blind them before they cast their curse. Cursed Nihla I just have to dodge his arctic blast.
From what I can find about shrine odds, it's about 8.2% (9/110) chance to find exp. booster from that shrine class. With 3 shrines, it's 22.6% chance to find at least one exp. boost. 10 monster types can spawn in Halls of Vaught, with 3 randomly chosen every time. 3/10 chance for hell temptress, and assuming shrine lost there, it's 22.6%*7/10 = 15.8% to keep an exp. shrine for the kill. Very close to my actual success rate.
16% exp. shrine rate translates to 8% more experience, or about 1k less Nihla runs.
A 30 sec. no shrine Nihla is equivalent to a (30*1.08) 32.4 sec. 3 shrine Nihla run, so checking those shrines better take almost no extra time.
So how about that 2 shrine map? Rerun the numbers and I get 5.5% more exp. The difference between a 2 and 3 shrine map is 2.5%, assuming no time loss on that 3rd shrine. So not a big difference. There are diminishing returns on extra shrines, but it's small at this point. On that note, maybe my 3rd shrine is barely worth that extra teleport?
@Pb_pal - Win the race? I don't know, it's going to take months for me.
I did find the 3 shrines + well with the preferred Halls of Pain map, although Halls of Vaught isn't the best. In the Halls of Vaught screenie, the 3rd shrine is slightly off to the side, so it's costing me almost a second to check it. Convenient well for the occasional heal. 4k life & CoS is enough to run comfortably- the tomb vipers are blinded, and I have enough life to tank multiple CE's, even amp'ed. Your 2k life is a little scary, but at least nature's peace prevents CE there.
As far as shrine effectiveness goes, I tried to quantify the long terms benefits. I only have a small sample size of 203 runs, but 33 (about 16%) of those runs ended with a successful exp. shrine kill, meaning it didn't get cursed off by Nihla or the witches. It's rare but sometimes I can get past the witches and blind them before they cast their curse. Cursed Nihla I just have to dodge his arctic blast.
From what I can find about shrine odds, it's about 8.2% (9/110) chance to find exp. booster from that shrine class. With 3 shrines, it's 22.6% chance to find at least one exp. boost. 10 monster types can spawn in Halls of Vaught, with 3 randomly chosen every time. 3/10 chance for hell temptress, and assuming shrine lost there, it's 22.6%*7/10 = 15.8% to keep an exp. shrine for the kill. Very close to my actual success rate.
16% exp. shrine rate translates to 8% more experience, or about 1k less Nihla runs.
A 30 sec. no shrine Nihla is equivalent to a (30*1.08) 32.4 sec. 3 shrine Nihla run, so checking those shrines better take almost no extra time.
So how about that 2 shrine map? Rerun the numbers and I get 5.5% more exp. The difference between a 2 and 3 shrine map is 2.5%, assuming no time loss on that 3rd shrine. So not a big difference. There are diminishing returns on extra shrines, but it's small at this point. On that note, maybe my 3rd shrine is barely worth that extra teleport?