Act III started with an odd encounter - I never had this configuration before:
Two wells!
The Jungle was quite the double-edged sword: Mobs of LI Fetishs were quite annoying, while there were also CIs who went down very quickly even to an unsynergised Lightning Fury (on p1 mind you).
I got a great update for my boots slot - only missing a fire resistance bonus to be godly:
Another noteworthy drop is missing the repair mod - such a small difference to bring it from yummy to dummy...
Does anyone know if this is worth keeping for a Assassin prebuff? Assassin is the character I have the least experience with...
And I really did find some other usable S/Us! They all pale to even the lowly Harmony runeword though:
The Cleglaw's might come in handy in boss fights though.
I really need a better way to fight PIs than this though:
Code:
Flaming War Sword of Fire Bolt
War Sword
One Hand Damage: 8 - 20
Durability: 44 of 44
Required Level: 51
Required Strength: 71
Required Dexterity: 45
Fingerprint: 0x19939127
Item Level: 86
Version: Expansion 1.10+
Adds 87 - 157 Fire Damage
Level 5 Fire Bolt (32/32 Charges)
Especially considering my luck with boss mods:
Took like 1000 arrows and 24 mana pots to bring those down...I really need that Lem rune for Lawbringer, I guess...
As you can see above, Mephisto was slain and it took way less mana pots than the fight against the council! I had to resurrect my merc 2 times though, but money I do have plenty. I might even start gambling again to upgrade some of my gear (looks at belt and helmet:
Skull Fringe
Plated Belt
Defense: 17
Durability: 24 of 24
Required Level: 22
Required Strength: 60
Fingerprint: 0xeda02d75
Item Level: 78
Version: Expansion 1.10+
+10% Faster Hit Recovery
+49% Enhanced Defense
+53 to Life
Lightning Resist +15%
Fire Resist +18%
Repairs 1 Durability in 33 Seconds
Holy freeze? Holy shield? Holy sh... what will it be?
For the fun of it I made a skill roll...it would have turnt to be a Conviction Sacrificer, with Zeal and Holy shock for the normal skills...probably a Zeal lock and a Black build later on.
There were lots of LI monsters in Act IV, so I kept it at p1 for the entire Act. My Valkyrie and mercenary had to handle most of the monsters, while I kept poking at monsters with 25% cth with Ice arrow...
Hephasto only managed to kill my merc 2 times besides some nasty mods
and the reward from the hellforge was quite good in general, but not really good for single pass tournaments:
I'd rather have had that Lem for Lawbringer, but well, I had to make myself a new toy by burning through 300+ chipped and normal sized gems:
Cruel Mythical Sword
Mythical Sword
One Hand Damage: 136 - 170
Durability: 27 of 44
Required Level: 66
Required Strength: 147
Required Dexterity: 124
Fingerprint: 0x9838469
Item Level: 25
Version: Expansion 1.10+
+20% Increased Attack Speed
240% Enhanced Damage
7% Life stolen per hit
2 Sockets (2 used)
Socketed: Amn Rune
Socketed: Shael Rune
Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
I really do hope that tthe info, that 1h-swords deal double damage for Barb mercs is correct...
Diablo himself wasn't too bad. My merc could usually take one hit and not die immediately to any attack.
Once Diablo trapped me in a Bone Prison while I was running away with only 4 purple potions in my belt left to refill my belt in town...I could quickly TP out of the bone prison, but had to run back the whole way from the WP in order to avoid being bone prisoned again upon my return. Thanks to my Harmony Bow on weapon switch that wasn't too bad though.
Drops from Diablo were meh, the rare sword borderline usable but worse overall than the weapon I cubed
Bramble Barb
Legend Sword
One Hand Damage: 74 - 189
Two Hand Damage: 169 - 317
Durability: 99 of 132
Required Level: 48
Required Strength: 175
Required Dexterity: 100
Fingerprint: 0x6d42153
Item Level: 94
Version: Expansion 1.10+
238% Enhanced Damage
+56 to Attack Rating
+275% Damage to Undead
+310 to Attack Rating against Undead
Well, on we go to killing Shenk!
EDIT:
Pynache, level 83.99 Ice Arrow/LF Amazon and Healfdane the Barbarian, heavily relying on a level 23 Valkyrie, Hell Harrogath next.
No, light armor...not that I am complaining about the armor roll for my character though. Just about the quality roll on that Sacred Armor...
Ah well, one day I will find it! I still have 25+ tournament characters to go, so about a 0.0000002% chance of finally finding that Tyrael's! (Note: Of course the percentage is scientifically proven and not at all totally made up )
EDIT :btw, forgot my Imbue quest - minor upgrade on my main weapon (it really is only a minor upgrade, although the rolls are very good! Charsi has been kind to me so far! I mean, with LF as my main attack really only ML and +skills matter...replenish would have been awesome of course, but you can't have everything ;-)